Buckets:
| export const REVISION = '176'; | |
| /** | |
| * Represents mouse buttons and interaction types in context of controls. | |
| * | |
| * @type {ConstantsMouse} | |
| * @constant | |
| */ | |
| export const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; | |
| /** | |
| * Represents touch interaction types in context of controls. | |
| * | |
| * @type {ConstantsTouch} | |
| * @constant | |
| */ | |
| export const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; | |
| /** | |
| * Disables face culling. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const CullFaceNone = 0; | |
| /** | |
| * Culls back faces. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const CullFaceBack = 1; | |
| /** | |
| * Culls front faces. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const CullFaceFront = 2; | |
| /** | |
| * Culls both front and back faces. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const CullFaceFrontBack = 3; | |
| /** | |
| * Gives unfiltered shadow maps - fastest, but lowest quality. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const BasicShadowMap = 0; | |
| /** | |
| * Filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const PCFShadowMap = 1; | |
| /** | |
| * Filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm with | |
| * better soft shadows especially when using low-resolution shadow maps. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const PCFSoftShadowMap = 2; | |
| /** | |
| * Filters shadow maps using the Variance Shadow Map (VSM) algorithm. | |
| * When using VSMShadowMap all shadow receivers will also cast shadows. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const VSMShadowMap = 3; | |
| /** | |
| * Only front faces are rendered. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const FrontSide = 0; | |
| /** | |
| * Only back faces are rendered. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const BackSide = 1; | |
| /** | |
| * Both front and back faces are rendered. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const DoubleSide = 2; | |
| /** | |
| * No blending is performed which effectively disables | |
| * alpha transparency. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NoBlending = 0; | |
| /** | |
| * The default blending. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NormalBlending = 1; | |
| /** | |
| * Represents additive blending. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const AdditiveBlending = 2; | |
| /** | |
| * Represents subtractive blending. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const SubtractiveBlending = 3; | |
| /** | |
| * Represents multiply blending. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const MultiplyBlending = 4; | |
| /** | |
| * Represents custom blending. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const CustomBlending = 5; | |
| /** | |
| * A `source + destination` blending equation. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const AddEquation = 100; | |
| /** | |
| * A `source - destination` blending equation. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const SubtractEquation = 101; | |
| /** | |
| * A `destination - source` blending equation. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ReverseSubtractEquation = 102; | |
| /** | |
| * A blend equation that uses the minimum of source and destination. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const MinEquation = 103; | |
| /** | |
| * A blend equation that uses the maximum of source and destination. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const MaxEquation = 104; | |
| /** | |
| * Multiplies all colors by `0`. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ZeroFactor = 200; | |
| /** | |
| * Multiplies all colors by `1`. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const OneFactor = 201; | |
| /** | |
| * Multiplies all colors by the source colors. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const SrcColorFactor = 202; | |
| /** | |
| * Multiplies all colors by `1` minus each source color. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const OneMinusSrcColorFactor = 203; | |
| /** | |
| * Multiplies all colors by the source alpha value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const SrcAlphaFactor = 204; | |
| /** | |
| * Multiplies all colors by 1 minus the source alpha value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const OneMinusSrcAlphaFactor = 205; | |
| /** | |
| * Multiplies all colors by the destination alpha value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const DstAlphaFactor = 206; | |
| /** | |
| * Multiplies all colors by `1` minus the destination alpha value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const OneMinusDstAlphaFactor = 207; | |
| /** | |
| * Multiplies all colors by the destination color. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const DstColorFactor = 208; | |
