Buckets:
| import { LineSegments } from '../objects/LineSegments.js'; | |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| import { Color } from '../math/Color.js'; | |
| /** | |
| * This helper is an object to define polar grids. Grids are | |
| * two-dimensional arrays of lines. | |
| * | |
| * ```js | |
| * const radius = 10; | |
| * const sectors = 16; | |
| * const rings = 8; | |
| * const divisions = 64; | |
| * | |
| * const helper = new THREE.PolarGridHelper( radius, sectors, rings, divisions ); | |
| * scene.add( helper ); | |
| * ``` | |
| * | |
| * @augments LineSegments | |
| */ | |
| class PolarGridHelper extends LineSegments { | |
| /** | |
| * Constructs a new polar grid helper. | |
| * | |
| * @param {number} [radius=10] - The radius of the polar grid. This can be any positive number. | |
| * @param {number} [sectors=16] - The number of sectors the grid will be divided into. This can be any positive integer. | |
| * @param {number} [rings=16] - The number of rings. This can be any positive integer. | |
| * @param {number} [divisions=64] - The number of line segments used for each circle. This can be any positive integer. | |
| * @param {number|Color|string} [color1=0x444444] - The first color used for grid elements. | |
| * @param {number|Color|string} [color2=0x888888] - The second color used for grid elements. | |
| */ | |
| constructor( radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) { | |
| color1 = new Color( color1 ); | |
| color2 = new Color( color2 ); | |
| const vertices = []; | |
| const colors = []; | |
| // create the sectors | |
| if ( sectors > 1 ) { | |
| for ( let i = 0; i < sectors; i ++ ) { | |
| const v = ( i / sectors ) * ( Math.PI * 2 ); | |
| const x = Math.sin( v ) * radius; | |
| const z = Math.cos( v ) * radius; | |
| vertices.push( 0, 0, 0 ); | |
| vertices.push( x, 0, z ); | |
| const color = ( i & 1 ) ? color1 : color2; | |
| colors.push( color.r, color.g, color.b ); | |
| colors.push( color.r, color.g, color.b ); | |
| } | |
| } | |
| // create the rings | |
| for ( let i = 0; i < rings; i ++ ) { | |
| const color = ( i & 1 ) ? color1 : color2; | |
| const r = radius - ( radius / rings * i ); | |
| for ( let j = 0; j < divisions; j ++ ) { | |
| // first vertex | |
| let v = ( j / divisions ) * ( Math.PI * 2 ); | |
| let x = Math.sin( v ) * r; | |
| let z = Math.cos( v ) * r; | |
| vertices.push( x, 0, z ); | |
| colors.push( color.r, color.g, color.b ); | |
| // second vertex | |
| v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); | |
| x = Math.sin( v ) * r; | |
| z = Math.cos( v ) * r; | |
| vertices.push( x, 0, z ); | |
| colors.push( color.r, color.g, color.b ); | |
| } | |
| } | |
| const geometry = new BufferGeometry(); | |
| geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
| geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); | |
| const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); | |
| super( geometry, material ); | |
| this.type = 'PolarGridHelper'; | |
| } | |
| /** | |
| * Frees the GPU-related resources allocated by this instance. Call this | |
| * method whenever this instance is no longer used in your app. | |
| */ | |
| dispose() { | |
| this.geometry.dispose(); | |
| this.material.dispose(); | |
| } | |
| } | |
| export { PolarGridHelper }; | |
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