Buckets:
| import { Color } from '../math/Color.js'; | |
| import { EventDispatcher } from '../core/EventDispatcher.js'; | |
| import { FrontSide, NormalBlending, LessEqualDepth, AddEquation, OneMinusSrcAlphaFactor, SrcAlphaFactor, AlwaysStencilFunc, KeepStencilOp } from '../constants.js'; | |
| import { generateUUID } from '../math/MathUtils.js'; | |
| let _materialId = 0; | |
| /** | |
| * Abstract base class for materials. | |
| * | |
| * Materials define the appearance of renderable 3D objects. | |
| * | |
| * @abstract | |
| * @augments EventDispatcher | |
| */ | |
| class Material extends EventDispatcher { | |
| /** | |
| * Constructs a new material. | |
| */ | |
| constructor() { | |
| super(); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isMaterial = true; | |
| /** | |
| * The ID of the material. | |
| * | |
| * @name Material#id | |
| * @type {number} | |
| * @readonly | |
| */ | |
| Object.defineProperty( this, 'id', { value: _materialId ++ } ); | |
| /** | |
| * The UUID of the material. | |
| * | |
| * @type {string} | |
| * @readonly | |
| */ | |
| this.uuid = generateUUID(); | |
| /** | |
| * The name of the material. | |
| * | |
| * @type {string} | |
| */ | |
| this.name = ''; | |
| /** | |
| * The type property is used for detecting the object type | |
| * in context of serialization/deserialization. | |
| * | |
| * @type {string} | |
| * @readonly | |
| */ | |
| this.type = 'Material'; | |
| /** | |
| * Defines the blending type of the material. | |
| * | |
| * It must be set to `CustomBlending` if custom blending properties like | |
| * {@link Material#blendSrc}, {@link Material#blendDst} or {@link Material#blendEquation} | |
| * should have any effect. | |
| * | |
| * @type {(NoBlending|NormalBlending|AdditiveBlending|SubtractiveBlending|MultiplyBlending|CustomBlending)} | |
| * @default NormalBlending | |
| */ | |
| this.blending = NormalBlending; | |
| /** | |
| * Defines which side of faces will be rendered - front, back or both. | |
| * | |
| * @type {(FrontSide|BackSide|DoubleSide)} | |
| * @default FrontSide | |
| */ | |
| this.side = FrontSide; | |
| /** | |
| * If set to `true`, vertex colors should be used. | |
| * | |
| * The engine supports RGB and RGBA vertex colors depending on whether a three (RGB) or | |
| * four (RGBA) component color buffer attribute is used. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.vertexColors = false; | |
| /** | |
| * Defines how transparent the material is. | |
| * A value of `0.0` indicates fully transparent, `1.0` is fully opaque. | |
| * | |
| * If the {@link Material#transparent} is not set to `true`, | |
| * the material will remain fully opaque and this value will only affect its color. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.opacity = 1; | |
| /** | |
| * Defines whether this material is transparent. This has an effect on | |
| * rendering as transparent objects need special treatment and are rendered | |
| * after non-transparent objects. | |
| * | |
| * When set to true, the extent to which the material is transparent is | |
| * controlled by {@link Material#opacity}. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.transparent = false; | |
| /** | |
| * Enables alpha hashed transparency, an alternative to {@link Material#transparent} or | |
| * {@link Material#alphaTest}. The material will not be rendered if opacity is lower than | |
| * a random threshold. Randomization introduces some grain or noise, but approximates alpha | |
| * blending without the associated problems of sorting. Using TAA can reduce the resulting noise. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.alphaHash = false; | |
| /** | |
| * Defines the blending source factor. | |
| * | |
| * @type {(ZeroFactor|OneFactor|SrcColorFactor|OneMinusSrcColorFactor|SrcAlphaFactor|OneMinusSrcAlphaFactor|DstAlphaFactor|OneMinusDstAlphaFactor|DstColorFactor|OneMinusDstColorFactor|SrcAlphaSaturateFactor|ConstantColorFactor|OneMinusConstantColorFactor|ConstantAlphaFactor|OneMinusConstantAlphaFactor)} | |
| * @default SrcAlphaFactor | |
| */ | |
