Buckets:
| import { Color } from '../math/Color.js'; | |
| import { Vector2 } from '../math/Vector2.js'; | |
| import { Vector3 } from '../math/Vector3.js'; | |
| import { Vector4 } from '../math/Vector4.js'; | |
| import { Matrix3 } from '../math/Matrix3.js'; | |
| import { Matrix4 } from '../math/Matrix4.js'; | |
| import { FileLoader } from './FileLoader.js'; | |
| import { Loader } from './Loader.js'; | |
| import { | |
| ShadowMaterial, | |
| SpriteMaterial, | |
| RawShaderMaterial, | |
| ShaderMaterial, | |
| PointsMaterial, | |
| MeshPhysicalMaterial, | |
| MeshStandardMaterial, | |
| MeshPhongMaterial, | |
| MeshToonMaterial, | |
| MeshNormalMaterial, | |
| MeshLambertMaterial, | |
| MeshDepthMaterial, | |
| MeshDistanceMaterial, | |
| MeshBasicMaterial, | |
| MeshMatcapMaterial, | |
| LineDashedMaterial, | |
| LineBasicMaterial, | |
| Material, | |
| } from '../materials/Materials.js'; | |
| /** | |
| * Class for loading geometries. The files are internally | |
| * loaded via {@link FileLoader}. | |
| * | |
| * ```js | |
| * const loader = new THREE.MaterialLoader(); | |
| * const material = await loader.loadAsync( 'material.json' ); | |
| * ``` | |
| * This loader does not support node materials. Use {@link NodeMaterialLoader} instead. | |
| * | |
| * @augments Loader | |
| */ | |
| class MaterialLoader extends Loader { | |
| /** | |
| * Constructs a new material loader. | |
| * | |
| * @param {LoadingManager} [manager] - The loading manager. | |
| */ | |
| constructor( manager ) { | |
| super( manager ); | |
| /** | |
| * A dictionary holding textures used by the material. | |
| * | |
| * @type {Object<string,Texture>} | |
| */ | |
| this.textures = {}; | |
| } | |
| /** | |
| * Starts loading from the given URL and pass the loaded material to the `onLoad()` callback. | |
| * | |
| * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI. | |
| * @param {function(Material)} onLoad - Executed when the loading process has been finished. | |
| * @param {onProgressCallback} onProgress - Executed while the loading is in progress. | |
| * @param {onErrorCallback} onError - Executed when errors occur. | |
| */ | |
| load( url, onLoad, onProgress, onError ) { | |
| const scope = this; | |
| const loader = new FileLoader( scope.manager ); | |
| loader.setPath( scope.path ); | |
| loader.setRequestHeader( scope.requestHeader ); | |
| loader.setWithCredentials( scope.withCredentials ); | |
| loader.load( url, function ( text ) { | |
| try { | |
| onLoad( scope.parse( JSON.parse( text ) ) ); | |
| } catch ( e ) { | |
| if ( onError ) { | |
| onError( e ); | |
| } else { | |
| console.error( e ); | |
| } | |
| scope.manager.itemError( url ); | |
| } | |
| }, onProgress, onError ); | |
| } | |
| /** | |
| * Parses the given JSON object and returns a material. | |
| * | |
| * @param {Object} json - The serialized material. | |
| * @return {Material} The parsed material. | |
| */ | |
| parse( json ) { | |
| const textures = this.textures; | |
| function getTexture( name ) { | |
| if ( textures[ name ] === undefined ) { | |
| console.warn( 'THREE.MaterialLoader: Undefined texture', name ); | |
| } | |
| return textures[ name ]; | |
| } | |
| const material = this.createMaterialFromType( json.type ); | |
| if ( json.uuid !== undefined ) material.uuid = json.uuid; | |
| if ( json.name !== undefined ) material.name = json.name; | |
| if ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color ); | |
| if ( json.roughness !== undefined ) material.roughness = json.roughness; | |
| if ( json.metalness !== undefined ) material.metalness = json.metalness; | |
| if ( json.sheen !== undefined ) material.sheen = json.sheen; | |
| if ( json.sheenColor !== undefined ) material.sheenColor = new Color().setHex( json.sheenColor ); | |
| if ( json.sheenRoughness !== undefined ) material.sheenRoughness = json.sheenRoughness; | |
| if ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive ); | |
| if ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular ); | |
| if ( json.specularIntensity !== undefined ) material.specularIntensity = json.specularIntensity; | |
| if ( json.specularColor !== undefined && material.specularColor !== undefined ) material.specularColor.setHex( json.specularColor ); | |
| if ( json.shininess !== undefined ) material.shininess = json.shininess; | |
| if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat; | |
| if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness; | |
| if ( json.dispersion !== undefined ) material.dispersion = json.dispersion; | |
| if ( json.iridescence !== undefined ) material.iridescence = json.iridescence; | |
| if ( json.iridescenceIOR !== undefined ) material.iridescenceIOR = json.iridescenceIOR; | |
| if ( json.iridescenceThicknessRange !== undefined ) material.iridescenceThicknessRange = json.iridescenceThicknessRange; | |
| if ( json.transmission !== undefined ) material.transmission = json.transmission; | |
| if ( json.thickness !== undefined ) material.thickness = json.thickness; | |
| if ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance; | |
| if ( json.attenuationColor !== undefined && material.attenuationColor !== undefined ) material.attenuationColor.setHex( json.attenuationColor ); | |
| if ( json.anisotropy !== undefined ) material.anisotropy = json.anisotropy; | |