| /** | |
| * Multiplies all colors by `1` minus each destination color. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const OneMinusDstColorFactor = 209; | |
| /** | |
| * Multiplies the RGB colors by the smaller of either the source alpha | |
| * value or the value of `1` minus the destination alpha value. The alpha | |
| * value is multiplied by `1`. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const SrcAlphaSaturateFactor = 210; | |
| /** | |
| * Multiplies all colors by a constant color. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ConstantColorFactor = 211; | |
| /** | |
| * Multiplies all colors by `1` minus a constant color. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const OneMinusConstantColorFactor = 212; | |
| /** | |
| * Multiplies all colors by a constant alpha value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ConstantAlphaFactor = 213; | |
| /** | |
| * Multiplies all colors by 1 minus a constant alpha value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const OneMinusConstantAlphaFactor = 214; | |
| /** | |
| * Never pass. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NeverDepth = 0; | |
| /** | |
| * Always pass. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const AlwaysDepth = 1; | |
| /** | |
| * Pass if the incoming value is less than the depth buffer value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LessDepth = 2; | |
| /** | |
| * Pass if the incoming value is less than or equal to the depth buffer value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LessEqualDepth = 3; | |
| /** | |
| * Pass if the incoming value equals the depth buffer value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const EqualDepth = 4; | |
| /** | |
| * Pass if the incoming value is greater than or equal to the depth buffer value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const GreaterEqualDepth = 5; | |
| /** | |
| * Pass if the incoming value is greater than the depth buffer value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const GreaterDepth = 6; | |
| /** | |
| * Pass if the incoming value is not equal to the depth buffer value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NotEqualDepth = 7; | |
| /** | |
| * Multiplies the environment map color with the surface color. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const MultiplyOperation = 0; | |
| /** | |
| * Uses reflectivity to blend between the two colors. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const MixOperation = 1; | |
| /** | |
| * Adds the two colors. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const AddOperation = 2; | |
| /** | |
| * No tone mapping is applied. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NoToneMapping = 0; | |
| /** | |
| * Linear tone mapping. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LinearToneMapping = 1; | |
| /** | |
| * Reinhard tone mapping. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ReinhardToneMapping = 2; | |
| /** | |
| * Cineon tone mapping. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const CineonToneMapping = 3; | |
| /** | |
| * ACES Filmic tone mapping. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ACESFilmicToneMapping = 4; | |
| /** | |
| * Custom tone mapping. | |
| * | |
| * Expects a custom implementation by modifying shader code of the material's fragment shader. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const CustomToneMapping = 5; | |
| /** | |
| * AgX tone mapping. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const AgXToneMapping = 6; | |
| /** | |
| * Neutral tone mapping. | |
| * | |
| * Implementation based on the Khronos 3D Commerce Group standard tone mapping. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NeutralToneMapping = 7; | |
| /** | |
| * The skinned mesh shares the same world space as the skeleton. | |
| * | |
| * @type {string} | |
| * @constant | |
| */ | |
| export const AttachedBindMode = 'attached'; | |
| /** | |
| * The skinned mesh does not share the same world space as the skeleton. | |
| * This is useful when a skeleton is shared across multiple skinned meshes. | |
| * | |
| * @type {string} | |
| * @constant | |
| */ | |
| export const DetachedBindMode = 'detached'; | |
| /** | |
| * Maps textures using the geometry's UV coordinates. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const UVMapping = 300; | |
| /** | |
| * Reflection mapping for cube textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const CubeReflectionMapping = 301; | |
| /** | |
| * Refraction mapping for cube textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const CubeRefractionMapping = 302; | |
| /** | |
| * Reflection mapping for equirectangular textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const EquirectangularReflectionMapping = 303; | |
| /** | |