| this.blendSrc = SrcAlphaFactor; | |
| /** | |
| * Defines the blending destination factor. | |
| * | |
| * @type {(ZeroFactor|OneFactor|SrcColorFactor|OneMinusSrcColorFactor|SrcAlphaFactor|OneMinusSrcAlphaFactor|DstAlphaFactor|OneMinusDstAlphaFactor|DstColorFactor|OneMinusDstColorFactor|SrcAlphaSaturateFactor|ConstantColorFactor|OneMinusConstantColorFactor|ConstantAlphaFactor|OneMinusConstantAlphaFactor)} | |
| * @default OneMinusSrcAlphaFactor | |
| */ | |
| this.blendDst = OneMinusSrcAlphaFactor; | |
| /** | |
| * Defines the blending equation. | |
| * | |
| * @type {(AddEquation|SubtractEquation|ReverseSubtractEquation|MinEquation|MaxEquation)} | |
| * @default AddEquation | |
| */ | |
| this.blendEquation = AddEquation; | |
| /** | |
| * Defines the blending source alpha factor. | |
| * | |
| * @type {?(ZeroFactor|OneFactor|SrcColorFactor|OneMinusSrcColorFactor|SrcAlphaFactor|OneMinusSrcAlphaFactor|DstAlphaFactor|OneMinusDstAlphaFactor|DstColorFactor|OneMinusDstColorFactor|SrcAlphaSaturateFactor|ConstantColorFactor|OneMinusConstantColorFactor|ConstantAlphaFactor|OneMinusConstantAlphaFactor)} | |
| * @default null | |
| */ | |
| this.blendSrcAlpha = null; | |
| /** | |
| * Defines the blending destination alpha factor. | |
| * | |
| * @type {?(ZeroFactor|OneFactor|SrcColorFactor|OneMinusSrcColorFactor|SrcAlphaFactor|OneMinusSrcAlphaFactor|DstAlphaFactor|OneMinusDstAlphaFactor|DstColorFactor|OneMinusDstColorFactor|SrcAlphaSaturateFactor|ConstantColorFactor|OneMinusConstantColorFactor|ConstantAlphaFactor|OneMinusConstantAlphaFactor)} | |
| * @default null | |
| */ | |
| this.blendDstAlpha = null; | |
| /** | |
| * Defines the blending equation of the alpha channel. | |
| * | |
| * @type {?(AddEquation|SubtractEquation|ReverseSubtractEquation|MinEquation|MaxEquation)} | |
| * @default null | |
| */ | |
| this.blendEquationAlpha = null; | |
| /** | |
| * Represents the RGB values of the constant blend color. | |
| * | |
| * This property has only an effect when using custom blending with `ConstantColor` or `OneMinusConstantColor`. | |
| * | |
| * @type {Color} | |
| * @default (0,0,0) | |
| */ | |
| this.blendColor = new Color( 0, 0, 0 ); | |
| /** | |
| * Represents the alpha value of the constant blend color. | |
| * | |
| * This property has only an effect when using custom blending with `ConstantAlpha` or `OneMinusConstantAlpha`. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.blendAlpha = 0; | |
| /** | |
| * Defines the depth function. | |
| * | |
| * @type {(NeverDepth|AlwaysDepth|LessDepth|LessEqualDepth|EqualDepth|GreaterEqualDepth|GreaterDepth|NotEqualDepth)} | |
| * @default LessEqualDepth | |
| */ | |
| this.depthFunc = LessEqualDepth; | |
| /** | |
| * Whether to have depth test enabled when rendering this material. | |
| * When the depth test is disabled, the depth write will also be implicitly disabled. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.depthTest = true; | |
| /** | |
| * Whether rendering this material has any effect on the depth buffer. | |
| * | |
| * When drawing 2D overlays it can be useful to disable the depth writing in | |
| * order to layer several things together without creating z-index artifacts. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.depthWrite = true; | |
| /** | |
| * The bit mask to use when writing to the stencil buffer. | |
| * | |
| * @type {number} | |
| * @default 0xff | |
| */ | |
| this.stencilWriteMask = 0xff; | |
| /** | |
| * The stencil comparison function to use. | |
| * | |
| * @type {NeverStencilFunc|LessStencilFunc|EqualStencilFunc|LessEqualStencilFunc|GreaterStencilFunc|NotEqualStencilFunc|GreaterEqualStencilFunc|AlwaysStencilFunc} | |
| * @default AlwaysStencilFunc | |
| */ | |
| this.stencilFunc = AlwaysStencilFunc; | |
| /** | |
| * The value to use when performing stencil comparisons or stencil operations. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.stencilRef = 0; | |
| /** | |
| * The bit mask to use when comparing against the stencil buffer. | |
| * | |
| * @type {number} | |
| * @default 0xff | |
| */ | |
| this.stencilFuncMask = 0xff; | |