| if ( json.anisotropyRotation !== undefined ) material.anisotropyRotation = json.anisotropyRotation; | |
| if ( json.fog !== undefined ) material.fog = json.fog; | |
| if ( json.flatShading !== undefined ) material.flatShading = json.flatShading; | |
| if ( json.blending !== undefined ) material.blending = json.blending; | |
| if ( json.combine !== undefined ) material.combine = json.combine; | |
| if ( json.side !== undefined ) material.side = json.side; | |
| if ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide; | |
| if ( json.opacity !== undefined ) material.opacity = json.opacity; | |
| if ( json.transparent !== undefined ) material.transparent = json.transparent; | |
| if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; | |
| if ( json.alphaHash !== undefined ) material.alphaHash = json.alphaHash; | |
| if ( json.depthFunc !== undefined ) material.depthFunc = json.depthFunc; | |
| if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; | |
| if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; | |
| if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; | |
| if ( json.blendSrc !== undefined ) material.blendSrc = json.blendSrc; | |
| if ( json.blendDst !== undefined ) material.blendDst = json.blendDst; | |
| if ( json.blendEquation !== undefined ) material.blendEquation = json.blendEquation; | |
| if ( json.blendSrcAlpha !== undefined ) material.blendSrcAlpha = json.blendSrcAlpha; | |
| if ( json.blendDstAlpha !== undefined ) material.blendDstAlpha = json.blendDstAlpha; | |
| if ( json.blendEquationAlpha !== undefined ) material.blendEquationAlpha = json.blendEquationAlpha; | |
| if ( json.blendColor !== undefined && material.blendColor !== undefined ) material.blendColor.setHex( json.blendColor ); | |
| if ( json.blendAlpha !== undefined ) material.blendAlpha = json.blendAlpha; | |
| if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask; | |
| if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc; | |
| if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef; | |
| if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask; | |
| if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail; | |
| if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail; | |
| if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass; | |
| if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite; | |
| if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; | |
| if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; | |
| if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap; | |
| if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin; | |
| if ( json.rotation !== undefined ) material.rotation = json.rotation; | |
| if ( json.linewidth !== undefined ) material.linewidth = json.linewidth; | |
| if ( json.dashSize !== undefined ) material.dashSize = json.dashSize; | |
| if ( json.gapSize !== undefined ) material.gapSize = json.gapSize; | |
| if ( json.scale !== undefined ) material.scale = json.scale; | |
| if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset; | |
| if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor; | |
| if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits; | |
| if ( json.dithering !== undefined ) material.dithering = json.dithering; | |
| if ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage; | |
| if ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha; | |
| if ( json.forceSinglePass !== undefined ) material.forceSinglePass = json.forceSinglePass; | |
| if ( json.visible !== undefined ) material.visible = json.visible; | |
| if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped; | |
| if ( json.userData !== undefined ) material.userData = json.userData; | |
| if ( json.vertexColors !== undefined ) { | |
| if ( typeof json.vertexColors === 'number' ) { | |
| material.vertexColors = ( json.vertexColors > 0 ) ? true : false; | |
| } else { | |
| material.vertexColors = json.vertexColors; | |
| } | |
| } | |
| // Shader Material | |
| if ( json.uniforms !== undefined ) { | |
| for ( const name in json.uniforms ) { | |
| const uniform = json.uniforms[ name ]; | |
| material.uniforms[ name ] = {}; | |
| switch ( uniform.type ) { | |
| case 't': | |
| material.uniforms[ name ].value = getTexture( uniform.value ); | |
| break; | |
| case 'c': | |
| material.uniforms[ name ].value = new Color().setHex( uniform.value ); | |
| break; | |
| case 'v2': | |
| material.uniforms[ name ].value = new Vector2().fromArray( uniform.value ); | |
| break; | |
| case 'v3': | |
| material.uniforms[ name ].value = new Vector3().fromArray( uniform.value ); | |
| break; | |
| case 'v4': | |
| material.uniforms[ name ].value = new Vector4().fromArray( uniform.value ); | |
| break; | |
| case 'm3': | |
| material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value ); | |
| break; | |
| case 'm4': | |
| material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value ); | |
| break; | |
| default: | |
| material.uniforms[ name ].value = uniform.value; | |
| } | |
| } | |
| } | |
| if ( json.defines !== undefined ) material.defines = json.defines; | |
| if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; | |
| if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; | |
| if ( json.glslVersion !== undefined ) material.glslVersion = json.glslVersion; | |
