Buckets:
| import { Vector3 } from '../math/Vector3.js'; | |
| import { Object3D } from '../core/Object3D.js'; | |
| import { Line } from '../objects/Line.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; | |
| const _v1 = /*@__PURE__*/ new Vector3(); | |
| const _v2 = /*@__PURE__*/ new Vector3(); | |
| const _v3 = /*@__PURE__*/ new Vector3(); | |
| /** | |
| * Helper object to assist with visualizing a {@link DirectionalLight}'s | |
| * effect on the scene. This consists of plane and a line representing the | |
| * light's position and direction. | |
| * | |
| * ```js | |
| * const light = new THREE.DirectionalLight( 0xFFFFFF ); | |
| * scene.add( light ); | |
| * | |
| * const helper = new THREE.DirectionalLightHelper( light, 5 ); | |
| * scene.add( helper ); | |
| * ``` | |
| * | |
| * @augments Object3D | |
| */ | |
| class DirectionalLightHelper extends Object3D { | |
| /** | |
| * Constructs a new directional light helper. | |
| * | |
| * @param {DirectionalLight} light - The light to be visualized. | |
| * @param {number} [size=1] - The dimensions of the plane. | |
| * @param {number|Color|string} [color] - The helper's color. If not set, the helper will take | |
| * the color of the light. | |
| */ | |
| constructor( light, size, color ) { | |
| super(); | |
| /** | |
| * The light being visualized. | |
| * | |
| * @type {DirectionalLight} | |
| */ | |
| this.light = light; | |
| this.matrix = light.matrixWorld; | |
| this.matrixAutoUpdate = false; | |
| /** | |
| * The color parameter passed in the constructor. | |
| * If not set, the helper will take the color of the light. | |
| * | |
| * @type {number|Color|string} | |
| */ | |
| this.color = color; | |
| this.type = 'DirectionalLightHelper'; | |
| if ( size === undefined ) size = 1; | |
| let geometry = new BufferGeometry(); | |
| geometry.setAttribute( 'position', new Float32BufferAttribute( [ | |
| - size, size, 0, | |
| size, size, 0, | |
| size, - size, 0, | |
| - size, - size, 0, | |
| - size, size, 0 | |
| ], 3 ) ); | |
| const material = new LineBasicMaterial( { fog: false, toneMapped: false } ); | |
| /** | |
| * Contains the line showing the location of the directional light. | |
| * | |
| * @type {Line} | |
| */ | |
| this.lightPlane = new Line( geometry, material ); | |
| this.add( this.lightPlane ); | |
| geometry = new BufferGeometry(); | |
| geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); | |
| /** | |
| * Represents the target line of the directional light. | |
| * | |
| * @type {Line} | |
| */ | |
| this.targetLine = new Line( geometry, material ); | |
| this.add( this.targetLine ); | |
| this.update(); | |
| } | |
| /** | |
| * Frees the GPU-related resources allocated by this instance. Call this | |
| * method whenever this instance is no longer used in your app. | |
| */ | |
| dispose() { | |
| this.lightPlane.geometry.dispose(); | |
| this.lightPlane.material.dispose(); | |
| this.targetLine.geometry.dispose(); | |
| this.targetLine.material.dispose(); | |
| } | |
| /** | |
| * Updates the helper to match the position and direction of the | |
| * light being visualized. | |
| */ | |
| update() { | |
| this.light.updateWorldMatrix( true, false ); | |
| this.light.target.updateWorldMatrix( true, false ); | |
| _v1.setFromMatrixPosition( this.light.matrixWorld ); | |
| _v2.setFromMatrixPosition( this.light.target.matrixWorld ); | |
| _v3.subVectors( _v2, _v1 ); | |
| this.lightPlane.lookAt( _v2 ); | |
| if ( this.color !== undefined ) { | |
| this.lightPlane.material.color.set( this.color ); | |
| this.targetLine.material.color.set( this.color ); | |
| } else { | |
| this.lightPlane.material.color.copy( this.light.color ); | |
| this.targetLine.material.color.copy( this.light.color ); | |
| } | |
| this.targetLine.lookAt( _v2 ); | |
| this.targetLine.scale.z = _v3.length(); | |
| } | |
| } | |
| export { DirectionalLightHelper }; | |
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