| /** | |
| * Which stencil operation to perform when the comparison function returns `false`. | |
| * | |
| * @type {ZeroStencilOp|KeepStencilOp|ReplaceStencilOp|IncrementStencilOp|DecrementStencilOp|IncrementWrapStencilOp|DecrementWrapStencilOp|InvertStencilOp} | |
| * @default KeepStencilOp | |
| */ | |
| this.stencilFail = KeepStencilOp; | |
| /** | |
| * Which stencil operation to perform when the comparison function returns | |
| * `true` but the depth test fails. | |
| * | |
| * @type {ZeroStencilOp|KeepStencilOp|ReplaceStencilOp|IncrementStencilOp|DecrementStencilOp|IncrementWrapStencilOp|DecrementWrapStencilOp|InvertStencilOp} | |
| * @default KeepStencilOp | |
| */ | |
| this.stencilZFail = KeepStencilOp; | |
| /** | |
| * Which stencil operation to perform when the comparison function returns | |
| * `true` and the depth test passes. | |
| * | |
| * @type {ZeroStencilOp|KeepStencilOp|ReplaceStencilOp|IncrementStencilOp|DecrementStencilOp|IncrementWrapStencilOp|DecrementWrapStencilOp|InvertStencilOp} | |
| * @default KeepStencilOp | |
| */ | |
| this.stencilZPass = KeepStencilOp; | |
| /** | |
| * Whether stencil operations are performed against the stencil buffer. In | |
| * order to perform writes or comparisons against the stencil buffer this | |
| * value must be `true`. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.stencilWrite = false; | |
| /** | |
| * User-defined clipping planes specified as THREE.Plane objects in world | |
| * space. These planes apply to the objects this material is attached to. | |
| * Points in space whose signed distance to the plane is negative are clipped | |
| * (not rendered). This requires {@link WebGLRenderer#localClippingEnabled} to | |
| * be `true`. | |
| * | |
| * @type {?Array<Plane>} | |
| * @default null | |
| */ | |
| this.clippingPlanes = null; | |
| /** | |
| * Changes the behavior of clipping planes so that only their intersection is | |
| * clipped, rather than their union. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.clipIntersection = false; | |
| /** | |
| * Defines whether to clip shadows according to the clipping planes specified | |
| * on this material. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.clipShadows = false; | |
| /** | |
| * Defines which side of faces cast shadows. If `null`, the side casting shadows | |
| * is determined as follows: | |
| * | |
| * - When {@link Material#side} is set to `FrontSide`, the back side cast shadows. | |
| * - When {@link Material#side} is set to `BackSide`, the front side cast shadows. | |
| * - When {@link Material#side} is set to `DoubleSide`, both sides cast shadows. | |
| * | |
| * @type {?(FrontSide|BackSide|DoubleSide)} | |
| * @default null | |
| */ | |
| this.shadowSide = null; | |
| /** | |
| * Whether to render the material's color. | |
| * | |
| * This can be used in conjunction with {@link Object3D#renderOder} to create invisible | |
| * objects that occlude other objects. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.colorWrite = true; | |
| /** | |
| * Override the renderer's default precision for this material. | |
| * | |
| * @type {?('highp'|'mediump'|'lowp')} | |
| * @default null | |
| */ | |
| this.precision = null; | |
| /** | |
| * Whether to use polygon offset or not. When enabled, each fragment's depth value will | |
| * be offset after it is interpolated from the depth values of the appropriate vertices. | |
| * The offset is added before the depth test is performed and before the value is written | |
| * into the depth buffer. | |
| * | |
| * Can be useful for rendering hidden-line images, for applying decals to surfaces, and for | |
| * rendering solids with highlighted edges. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.polygonOffset = false; | |
| /** | |
| * Specifies a scale factor that is used to create a variable depth offset for each polygon. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.polygonOffsetFactor = 0; | |
| /** | |
| * Is multiplied by an implementation-specific value to create a constant depth offset. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| this.polygonOffsetUnits = 0; | |