| * Refraction mapping for equirectangular textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const EquirectangularRefractionMapping = 304; | |
| /** | |
| * Reflection mapping for PMREM textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const CubeUVReflectionMapping = 306; | |
| /** | |
| * The texture will simply repeat to infinity. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RepeatWrapping = 1000; | |
| /** | |
| * The last pixel of the texture stretches to the edge of the mesh. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ClampToEdgeWrapping = 1001; | |
| /** | |
| * The texture will repeats to infinity, mirroring on each repeat. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const MirroredRepeatWrapping = 1002; | |
| /** | |
| * Returns the value of the texture element that is nearest (in Manhattan distance) | |
| * to the specified texture coordinates. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NearestFilter = 1003; | |
| /** | |
| * Chooses the mipmap that most closely matches the size of the pixel being textured | |
| * and uses the `NearestFilter` criterion (the texel nearest to the center of the pixel) | |
| * to produce a texture value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NearestMipmapNearestFilter = 1004; | |
| export const NearestMipMapNearestFilter = 1004; // legacy | |
| /** | |
| * Chooses the two mipmaps that most closely match the size of the pixel being textured and | |
| * uses the `NearestFilter` criterion to produce a texture value from each mipmap. | |
| * The final texture value is a weighted average of those two values. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NearestMipmapLinearFilter = 1005; | |
| export const NearestMipMapLinearFilter = 1005; // legacy | |
| /** | |
| * Returns the weighted average of the four texture elements that are closest to the specified | |
| * texture coordinates, and can include items wrapped or repeated from other parts of a texture, | |
| * depending on the values of `wrapS` and `wrapT`, and on the exact mapping. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LinearFilter = 1006; | |
| /** | |
| * Chooses the mipmap that most closely matches the size of the pixel being textured and uses | |
| * the `LinearFilter` criterion (a weighted average of the four texels that are closest to the | |
| * center of the pixel) to produce a texture value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LinearMipmapNearestFilter = 1007; | |
| export const LinearMipMapNearestFilter = 1007; // legacy | |
| /** | |
| * Chooses the two mipmaps that most closely match the size of the pixel being textured and uses | |
| * the `LinearFilter` criterion to produce a texture value from each mipmap. The final texture value | |
| * is a weighted average of those two values. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LinearMipmapLinearFilter = 1008; | |
| export const LinearMipMapLinearFilter = 1008; // legacy | |
| /** | |
| * An unsigned byte data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const UnsignedByteType = 1009; | |
| /** | |
| * A byte data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ByteType = 1010; | |
| /** | |
| * A short data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ShortType = 1011; | |
| /** | |
| * An unsigned short data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const UnsignedShortType = 1012; | |
| /** | |
| * An int data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const IntType = 1013; | |
| /** | |
| * An unsigned int data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const UnsignedIntType = 1014; | |
| /** | |
| * A float data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const FloatType = 1015; | |
| /** | |
| * A half float data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const HalfFloatType = 1016; | |
| /** | |
| * An unsigned short 4_4_4_4 (packed) data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const UnsignedShort4444Type = 1017; | |
| /** | |
| * An unsigned short 5_5_5_1 (packed) data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const UnsignedShort5551Type = 1018; | |
| /** | |
| * An unsigned int 24_8 data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const UnsignedInt248Type = 1020; | |
| /** | |
| * An unsigned int 5_9_9_9 (packed) data type for textures. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const UnsignedInt5999Type = 35902; | |
| /** | |
| * Discards the red, green and blue components and reads just the alpha component. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const AlphaFormat = 1021; | |
| /** | |
| * Discards the alpha component and reads the red, green and blue component. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBFormat = 1022; | |
| /** | |
| * Reads the red, green, blue and alpha components. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBAFormat = 1023; | |
