Buckets:
| import { ImageLoader } from './ImageLoader.js'; | |
| import { Texture } from '../textures/Texture.js'; | |
| import { Loader } from './Loader.js'; | |
| /** | |
| * Class for loading textures. Images are internally | |
| * loaded via {@link ImageLoader}. | |
| * | |
| * ```js | |
| * const loader = new THREE.TextureLoader(); | |
| * const texture = await loader.loadAsync( 'textures/land_ocean_ice_cloud_2048.jpg' ); | |
| * | |
| * const material = new THREE.MeshBasicMaterial( { map:texture } ); | |
| * ``` | |
| * Please note that `TextureLoader` has dropped support for progress | |
| * events in `r84`. For a `TextureLoader` that supports progress events, see | |
| * [this thread]{@link https://github.com/mrdoob/three.js/issues/10439#issuecomment-293260145}. | |
| * | |
| * @augments Loader | |
| */ | |
| class TextureLoader extends Loader { | |
| /** | |
| * Constructs a new texture loader. | |
| * | |
| * @param {LoadingManager} [manager] - The loading manager. | |
| */ | |
| constructor( manager ) { | |
| super( manager ); | |
| } | |
| /** | |
| * Starts loading from the given URL and pass the fully loaded texture | |
| * to the `onLoad()` callback. The method also returns a new texture object which can | |
| * directly be used for material creation. If you do it this way, the texture | |
| * may pop up in your scene once the respective loading process is finished. | |
| * | |
| * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI. | |
| * @param {function(Texture)} onLoad - Executed when the loading process has been finished. | |
| * @param {onProgressCallback} onProgress - Unsupported in this loader. | |
| * @param {onErrorCallback} onError - Executed when errors occur. | |
| * @return {Texture} The texture. | |
| */ | |
| load( url, onLoad, onProgress, onError ) { | |
| const texture = new Texture(); | |
| const loader = new ImageLoader( this.manager ); | |
| loader.setCrossOrigin( this.crossOrigin ); | |
| loader.setPath( this.path ); | |
| loader.load( url, function ( image ) { | |
| texture.image = image; | |
| texture.needsUpdate = true; | |
| if ( onLoad !== undefined ) { | |
| onLoad( texture ); | |
| } | |
| }, onProgress, onError ); | |
| return texture; | |
| } | |
| } | |
| export { TextureLoader }; | |
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