| /** | |
| * Whether to apply dithering to the color to remove the appearance of banding. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.dithering = false; | |
| /** | |
| * Whether alpha to coverage should be enabled or not. Can only be used with MSAA-enabled contexts | |
| * (meaning when the renderer was created with *antialias* parameter set to `true`). Enabling this | |
| * will smooth aliasing on clip plane edges and alphaTest-clipped edges. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.alphaToCoverage = false; | |
| /** | |
| * Whether to premultiply the alpha (transparency) value. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.premultipliedAlpha = false; | |
| /** | |
| * Whether double-sided, transparent objects should be rendered with a single pass or not. | |
| * | |
| * The engine renders double-sided, transparent objects with two draw calls (back faces first, | |
| * then front faces) to mitigate transparency artifacts. There are scenarios however where this | |
| * approach produces no quality gains but still doubles draw calls e.g. when rendering flat | |
| * vegetation like grass sprites. In these cases, set the `forceSinglePass` flag to `true` to | |
| * disable the two pass rendering to avoid performance issues. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.forceSinglePass = false; | |
| /** | |
| * Whether it's possible to override the material with {@link Scene#overrideMaterial} or not. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.allowOverride = true; | |
| /** | |
| * Defines whether 3D objects using this material are visible. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.visible = true; | |
| /** | |
| * Defines whether this material is tone mapped according to the renderer's tone mapping setting. | |
| * | |
| * It is ignored when rendering to a render target or using post processing or when using | |
| * `WebGPURenderer`. In all these cases, all materials are honored by tone mapping. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.toneMapped = true; | |
| /** | |
| * An object that can be used to store custom data about the Material. It | |
| * should not hold references to functions as these will not be cloned. | |
| * | |
| * @type {Object} | |
| */ | |
| this.userData = {}; | |
| /** | |
| * This starts at `0` and counts how many times {@link Material#needsUpdate} is set to `true`. | |
| * | |
| * @type {number} | |
| * @readonly | |
| * @default 0 | |
| */ | |
| this.version = 0; | |
| this._alphaTest = 0; | |
| } | |
| /** | |
| * Sets the alpha value to be used when running an alpha test. The material | |
| * will not be rendered if the opacity is lower than this value. | |
| * | |
| * @type {number} | |
| * @readonly | |
| * @default 0 | |
| */ | |
| get alphaTest() { | |
| return this._alphaTest; | |
| } | |
| set alphaTest( value ) { | |
| if ( this._alphaTest > 0 !== value > 0 ) { | |
| this.version ++; | |
| } | |
| this._alphaTest = value; | |
| } | |
| /** | |
| * An optional callback that is executed immediately before the material is used to render a 3D object. | |
| * | |
| * This method can only be used when rendering with {@link WebGLRenderer}. | |
| * | |
| * @param {WebGLRenderer} renderer - The renderer. | |
| * @param {Scene} scene - The scene. | |
| * @param {Camera} camera - The camera that is used to render the scene. | |
| * @param {BufferGeometry} geometry - The 3D object's geometry. | |
| * @param {Object3D} object - The 3D object. | |
| * @param {Object} group - The geometry group data. | |
| */ | |
| onBeforeRender( /* renderer, scene, camera, geometry, object, group */ ) {} | |
| /** | |
| * An optional callback that is executed immediately before the shader | |
| * program is compiled. This function is called with the shader source code | |
| * as a parameter. Useful for the modification of built-in materials. | |
| * | |
| * This method can only be used when rendering with {@link WebGLRenderer}. The | |