| /** | |
| * Reads each element as a single depth value, converts it to floating point, and clamps to the range `[0,1]`. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const DepthFormat = 1026; | |
| /** | |
| * Reads each element is a pair of depth and stencil values. The depth component of the pair is interpreted as | |
| * in `DepthFormat`. The stencil component is interpreted based on the depth + stencil internal format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const DepthStencilFormat = 1027; | |
| /** | |
| * Discards the green, blue and alpha components and reads just the red component. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RedFormat = 1028; | |
| /** | |
| * Discards the green, blue and alpha components and reads just the red component. The texels are read as integers instead of floating point. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RedIntegerFormat = 1029; | |
| /** | |
| * Discards the alpha, and blue components and reads the red, and green components. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGFormat = 1030; | |
| /** | |
| * Discards the alpha, and blue components and reads the red, and green components. The texels are read as integers instead of floating point. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGIntegerFormat = 1031; | |
| /** | |
| * Discards the alpha component and reads the red, green and blue component. The texels are read as integers instead of floating point. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBIntegerFormat = 1032; | |
| /** | |
| * Reads the red, green, blue and alpha components. The texels are read as integers instead of floating point. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBAIntegerFormat = 1033; | |
| /** | |
| * A DXT1-compressed image in an RGB image format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGB_S3TC_DXT1_Format = 33776; | |
| /** | |
| * A DXT1-compressed image in an RGB image format with a simple on/off alpha value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_S3TC_DXT1_Format = 33777; | |
| /** | |
| * A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_S3TC_DXT3_Format = 33778; | |
| /** | |
| * A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 | |
| * compression in how the alpha compression is done. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_S3TC_DXT5_Format = 33779; | |
| /** | |
| * PVRTC RGB compression in 4-bit mode. One block for each 4×4 pixels. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGB_PVRTC_4BPPV1_Format = 35840; | |
| /** | |
| * PVRTC RGB compression in 2-bit mode. One block for each 8×4 pixels. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGB_PVRTC_2BPPV1_Format = 35841; | |
| /** | |
| * PVRTC RGBA compression in 4-bit mode. One block for each 4×4 pixels. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_PVRTC_4BPPV1_Format = 35842; | |
| /** | |
| * PVRTC RGBA compression in 2-bit mode. One block for each 8×4 pixels. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_PVRTC_2BPPV1_Format = 35843; | |
| /** | |
| * ETC1 RGB format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGB_ETC1_Format = 36196; | |
| /** | |
| * ETC2 RGB format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGB_ETC2_Format = 37492; | |
| /** | |
| * ETC2 RGBA format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ETC2_EAC_Format = 37496; | |
| /** | |
| * ASTC RGBA 4x4 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_4x4_Format = 37808; | |
| /** | |
| * ASTC RGBA 5x4 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_5x4_Format = 37809; | |
| /** | |
| * ASTC RGBA 5x5 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_5x5_Format = 37810; | |
| /** | |
| * ASTC RGBA 6x5 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_6x5_Format = 37811; | |
| /** | |
| * ASTC RGBA 6x6 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_6x6_Format = 37812; | |
| /** | |
| * ASTC RGBA 8x5 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_8x5_Format = 37813; | |
| /** | |
| * ASTC RGBA 8x6 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_8x6_Format = 37814; | |
| /** | |
| * ASTC RGBA 8x8 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_8x8_Format = 37815; | |
| /** | |
| * ASTC RGBA 10x5 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_10x5_Format = 37816; | |
| /** | |
| * ASTC RGBA 10x6 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_10x6_Format = 37817; | |
| /** | |
| * ASTC RGBA 10x8 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_10x8_Format = 37818; | |
| /** | |
| * ASTC RGBA 10x10 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_10x10_Format = 37819; | |
| /** | |
| * ASTC RGBA 12x10 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_12x10_Format = 37820; | |
| /** | |
| * ASTC RGBA 12x12 format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_ASTC_12x12_Format = 37821; | |
