Buckets:
| import { | |
| Mesh, | |
| MeshBasicMaterial, | |
| Object3D, | |
| SphereGeometry, | |
| } from 'three'; | |
| import { GLTFLoader } from '../loaders/GLTFLoader.js'; | |
| import { | |
| Constants as MotionControllerConstants, | |
| fetchProfile, | |
| MotionController | |
| } from '../libs/motion-controllers.module.js'; | |
| const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles'; | |
| const DEFAULT_PROFILE = 'generic-trigger'; | |
| /** | |
| * Represents a XR controller model. | |
| * | |
| * @augments Object3D | |
| */ | |
| class XRControllerModel extends Object3D { | |
| /** | |
| * Constructs a new XR controller model. | |
| */ | |
| constructor() { | |
| super(); | |
| /** | |
| * The motion controller. | |
| * | |
| * @type {?MotionController} | |
| * @default null | |
| */ | |
| this.motionController = null; | |
| /** | |
| * The controller's environment map. | |
| * | |
| * @type {?Texture} | |
| * @default null | |
| */ | |
| this.envMap = null; | |
| } | |
| /** | |
| * Sets an environment map that is applied to the controller model. | |
| * | |
| * @param {?Texture} envMap - The environment map to apply. | |
| * @return {XRControllerModel} A reference to this instance. | |
| */ | |
| setEnvironmentMap( envMap ) { | |
| if ( this.envMap == envMap ) { | |
| return this; | |
| } | |
| this.envMap = envMap; | |
| this.traverse( ( child ) => { | |
| if ( child.isMesh ) { | |
| child.material.envMap = this.envMap; | |
| child.material.needsUpdate = true; | |
| } | |
| } ); | |
| return this; | |
| } | |
| /** | |
| * Overwritten with a custom implementation. Polls data from the XRInputSource and updates the | |
| * model's components to match the real world data. | |
| * | |
| * @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even | |
| * when {@link Object3D#matrixWorldAutoUpdate} is set to `false`. | |
| */ | |
| updateMatrixWorld( force ) { | |
| super.updateMatrixWorld( force ); | |
| if ( ! this.motionController ) return; | |
| // Cause the MotionController to poll the Gamepad for data | |
| this.motionController.updateFromGamepad(); | |
| // Update the 3D model to reflect the button, thumbstick, and touchpad state | |
| Object.values( this.motionController.components ).forEach( ( component ) => { | |
| // Update node data based on the visual responses' current states | |
| Object.values( component.visualResponses ).forEach( ( visualResponse ) => { | |
| const { valueNode, minNode, maxNode, value, valueNodeProperty } = visualResponse; | |
| // Skip if the visual response node is not found. No error is needed, | |
| // because it will have been reported at load time. | |
| if ( ! valueNode ) return; | |
| // Calculate the new properties based on the weight supplied | |
| if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.VISIBILITY ) { | |
| valueNode.visible = value; | |
| } else if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) { | |
| valueNode.quaternion.slerpQuaternions( | |
| minNode.quaternion, | |
| maxNode.quaternion, | |
| value | |
| ); | |
| valueNode.position.lerpVectors( | |
| minNode.position, | |
| maxNode.position, | |
| value | |
| ); | |
| } | |
| } ); | |
| } ); | |
| } | |
| } | |
| /** | |
| * Walks the model's tree to find the nodes needed to animate the components and | |
| * saves them to the motionController components for use in the frame loop. When | |
| * touchpads are found, attaches a touch dot to them. | |
| * | |
| * @private | |
| * @param {MotionController} motionController | |
| * @param {Object3D} scene | |
| */ | |
| function findNodes( motionController, scene ) { | |
| // Loop through the components and find the nodes needed for each components' visual responses | |
| Object.values( motionController.components ).forEach( ( component ) => { | |
| const { type, touchPointNodeName, visualResponses } = component; | |
| if ( type === MotionControllerConstants.ComponentType.TOUCHPAD ) { | |
| component.touchPointNode = scene.getObjectByName( touchPointNodeName ); | |
| if ( component.touchPointNode ) { | |
| // Attach a touch dot to the touchpad. | |
| const sphereGeometry = new SphereGeometry( 0.001 ); | |
| const material = new MeshBasicMaterial( { color: 0x0000FF } ); | |
| const sphere = new Mesh( sphereGeometry, material ); | |
| component.touchPointNode.add( sphere ); | |
| } else { | |
| console.warn( `Could not find touch dot, ${component.touchPointNodeName}, in touchpad component ${component.id}` ); | |
| } | |
| } | |
| // Loop through all the visual responses to be applied to this component | |
| Object.values( visualResponses ).forEach( ( visualResponse ) => { | |
| const { valueNodeName, minNodeName, maxNodeName, valueNodeProperty } = visualResponse; | |
| // If animating a transform, find the two nodes to be interpolated between. | |
| if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) { | |
| visualResponse.minNode = scene.getObjectByName( minNodeName ); | |
| visualResponse.maxNode = scene.getObjectByName( maxNodeName ); | |
| // If the extents cannot be found, skip this animation | |
| if ( ! visualResponse.minNode ) { | |
| console.warn( `Could not find ${minNodeName} in the model` ); | |
| return; | |
| } | |
| if ( ! visualResponse.maxNode ) { | |
| console.warn( `Could not find ${maxNodeName} in the model` ); | |
| return; | |
| } | |