| * recommended approach when customizing materials is to use `WebGPURenderer` with the new | |
| * Node Material system and [TSL]{@link https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language}. | |
| * | |
| * @param {{vertexShader:string,fragmentShader:string,uniforms:Object}} shaderobject - The object holds the uniforms and the vertex and fragment shader source. | |
| * @param {WebGLRenderer} renderer - A reference to the renderer. | |
| */ | |
| onBeforeCompile( /* shaderobject, renderer */ ) {} | |
| /** | |
| * In case {@link Material#onBeforeCompile} is used, this callback can be used to identify | |
| * values of settings used in `onBeforeCompile()`, so three.js can reuse a cached | |
| * shader or recompile the shader for this material as needed. | |
| * | |
| * This method can only be used when rendering with {@link WebGLRenderer}. | |
| * | |
| * @return {string} The custom program cache key. | |
| */ | |
| customProgramCacheKey() { | |
| return this.onBeforeCompile.toString(); | |
| } | |
| /** | |
| * This method can be used to set default values from parameter objects. | |
| * It is a generic implementation so it can be used with different types | |
| * of materials. | |
| * | |
| * @param {Object} [values] - The material values to set. | |
| */ | |
| setValues( values ) { | |
| if ( values === undefined ) return; | |
| for ( const key in values ) { | |
| const newValue = values[ key ]; | |
| if ( newValue === undefined ) { | |
| console.warn( `THREE.Material: parameter '${ key }' has value of undefined.` ); | |
| continue; | |
| } | |
| const currentValue = this[ key ]; | |
| if ( currentValue === undefined ) { | |
| console.warn( `THREE.Material: '${ key }' is not a property of THREE.${ this.type }.` ); | |
| continue; | |
| } | |
| if ( currentValue && currentValue.isColor ) { | |
| currentValue.set( newValue ); | |
| } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { | |
| currentValue.copy( newValue ); | |
| } else { | |
| this[ key ] = newValue; | |
| } | |
| } | |
| } | |
| /** | |
| * Serializes the material into JSON. | |
| * | |
| * @param {?(Object|string)} meta - An optional value holding meta information about the serialization. | |
| * @return {Object} A JSON object representing the serialized material. | |
| * @see {@link ObjectLoader#parse} | |
| */ | |
| toJSON( meta ) { | |
| const isRootObject = ( meta === undefined || typeof meta === 'string' ); | |
| if ( isRootObject ) { | |
| meta = { | |
| textures: {}, | |
| images: {} | |
| }; | |
| } | |
| const data = { | |
| metadata: { | |
| version: 4.6, | |
| type: 'Material', | |
| generator: 'Material.toJSON' | |
| } | |
| }; | |
| // standard Material serialization | |
| data.uuid = this.uuid; | |
| data.type = this.type; | |
| if ( this.name !== '' ) data.name = this.name; | |
| if ( this.color && this.color.isColor ) data.color = this.color.getHex(); | |
| if ( this.roughness !== undefined ) data.roughness = this.roughness; | |
| if ( this.metalness !== undefined ) data.metalness = this.metalness; | |
| if ( this.sheen !== undefined ) data.sheen = this.sheen; | |
| if ( this.sheenColor && this.sheenColor.isColor ) data.sheenColor = this.sheenColor.getHex(); | |
| if ( this.sheenRoughness !== undefined ) data.sheenRoughness = this.sheenRoughness; | |
| if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); | |
| if ( this.emissiveIntensity !== undefined && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity; | |
| if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); | |
| if ( this.specularIntensity !== undefined ) data.specularIntensity = this.specularIntensity; | |
| if ( this.specularColor && this.specularColor.isColor ) data.specularColor = this.specularColor.getHex(); | |
| if ( this.shininess !== undefined ) data.shininess = this.shininess; | |
| if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat; | |
| if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness; | |
| if ( this.clearcoatMap && this.clearcoatMap.isTexture ) { | |
| data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid; | |
| } | |
| if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) { | |