| /** | |
| * BPTC RGBA format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBA_BPTC_Format = 36492; | |
| /** | |
| * BPTC Signed RGB format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGB_BPTC_SIGNED_Format = 36494; | |
| /** | |
| * BPTC Unsigned RGB format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGB_BPTC_UNSIGNED_Format = 36495; | |
| /** | |
| * RGTC1 Red format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RED_RGTC1_Format = 36283; | |
| /** | |
| * RGTC1 Signed Red format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const SIGNED_RED_RGTC1_Format = 36284; | |
| /** | |
| * RGTC2 Red Green format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RED_GREEN_RGTC2_Format = 36285; | |
| /** | |
| * RGTC2 Signed Red Green format. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const SIGNED_RED_GREEN_RGTC2_Format = 36286; | |
| /** | |
| * Animations are played once. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LoopOnce = 2200; | |
| /** | |
| * Animations are played with a chosen number of repetitions, each time jumping from | |
| * the end of the clip directly to its beginning. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LoopRepeat = 2201; | |
| /** | |
| * Animations are played with a chosen number of repetitions, alternately playing forward | |
| * and backward. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LoopPingPong = 2202; | |
| /** | |
| * Discrete interpolation mode for keyframe tracks. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const InterpolateDiscrete = 2300; | |
| /** | |
| * Linear interpolation mode for keyframe tracks. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const InterpolateLinear = 2301; | |
| /** | |
| * Smooth interpolation mode for keyframe tracks. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const InterpolateSmooth = 2302; | |
| /** | |
| * Zero curvature ending for animations. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ZeroCurvatureEnding = 2400; | |
| /** | |
| * Zero slope ending for animations. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ZeroSlopeEnding = 2401; | |
| /** | |
| * Wrap around ending for animations. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const WrapAroundEnding = 2402; | |
| /** | |
| * Default animation blend mode. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NormalAnimationBlendMode = 2500; | |
| /** | |
| * Additive animation blend mode. Can be used to layer motions on top of | |
| * each other to build complex performances from smaller re-usable assets. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const AdditiveAnimationBlendMode = 2501; | |
| /** | |
| * For every three vertices draw a single triangle. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const TrianglesDrawMode = 0; | |
| /** | |
| * For each vertex draw a triangle from the last three vertices. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const TriangleStripDrawMode = 1; | |
| /** | |
| * For each vertex draw a triangle from the first vertex and the last two vertices. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const TriangleFanDrawMode = 2; | |
| /** | |
| * Basic depth packing. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const BasicDepthPacking = 3200; | |
| /** | |
| * A depth value is packed into 32 bit RGBA. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBADepthPacking = 3201; | |
| /** | |
| * A depth value is packed into 24 bit RGB. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGBDepthPacking = 3202; | |
| /** | |
| * A depth value is packed into 16 bit RG. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const RGDepthPacking = 3203; | |
| /** | |
| * Normal information is relative to the underlying surface. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const TangentSpaceNormalMap = 0; | |
| /** | |
| * Normal information is relative to the object orientation. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ObjectSpaceNormalMap = 1; | |
| // Color space string identifiers, matching CSS Color Module Level 4 and WebGPU names where available. | |
| /** | |
| * No color space. | |
| * | |
| * @type {string} | |
| * @constant | |
| */ | |
| export const NoColorSpace = ''; | |
| /** | |
| * sRGB color space. | |
| * | |
| * @type {string} | |
| * @constant | |
| */ | |
| export const SRGBColorSpace = 'srgb'; | |
| /** | |
| * sRGB-linear color space. | |
| * | |
| * @type {string} | |
| * @constant | |
| */ | |
| export const LinearSRGBColorSpace = 'srgb-linear'; | |
| /** | |
| * Linear transfer function. | |
| * | |
| * @type {string} | |
| * @constant | |
| */ | |
| export const LinearTransfer = 'linear'; | |
| /** | |
| * sRGB transfer function. | |
| * | |
| * @type {string} | |
| * @constant | |
| */ | |
| export const SRGBTransfer = 'srgb'; | |
| /** | |