| if ( json.extensions !== undefined ) { | |
| for ( const key in json.extensions ) { | |
| material.extensions[ key ] = json.extensions[ key ]; | |
| } | |
| } | |
| if ( json.lights !== undefined ) material.lights = json.lights; | |
| if ( json.clipping !== undefined ) material.clipping = json.clipping; | |
| // for PointsMaterial | |
| if ( json.size !== undefined ) material.size = json.size; | |
| if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; | |
| // maps | |
| if ( json.map !== undefined ) material.map = getTexture( json.map ); | |
| if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap ); | |
| if ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap ); | |
| if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap ); | |
| if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; | |
| if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap ); | |
| if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType; | |
| if ( json.normalScale !== undefined ) { | |
| let normalScale = json.normalScale; | |
| if ( Array.isArray( normalScale ) === false ) { | |
| // Blender exporter used to export a scalar. See #7459 | |
| normalScale = [ normalScale, normalScale ]; | |
| } | |
| material.normalScale = new Vector2().fromArray( normalScale ); | |
| } | |
| if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap ); | |
| if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; | |
| if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; | |
| if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap ); | |
| if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap ); | |
| if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap ); | |
| if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; | |
| if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap ); | |
| if ( json.specularIntensityMap !== undefined ) material.specularIntensityMap = getTexture( json.specularIntensityMap ); | |
| if ( json.specularColorMap !== undefined ) material.specularColorMap = getTexture( json.specularColorMap ); | |
| if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap ); | |
| if ( json.envMapRotation !== undefined ) material.envMapRotation.fromArray( json.envMapRotation ); | |
| if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity; | |
| if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; | |
| if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio; | |
| if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap ); | |
| if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; | |
| if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap ); | |
| if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; | |
| if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap ); | |
| if ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap ); | |
| if ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap ); | |
| if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); | |
| if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); | |
| if ( json.iridescenceMap !== undefined ) material.iridescenceMap = getTexture( json.iridescenceMap ); | |
| if ( json.iridescenceThicknessMap !== undefined ) material.iridescenceThicknessMap = getTexture( json.iridescenceThicknessMap ); | |
| if ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap ); | |
| if ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap ); | |
| if ( json.anisotropyMap !== undefined ) material.anisotropyMap = getTexture( json.anisotropyMap ); | |
| if ( json.sheenColorMap !== undefined ) material.sheenColorMap = getTexture( json.sheenColorMap ); | |
| if ( json.sheenRoughnessMap !== undefined ) material.sheenRoughnessMap = getTexture( json.sheenRoughnessMap ); | |
| return material; | |
| } | |
| /** | |
| * Textures are not embedded in the material JSON so they have | |
| * to be injected before the loading process starts. | |
| * | |
| * @param {Object} value - A dictionary holding textures for material properties. | |
| * @return {MaterialLoader} A reference to this material loader. | |
| */ | |
| setTextures( value ) { | |
| this.textures = value; | |
| return this; | |
| } | |
| /** | |
| * Creates a material for the given type. | |
| * | |
| * @param {string} type - The material type. | |
| * @return {Material} The new material. | |
| */ | |
| createMaterialFromType( type ) { | |
| return MaterialLoader.createMaterialFromType( type ); | |
| } | |
| /** | |
| * Creates a material for the given type. | |
| * | |
| * @static | |
| * @param {string} type - The material type. | |
| * @return {Material} The new material. | |
| */ | |
| static createMaterialFromType( type ) { | |
| const materialLib = { | |
| ShadowMaterial, | |
| SpriteMaterial, | |
| RawShaderMaterial, | |
| ShaderMaterial, | |
| PointsMaterial, | |
| MeshPhysicalMaterial, | |
| MeshStandardMaterial, | |
| MeshPhongMaterial, | |
| MeshToonMaterial, | |
| MeshNormalMaterial, | |
| MeshLambertMaterial, | |
| MeshDepthMaterial, | |
| MeshDistanceMaterial, | |
| MeshBasicMaterial, | |
| MeshMatcapMaterial, | |
| LineDashedMaterial, | |
| LineBasicMaterial, | |
| Material | |
| }; | |
| return new materialLib[ type ](); | |
| } | |
| } | |
| export { MaterialLoader }; | |
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