| data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid; | |
| } | |
| if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) { | |
| data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid; | |
| data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); | |
| } | |
| if ( this.dispersion !== undefined ) data.dispersion = this.dispersion; | |
| if ( this.iridescence !== undefined ) data.iridescence = this.iridescence; | |
| if ( this.iridescenceIOR !== undefined ) data.iridescenceIOR = this.iridescenceIOR; | |
| if ( this.iridescenceThicknessRange !== undefined ) data.iridescenceThicknessRange = this.iridescenceThicknessRange; | |
| if ( this.iridescenceMap && this.iridescenceMap.isTexture ) { | |
| data.iridescenceMap = this.iridescenceMap.toJSON( meta ).uuid; | |
| } | |
| if ( this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture ) { | |
| data.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON( meta ).uuid; | |
| } | |
| if ( this.anisotropy !== undefined ) data.anisotropy = this.anisotropy; | |
| if ( this.anisotropyRotation !== undefined ) data.anisotropyRotation = this.anisotropyRotation; | |
| if ( this.anisotropyMap && this.anisotropyMap.isTexture ) { | |
| data.anisotropyMap = this.anisotropyMap.toJSON( meta ).uuid; | |
| } | |
| if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; | |
| if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid; | |
| if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; | |
| if ( this.lightMap && this.lightMap.isTexture ) { | |
| data.lightMap = this.lightMap.toJSON( meta ).uuid; | |
| data.lightMapIntensity = this.lightMapIntensity; | |
| } | |
| if ( this.aoMap && this.aoMap.isTexture ) { | |
| data.aoMap = this.aoMap.toJSON( meta ).uuid; | |
| data.aoMapIntensity = this.aoMapIntensity; | |
| } | |
| if ( this.bumpMap && this.bumpMap.isTexture ) { | |
| data.bumpMap = this.bumpMap.toJSON( meta ).uuid; | |
| data.bumpScale = this.bumpScale; | |
| } | |
| if ( this.normalMap && this.normalMap.isTexture ) { | |
| data.normalMap = this.normalMap.toJSON( meta ).uuid; | |
| data.normalMapType = this.normalMapType; | |
| data.normalScale = this.normalScale.toArray(); | |
| } | |
| if ( this.displacementMap && this.displacementMap.isTexture ) { | |
| data.displacementMap = this.displacementMap.toJSON( meta ).uuid; | |
| data.displacementScale = this.displacementScale; | |
| data.displacementBias = this.displacementBias; | |
| } | |
| if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; | |
| if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; | |
| if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; | |
| if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; | |
| if ( this.specularIntensityMap && this.specularIntensityMap.isTexture ) data.specularIntensityMap = this.specularIntensityMap.toJSON( meta ).uuid; | |
| if ( this.specularColorMap && this.specularColorMap.isTexture ) data.specularColorMap = this.specularColorMap.toJSON( meta ).uuid; | |
| if ( this.envMap && this.envMap.isTexture ) { | |
| data.envMap = this.envMap.toJSON( meta ).uuid; | |
| if ( this.combine !== undefined ) data.combine = this.combine; | |
| } | |
| if ( this.envMapRotation !== undefined ) data.envMapRotation = this.envMapRotation.toArray(); | |
| if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity; | |
| if ( this.reflectivity !== undefined ) data.reflectivity = this.reflectivity; | |
| if ( this.refractionRatio !== undefined ) data.refractionRatio = this.refractionRatio; | |
| if ( this.gradientMap && this.gradientMap.isTexture ) { | |
| data.gradientMap = this.gradientMap.toJSON( meta ).uuid; | |
| } | |
| if ( this.transmission !== undefined ) data.transmission = this.transmission; | |
| if ( this.transmissionMap && this.transmissionMap.isTexture ) data.transmissionMap = this.transmissionMap.toJSON( meta ).uuid; | |
| if ( this.thickness !== undefined ) data.thickness = this.thickness; | |
| if ( this.thicknessMap && this.thicknessMap.isTexture ) data.thicknessMap = this.thicknessMap.toJSON( meta ).uuid; | |
