Buckets:
| import { Light } from './Light.js'; | |
| import { DirectionalLightShadow } from './DirectionalLightShadow.js'; | |
| import { Object3D } from '../core/Object3D.js'; | |
| /** | |
| * A light that gets emitted in a specific direction. This light will behave | |
| * as though it is infinitely far away and the rays produced from it are all | |
| * parallel. The common use case for this is to simulate daylight; the sun is | |
| * far enough away that its position can be considered to be infinite, and | |
| * all light rays coming from it are parallel. | |
| * | |
| * A common point of confusion for directional lights is that setting the | |
| * rotation has no effect. This is because three.js's DirectionalLight is the | |
| * equivalent to what is often called a 'Target Direct Light' in other | |
| * applications. | |
| * | |
| * This means that its direction is calculated as pointing from the light's | |
| * {@link Object3D#position} to the {@link DirectionalLight#target} position | |
| * (as opposed to a 'Free Direct Light' that just has a rotation | |
| * component). | |
| * | |
| * This light can cast shadows - see the {@link DirectionalLightShadow} for details. | |
| * | |
| * ```js | |
| * // White directional light at half intensity shining from the top. | |
| * const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); | |
| * scene.add( directionalLight ); | |
| * ``` | |
| * | |
| * @augments Light | |
| */ | |
| class DirectionalLight extends Light { | |
| /** | |
| * Constructs a new directional light. | |
| * | |
| * @param {(number|Color|string)} [color=0xffffff] - The light's color. | |
| * @param {number} [intensity=1] - The light's strength/intensity. | |
| */ | |
| constructor( color, intensity ) { | |
| super( color, intensity ); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isDirectionalLight = true; | |
| this.type = 'DirectionalLight'; | |
| this.position.copy( Object3D.DEFAULT_UP ); | |
| this.updateMatrix(); | |
| /** | |
| * The directional light points from its position to the | |
| * target's position. | |
| * | |
| * For the target's position to be changed to anything other | |
| * than the default, it must be added to the scene. | |
| * | |
| * It is also possible to set the target to be another 3D object | |
| * in the scene. The light will now track the target object. | |
| * | |
| * @type {Object3D} | |
| */ | |
| this.target = new Object3D(); | |
| /** | |
| * This property holds the light's shadow configuration. | |
| * | |
| * @type {DirectionalLightShadow} | |
| */ | |
| this.shadow = new DirectionalLightShadow(); | |
| } | |
| dispose() { | |
| this.shadow.dispose(); | |
| } | |
| copy( source ) { | |
| super.copy( source ); | |
| this.target = source.target.clone(); | |
| this.shadow = source.shadow.clone(); | |
| return this; | |
| } | |
| } | |
| export { DirectionalLight }; | |
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