| } | |
| // If the target node cannot be found, skip this animation | |
| visualResponse.valueNode = scene.getObjectByName( valueNodeName ); | |
| if ( ! visualResponse.valueNode ) { | |
| console.warn( `Could not find ${valueNodeName} in the model` ); | |
| } | |
| } ); | |
| } ); | |
| } | |
| function addAssetSceneToControllerModel( controllerModel, scene ) { | |
| // Find the nodes needed for animation and cache them on the motionController. | |
| findNodes( controllerModel.motionController, scene ); | |
| // Apply any environment map that the mesh already has set. | |
| if ( controllerModel.envMap ) { | |
| scene.traverse( ( child ) => { | |
| if ( child.isMesh ) { | |
| child.material.envMap = controllerModel.envMap; | |
| child.material.needsUpdate = true; | |
| } | |
| } ); | |
| } | |
| // Add the glTF scene to the controllerModel. | |
| controllerModel.add( scene ); | |
| } | |
| /** | |
| * Allows to create controller models for WebXR controllers that can be added as a visual | |
| * representation to your scene. `XRControllerModelFactory` will automatically fetch controller | |
| * models that match what the user is holding as closely as possible. The models should be | |
| * attached to the object returned from getControllerGrip in order to match the orientation of | |
| * the held device. | |
| * | |
| * This module depends on the [motion-controllers]{@link https://github.com/immersive-web/webxr-input-profiles/blob/main/packages/motion-controllers/README.md} | |
| * third-part library. | |
| * | |
| * ```js | |
| * const controllerModelFactory = new XRControllerModelFactory(); | |
| * | |
| * const controllerGrip = renderer.xr.getControllerGrip( 0 ); | |
| * controllerGrip.add( controllerModelFactory.createControllerModel( controllerGrip ) ); | |
| * scene.add( controllerGrip ); | |
| * ``` | |
| * | |
| * @three_import import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js'; | |
| */ | |
| class XRControllerModelFactory { | |
| /** | |
| * Constructs a new XR controller model factory. | |
| * | |
| * @param {?GLTFLoader} [gltfLoader=null] - A glTF loader that is used to load controller models. | |
| * @param {?Function} [onLoad=null] - A callback that is executed when a controller model has been loaded. | |
| */ | |
| constructor( gltfLoader = null, onLoad = null ) { | |
| /** | |
| * A glTF loader that is used to load controller models. | |
| * | |
| * @type {?GLTFLoader} | |
| * @default null | |
| */ | |
| this.gltfLoader = gltfLoader; | |
| /** | |
| * The path to the model repository. | |
| * | |
| * @type {string} | |
| */ | |
| this.path = DEFAULT_PROFILES_PATH; | |
| this._assetCache = {}; | |
| /** | |
| * A callback that is executed when a controller model has been loaded. | |
| * | |
| * @type {?Function} | |
| * @default null | |
| */ | |
| this.onLoad = onLoad; | |
| // If a GLTFLoader wasn't supplied to the constructor create a new one. | |
| if ( ! this.gltfLoader ) { | |
| this.gltfLoader = new GLTFLoader(); | |
| } | |
| } | |
| /** | |
| * Sets the path to the model repository. | |
| * | |
| * @param {string} path - The path to set. | |
| * @return {XRControllerModelFactory} A reference to this instance. | |
| */ | |
| setPath( path ) { | |
| this.path = path; | |
| return this; | |
| } | |
| /** | |
| * Creates a controller model for the given WebXR controller. | |
| * | |
| * @param {Group} controller - The controller. | |
| * @return {XRControllerModel} The XR controller model. | |
| */ | |
| createControllerModel( controller ) { | |
| const controllerModel = new XRControllerModel(); | |
| let scene = null; | |
| controller.addEventListener( 'connected', ( event ) => { | |
| const xrInputSource = event.data; | |
| if ( xrInputSource.targetRayMode !== 'tracked-pointer' || ! xrInputSource.gamepad || xrInputSource.hand ) return; | |
| fetchProfile( xrInputSource, this.path, DEFAULT_PROFILE ).then( ( { profile, assetPath } ) => { | |
| controllerModel.motionController = new MotionController( | |
| xrInputSource, | |
| profile, | |
| assetPath | |
| ); | |
| const cachedAsset = this._assetCache[ controllerModel.motionController.assetUrl ]; | |
| if ( cachedAsset ) { | |
| scene = cachedAsset.scene.clone(); | |
| addAssetSceneToControllerModel( controllerModel, scene ); | |
| if ( this.onLoad ) this.onLoad( scene ); | |
| } else { | |
| if ( ! this.gltfLoader ) { | |
| throw new Error( 'GLTFLoader not set.' ); | |
| } | |
| this.gltfLoader.setPath( '' ); | |
| this.gltfLoader.load( controllerModel.motionController.assetUrl, ( asset ) => { | |
| this._assetCache[ controllerModel.motionController.assetUrl ] = asset; | |
| scene = asset.scene.clone(); | |
| addAssetSceneToControllerModel( controllerModel, scene ); | |
| if ( this.onLoad ) this.onLoad( scene ); | |
| }, | |
| null, | |
| () => { | |
| throw new Error( `Asset ${controllerModel.motionController.assetUrl} missing or malformed.` ); | |
| } ); | |
| } | |
| } ).catch( ( err ) => { | |
| console.warn( err ); | |
| } ); | |
| } ); | |
| controller.addEventListener( 'disconnected', () => { | |
| controllerModel.motionController = null; | |
| controllerModel.remove( scene ); | |
| scene = null; | |
| } ); | |
| return controllerModel; | |
| } | |
| } | |
| export { XRControllerModelFactory }; | |
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