| if ( this.attenuationDistance !== undefined && this.attenuationDistance !== Infinity ) data.attenuationDistance = this.attenuationDistance; | |
| if ( this.attenuationColor !== undefined ) data.attenuationColor = this.attenuationColor.getHex(); | |
| if ( this.size !== undefined ) data.size = this.size; | |
| if ( this.shadowSide !== null ) data.shadowSide = this.shadowSide; | |
| if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; | |
| if ( this.blending !== NormalBlending ) data.blending = this.blending; | |
| if ( this.side !== FrontSide ) data.side = this.side; | |
| if ( this.vertexColors === true ) data.vertexColors = true; | |
| if ( this.opacity < 1 ) data.opacity = this.opacity; | |
| if ( this.transparent === true ) data.transparent = true; | |
| if ( this.blendSrc !== SrcAlphaFactor ) data.blendSrc = this.blendSrc; | |
| if ( this.blendDst !== OneMinusSrcAlphaFactor ) data.blendDst = this.blendDst; | |
| if ( this.blendEquation !== AddEquation ) data.blendEquation = this.blendEquation; | |
| if ( this.blendSrcAlpha !== null ) data.blendSrcAlpha = this.blendSrcAlpha; | |
| if ( this.blendDstAlpha !== null ) data.blendDstAlpha = this.blendDstAlpha; | |
| if ( this.blendEquationAlpha !== null ) data.blendEquationAlpha = this.blendEquationAlpha; | |
| if ( this.blendColor && this.blendColor.isColor ) data.blendColor = this.blendColor.getHex(); | |
| if ( this.blendAlpha !== 0 ) data.blendAlpha = this.blendAlpha; | |
| if ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc; | |
| if ( this.depthTest === false ) data.depthTest = this.depthTest; | |
| if ( this.depthWrite === false ) data.depthWrite = this.depthWrite; | |
| if ( this.colorWrite === false ) data.colorWrite = this.colorWrite; | |
| if ( this.stencilWriteMask !== 0xff ) data.stencilWriteMask = this.stencilWriteMask; | |
| if ( this.stencilFunc !== AlwaysStencilFunc ) data.stencilFunc = this.stencilFunc; | |
| if ( this.stencilRef !== 0 ) data.stencilRef = this.stencilRef; | |
| if ( this.stencilFuncMask !== 0xff ) data.stencilFuncMask = this.stencilFuncMask; | |
| if ( this.stencilFail !== KeepStencilOp ) data.stencilFail = this.stencilFail; | |
| if ( this.stencilZFail !== KeepStencilOp ) data.stencilZFail = this.stencilZFail; | |
| if ( this.stencilZPass !== KeepStencilOp ) data.stencilZPass = this.stencilZPass; | |
| if ( this.stencilWrite === true ) data.stencilWrite = this.stencilWrite; | |
| // rotation (SpriteMaterial) | |
| if ( this.rotation !== undefined && this.rotation !== 0 ) data.rotation = this.rotation; | |
| if ( this.polygonOffset === true ) data.polygonOffset = true; | |
| if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor; | |
| if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits; | |
| if ( this.linewidth !== undefined && this.linewidth !== 1 ) data.linewidth = this.linewidth; | |
| if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; | |
| if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; | |
| if ( this.scale !== undefined ) data.scale = this.scale; | |
| if ( this.dithering === true ) data.dithering = true; | |
| if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; | |
| if ( this.alphaHash === true ) data.alphaHash = true; | |
| if ( this.alphaToCoverage === true ) data.alphaToCoverage = true; | |
| if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = true; | |
| if ( this.forceSinglePass === true ) data.forceSinglePass = true; | |
| if ( this.wireframe === true ) data.wireframe = true; | |
| if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; | |
| if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; | |
| if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; | |
| if ( this.flatShading === true ) data.flatShading = true; | |
| if ( this.visible === false ) data.visible = false; | |
| if ( this.toneMapped === false ) data.toneMapped = false; | |
| if ( this.fog === false ) data.fog = false; | |
| if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData; | |
| // TODO: Copied from Object3D.toJSON | |
| function extractFromCache( cache ) { | |
| const values = []; | |