| * Sets the stencil buffer value to `0`. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ZeroStencilOp = 0; | |
| /** | |
| * Keeps the current value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const KeepStencilOp = 7680; | |
| /** | |
| * Sets the stencil buffer value to the specified reference value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const ReplaceStencilOp = 7681; | |
| /** | |
| * Increments the current stencil buffer value. Clamps to the maximum representable unsigned value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const IncrementStencilOp = 7682; | |
| /** | |
| * Decrements the current stencil buffer value. Clamps to `0`. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const DecrementStencilOp = 7683; | |
| /** | |
| * Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing | |
| * the maximum representable unsigned value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const IncrementWrapStencilOp = 34055; | |
| /** | |
| * Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable | |
| * unsigned value when decrementing a stencil buffer value of `0`. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const DecrementWrapStencilOp = 34056; | |
| /** | |
| * Inverts the current stencil buffer value bitwise. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const InvertStencilOp = 5386; | |
| /** | |
| * Will never return true. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NeverStencilFunc = 512; | |
| /** | |
| * Will return true if the stencil reference value is less than the current stencil value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LessStencilFunc = 513; | |
| /** | |
| * Will return true if the stencil reference value is equal to the current stencil value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const EqualStencilFunc = 514; | |
| /** | |
| * Will return true if the stencil reference value is less than or equal to the current stencil value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LessEqualStencilFunc = 515; | |
| /** | |
| * Will return true if the stencil reference value is greater than the current stencil value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const GreaterStencilFunc = 516; | |
| /** | |
| * Will return true if the stencil reference value is not equal to the current stencil value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NotEqualStencilFunc = 517; | |
| /** | |
| * Will return true if the stencil reference value is greater than or equal to the current stencil value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const GreaterEqualStencilFunc = 518; | |
| /** | |
| * Will always return true. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const AlwaysStencilFunc = 519; | |
| /** | |
| * Never pass. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NeverCompare = 512; | |
| /** | |
| * Pass if the incoming value is less than the texture value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LessCompare = 513; | |
| /** | |
| * Pass if the incoming value equals the texture value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const EqualCompare = 514; | |
| /** | |
| * Pass if the incoming value is less than or equal to the texture value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const LessEqualCompare = 515; | |
| /** | |
| * Pass if the incoming value is greater than the texture value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const GreaterCompare = 516; | |
| /** | |
| * Pass if the incoming value is not equal to the texture value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const NotEqualCompare = 517; | |
| /** | |
| * Pass if the incoming value is greater than or equal to the texture value. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const GreaterEqualCompare = 518; | |
| /** | |
| * Always pass. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const AlwaysCompare = 519; | |
| /** | |
| * The contents are intended to be specified once by the application, and used many | |
| * times as the source for drawing and image specification commands. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const StaticDrawUsage = 35044; | |
| /** | |
| * The contents are intended to be respecified repeatedly by the application, and | |
| * used many times as the source for drawing and image specification commands. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const DynamicDrawUsage = 35048; | |
| /** | |
| * The contents are intended to be specified once by the application, and used at most | |
| * a few times as the source for drawing and image specification commands. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const StreamDrawUsage = 35040; | |
| /** | |
| * The contents are intended to be specified once by reading data from the 3D API, and queried | |
| * many times by the application. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const StaticReadUsage = 35045; | |
