Buckets:
| import { Box3 } from '../math/Box3.js'; | |
| import { LineSegments } from '../objects/LineSegments.js'; | |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; | |
| import { BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| const _box = /*@__PURE__*/ new Box3(); | |
| /** | |
| * Helper object to graphically show the world-axis-aligned bounding box | |
| * around an object. The actual bounding box is handled with {@link Box3}, | |
| * this is just a visual helper for debugging. It can be automatically | |
| * resized with {@link BoxHelper#update} when the object it's created from | |
| * is transformed. Note that the object must have a geometry for this to work, | |
| * so it won't work with sprites. | |
| * | |
| * ```js | |
| * const sphere = new THREE.SphereGeometry(); | |
| * const object = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( 0xff0000 ) ); | |
| * const box = new THREE.BoxHelper( object, 0xffff00 ); | |
| * scene.add( box ); | |
| * ``` | |
| * | |
| * @augments LineSegments | |
| */ | |
| class BoxHelper extends LineSegments { | |
| /** | |
| * Constructs a new box helper. | |
| * | |
| * @param {Object3D} [object] - The 3D object to show the world-axis-aligned bounding box. | |
| * @param {number|Color|string} [color=0xffff00] - The box's color. | |
| */ | |
| constructor( object, color = 0xffff00 ) { | |
| const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); | |
| const positions = new Float32Array( 8 * 3 ); | |
| const geometry = new BufferGeometry(); | |
| geometry.setIndex( new BufferAttribute( indices, 1 ) ); | |
| geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); | |
| super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); | |
| /** | |
| * The 3D object being visualized. | |
| * | |
| * @type {Object3D} | |
| */ | |
| this.object = object; | |
| this.type = 'BoxHelper'; | |
| this.matrixAutoUpdate = false; | |
| this.update(); | |
| } | |
| /** | |
| * Updates the helper's geometry to match the dimensions of the object, | |
| * including any children. | |
| */ | |
| update() { | |
| if ( this.object !== undefined ) { | |
| _box.setFromObject( this.object ); | |
| } | |
| if ( _box.isEmpty() ) return; | |
| const min = _box.min; | |
| const max = _box.max; | |
| /* | |
| 5____4 | |
| 1/___0/| | |
| | 6__|_7 | |
| 2/___3/ | |
| 0: max.x, max.y, max.z | |
| 1: min.x, max.y, max.z | |
| 2: min.x, min.y, max.z | |
| 3: max.x, min.y, max.z | |
| 4: max.x, max.y, min.z | |
| 5: min.x, max.y, min.z | |
| 6: min.x, min.y, min.z | |
| 7: max.x, min.y, min.z | |
| */ | |
| const position = this.geometry.attributes.position; | |
| const array = position.array; | |
| array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; | |
| array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; | |
| array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; | |
| array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; | |
| array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; | |
| array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; | |
| array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; | |
| array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; | |
| position.needsUpdate = true; | |
| this.geometry.computeBoundingSphere(); | |
| } | |
| /** | |
| * Updates the wireframe box for the passed object. | |
| * | |
| * @param {Object3D} object - The 3D object to create the helper for. | |
| * @return {BoxHelper} A reference to this instance. | |
| */ | |
| setFromObject( object ) { | |
| this.object = object; | |
| this.update(); | |
| return this; | |
| } | |
| copy( source, recursive ) { | |
| super.copy( source, recursive ); | |
| this.object = source.object; | |
| return this; | |
| } | |
| /** | |
| * Frees the GPU-related resources allocated by this instance. Call this | |
| * method whenever this instance is no longer used in your app. | |
| */ | |
| dispose() { | |
| this.geometry.dispose(); | |
| this.material.dispose(); | |
| } | |
| } | |
| export { BoxHelper }; | |
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