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import { LineSegments } from '../objects/LineSegments.js';
import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
import { BufferGeometry } from '../core/BufferGeometry.js';
import { Color } from '../math/Color.js';
/**
* An axis object to visualize the 3 axes in a simple way.
* The X axis is red. The Y axis is green. The Z axis is blue.
*
* ```js
* const axesHelper = new THREE.AxesHelper( 5 );
* scene.add( axesHelper );
* ```
*
* @augments LineSegments
*/
class AxesHelper extends LineSegments {
/**
* Constructs a new axes helper.
*
* @param {number} [size=1] - Size of the lines representing the axes.
*/
constructor( size = 1 ) {
const vertices = [
0, 0, 0, size, 0, 0,
0, 0, 0, 0, size, 0,
0, 0, 0, 0, 0, size
];
const colors = [
1, 0, 0, 1, 0.6, 0,
0, 1, 0, 0.6, 1, 0,
0, 0, 1, 0, 0.6, 1
];
const geometry = new BufferGeometry();
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
super( geometry, material );
this.type = 'AxesHelper';
}
/**
* Defines the colors of the axes helper.
*
* @param {number|Color|string} xAxisColor - The color for the x axis.
* @param {number|Color|string} yAxisColor - The color for the y axis.
* @param {number|Color|string} zAxisColor - The color for the z axis.
* @return {AxesHelper} A reference to this axes helper.
*/
setColors( xAxisColor, yAxisColor, zAxisColor ) {
const color = new Color();
const array = this.geometry.attributes.color.array;
color.set( xAxisColor );
color.toArray( array, 0 );
color.toArray( array, 3 );
color.set( yAxisColor );
color.toArray( array, 6 );
color.toArray( array, 9 );
color.set( zAxisColor );
color.toArray( array, 12 );
color.toArray( array, 15 );
this.geometry.attributes.color.needsUpdate = true;
return this;
}
/**
* Frees the GPU-related resources allocated by this instance. Call this
* method whenever this instance is no longer used in your app.
*/
dispose() {
this.geometry.dispose();
this.material.dispose();
}
}
export { AxesHelper };

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