Buckets:
| import { Light } from './Light.js'; | |
| import { Color } from '../math/Color.js'; | |
| import { Object3D } from '../core/Object3D.js'; | |
| /** | |
| * A light source positioned directly above the scene, with color fading from | |
| * the sky color to the ground color. | |
| * | |
| * This light cannot be used to cast shadows. | |
| * | |
| * ```js | |
| * const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 ); | |
| * scene.add( light ); | |
| * ``` | |
| * | |
| * @augments Light | |
| */ | |
| class HemisphereLight extends Light { | |
| /** | |
| * Constructs a new hemisphere light. | |
| * | |
| * @param {(number|Color|string)} [skyColor=0xffffff] - The light's sky color. | |
| * @param {(number|Color|string)} [groundColor=0xffffff] - The light's ground color. | |
| * @param {number} [intensity=1] - The light's strength/intensity. | |
| */ | |
| constructor( skyColor, groundColor, intensity ) { | |
| super( skyColor, intensity ); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isHemisphereLight = true; | |
| this.type = 'HemisphereLight'; | |
| this.position.copy( Object3D.DEFAULT_UP ); | |
| this.updateMatrix(); | |
| /** | |
| * The light's ground color. | |
| * | |
| * @type {Color} | |
| */ | |
| this.groundColor = new Color( groundColor ); | |
| } | |
| copy( source, recursive ) { | |
| super.copy( source, recursive ); | |
| this.groundColor.copy( source.groundColor ); | |
| return this; | |
| } | |
| } | |
| export { HemisphereLight }; | |
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