| /** | |
| * The contents are intended to be respecified repeatedly by reading data from the 3D API, and queried | |
| * many times by the application. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const DynamicReadUsage = 35049; | |
| /** | |
| * The contents are intended to be specified once by reading data from the 3D API, and queried at most | |
| * a few times by the application | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const StreamReadUsage = 35041; | |
| /** | |
| * The contents are intended to be specified once by reading data from the 3D API, and used many times as | |
| * the source for WebGL drawing and image specification commands. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const StaticCopyUsage = 35046; | |
| /** | |
| * The contents are intended to be respecified repeatedly by reading data from the 3D API, and used many times | |
| * as the source for WebGL drawing and image specification commands. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const DynamicCopyUsage = 35050; | |
| /** | |
| * The contents are intended to be specified once by reading data from the 3D API, and used at most a few times | |
| * as the source for WebGL drawing and image specification commands. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const StreamCopyUsage = 35042; | |
| /** | |
| * GLSL 1 shader code. | |
| * | |
| * @type {string} | |
| * @constant | |
| */ | |
| export const GLSL1 = '100'; | |
| /** | |
| * GLSL 3 shader code. | |
| * | |
| * @type {string} | |
| * @constant | |
| */ | |
| export const GLSL3 = '300 es'; | |
| /** | |
| * WebGL coordinate system. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const WebGLCoordinateSystem = 2000; | |
| /** | |
| * WebGPU coordinate system. | |
| * | |
| * @type {number} | |
| * @constant | |
| */ | |
| export const WebGPUCoordinateSystem = 2001; | |
| /** | |
| * Represents the different timestamp query types. | |
| * | |
| * @type {ConstantsTimestampQuery} | |
| * @constant | |
| */ | |
| export const TimestampQuery = { | |
| COMPUTE: 'compute', | |
| RENDER: 'render' | |
| }; | |
| /** | |
| * Represents mouse buttons and interaction types in context of controls. | |
| * | |
| * @type {ConstantsInterpolationSamplingType} | |
| * @constant | |
| */ | |
| export const InterpolationSamplingType = { | |
| PERSPECTIVE: 'perspective', | |
| LINEAR: 'linear', | |
| FLAT: 'flat' | |
| }; | |
| /** | |
| * Represents the different interpolation sampling modes. | |
| * | |
| * @type {ConstantsInterpolationSamplingMode} | |
| * @constant | |
| */ | |
| export const InterpolationSamplingMode = { | |
| NORMAL: 'normal', | |
| CENTROID: 'centroid', | |
| SAMPLE: 'sample', | |
| FLAT_FIRST: 'flat first', | |
| FLAT_EITHER: 'flat either' | |
| }; | |
| /** | |
| * This type represents mouse buttons and interaction types in context of controls. | |
| * | |
| * @typedef {Object} ConstantsMouse | |
| * @property {number} MIDDLE - The left mouse button. | |
| * @property {number} LEFT - The middle mouse button. | |
| * @property {number} RIGHT - The right mouse button. | |
| * @property {number} ROTATE - A rotate interaction. | |
| * @property {number} DOLLY - A dolly interaction. | |
| * @property {number} PAN - A pan interaction. | |
| **/ | |
| /** | |
| * This type represents touch interaction types in context of controls. | |
| * | |
| * @typedef {Object} ConstantsTouch | |
| * @property {number} ROTATE - A rotate interaction. | |
| * @property {number} PAN - A pan interaction. | |
| * @property {number} DOLLY_PAN - The dolly-pan interaction. | |
| * @property {number} DOLLY_ROTATE - A dolly-rotate interaction. | |
| **/ | |
| /** | |
| * This type represents the different timestamp query types. | |
| * | |
| * @typedef {Object} ConstantsTimestampQuery | |
| * @property {string} COMPUTE - A `compute` timestamp query. | |
| * @property {string} RENDER - A `render` timestamp query. | |
| **/ | |
| /** | |
| * Represents the different interpolation sampling types. | |
| * | |
| * @typedef {Object} ConstantsInterpolationSamplingType | |
| * @property {string} PERSPECTIVE - Perspective-correct interpolation. | |
| * @property {string} LINEAR - Linear interpolation. | |
| * @property {string} FLAT - Flat interpolation. | |
| */ | |
| /** | |
| * Represents the different interpolation sampling modes. | |
| * | |
| * @typedef {Object} ConstantsInterpolationSamplingMode | |
| * @property {string} NORMAL - Normal sampling mode. | |
| * @property {string} CENTROID - Centroid sampling mode. | |
| * @property {string} SAMPLE - Sample-specific sampling mode. | |
| * @property {string} FLAT_FIRST - Flat interpolation using the first vertex. | |
| * @property {string} FLAT_EITHER - Flat interpolation using either vertex. | |
| */ | |
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