| for ( const key in cache ) { | |
| const data = cache[ key ]; | |
| delete data.metadata; | |
| values.push( data ); | |
| } | |
| return values; | |
| } | |
| if ( isRootObject ) { | |
| const textures = extractFromCache( meta.textures ); | |
| const images = extractFromCache( meta.images ); | |
| if ( textures.length > 0 ) data.textures = textures; | |
| if ( images.length > 0 ) data.images = images; | |
| } | |
| return data; | |
| } | |
| /** | |
| * Returns a new material with copied values from this instance. | |
| * | |
| * @return {Material} A clone of this instance. | |
| */ | |
| clone() { | |
| return new this.constructor().copy( this ); | |
| } | |
| /** | |
| * Copies the values of the given material to this instance. | |
| * | |
| * @param {Material} source - The material to copy. | |
| * @return {Material} A reference to this instance. | |
| */ | |
| copy( source ) { | |
| this.name = source.name; | |
| this.blending = source.blending; | |
| this.side = source.side; | |
| this.vertexColors = source.vertexColors; | |
| this.opacity = source.opacity; | |
| this.transparent = source.transparent; | |
| this.blendSrc = source.blendSrc; | |
| this.blendDst = source.blendDst; | |
| this.blendEquation = source.blendEquation; | |
| this.blendSrcAlpha = source.blendSrcAlpha; | |
| this.blendDstAlpha = source.blendDstAlpha; | |
| this.blendEquationAlpha = source.blendEquationAlpha; | |
| this.blendColor.copy( source.blendColor ); | |
| this.blendAlpha = source.blendAlpha; | |
| this.depthFunc = source.depthFunc; | |
| this.depthTest = source.depthTest; | |
| this.depthWrite = source.depthWrite; | |
| this.stencilWriteMask = source.stencilWriteMask; | |
| this.stencilFunc = source.stencilFunc; | |
| this.stencilRef = source.stencilRef; | |
| this.stencilFuncMask = source.stencilFuncMask; | |
| this.stencilFail = source.stencilFail; | |
| this.stencilZFail = source.stencilZFail; | |
| this.stencilZPass = source.stencilZPass; | |
| this.stencilWrite = source.stencilWrite; | |
| const srcPlanes = source.clippingPlanes; | |
| let dstPlanes = null; | |
| if ( srcPlanes !== null ) { | |
| const n = srcPlanes.length; | |
| dstPlanes = new Array( n ); | |
| for ( let i = 0; i !== n; ++ i ) { | |
| dstPlanes[ i ] = srcPlanes[ i ].clone(); | |
| } | |
| } | |
| this.clippingPlanes = dstPlanes; | |
| this.clipIntersection = source.clipIntersection; | |
| this.clipShadows = source.clipShadows; | |
| this.shadowSide = source.shadowSide; | |
| this.colorWrite = source.colorWrite; | |
| this.precision = source.precision; | |
| this.polygonOffset = source.polygonOffset; | |
| this.polygonOffsetFactor = source.polygonOffsetFactor; | |
| this.polygonOffsetUnits = source.polygonOffsetUnits; | |
| this.dithering = source.dithering; | |
| this.alphaTest = source.alphaTest; | |
| this.alphaHash = source.alphaHash; | |
| this.alphaToCoverage = source.alphaToCoverage; | |
| this.premultipliedAlpha = source.premultipliedAlpha; | |
| this.forceSinglePass = source.forceSinglePass; | |
| this.visible = source.visible; | |
| this.toneMapped = source.toneMapped; | |
| this.userData = JSON.parse( JSON.stringify( source.userData ) ); | |
| return this; | |
| } | |
| /** | |
| * Frees the GPU-related resources allocated by this instance. Call this | |
| * method whenever this instance is no longer used in your app. | |
| * | |
| * @fires Material#dispose | |
| */ | |
| dispose() { | |
| /** | |
| * Fires when the material has been disposed of. | |
| * | |
| * @event Material#dispose | |
| * @type {Object} | |
| */ | |
| this.dispatchEvent( { type: 'dispose' } ); | |
| } | |
| /** | |
| * Setting this property to `true` indicates the engine the material | |
| * needs to be recompiled. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| * @param {boolean} value | |
| */ | |
| set needsUpdate( value ) { | |
| if ( value === true ) this.version ++; | |
| } | |
| } | |
| export { Material }; | |
Xet Storage Details
- Size:
- 31.4 kB
- Xet hash:
- cef85787f7da2b33d056b2a130d970bb8de5fcdbf1ad426b2922e608814ebd82
·
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