Buckets:
| import { Material } from './Material.js'; | |
| import { MultiplyOperation } from '../constants.js'; | |
| import { Color } from '../math/Color.js'; | |
| import { Euler } from '../math/Euler.js'; | |
| /** | |
| * A material for drawing geometries in a simple shaded (flat or wireframe) way. | |
| * | |
| * This material is not affected by lights. | |
| * | |
| * @augments Material | |
| */ | |
| class MeshBasicMaterial extends Material { | |
| /** | |
| * Constructs a new mesh basic material. | |
| * | |
| * @param {Object} [parameters] - An object with one or more properties | |
| * defining the material's appearance. Any property of the material | |
| * (including any property from inherited materials) can be passed | |
| * in here. Color values can be passed any type of value accepted | |
| * by {@link Color#set}. | |
| */ | |
| constructor( parameters ) { | |
| super(); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isMeshBasicMaterial = true; | |
| this.type = 'MeshBasicMaterial'; | |
| /** | |
| * Color of the material. | |
| * | |
| * @type {Color} | |
| * @default (1,1,1) | |
| */ | |
| this.color = new Color( 0xffffff ); // emissive | |
| /** | |
| * The color map. May optionally include an alpha channel, typically combined | |
| * with {@link Material#transparent} or {@link Material#alphaTest}. The texture map | |
| * color is modulated by the diffuse `color`. | |
| * | |
| * @type {?Texture} | |
| * @default null | |
| */ | |
| this.map = null; | |
| /** | |
| * The light map. Requires a second set of UVs. | |
| * | |
| * @type {?Texture} | |
| * @default null | |
| */ | |
| this.lightMap = null; | |
| /** | |
| * Intensity of the baked light. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.lightMapIntensity = 1.0; | |
| /** | |
| * The red channel of this texture is used as the ambient occlusion map. | |
| * Requires a second set of UVs. | |
| * | |
| * @type {?Texture} | |
| * @default null | |
| */ | |
| this.aoMap = null; | |
| /** | |
| * Intensity of the ambient occlusion effect. Range is `[0,1]`, where `0` | |
| * disables ambient occlusion. Where intensity is `1` and the AO map's | |
| * red channel is also `1`, ambient light is fully occluded on a surface. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.aoMapIntensity = 1.0; | |
| /** | |
| * Specular map used by the material. | |
| * | |
| * @type {?Texture} | |
| * @default null | |
| */ | |
| this.specularMap = null; | |
| /** | |
| * The alpha map is a grayscale texture that controls the opacity across the | |
| * surface (black: fully transparent; white: fully opaque). | |
| * | |
| * Only the color of the texture is used, ignoring the alpha channel if one | |
| * exists. For RGB and RGBA textures, the renderer will use the green channel | |
| * when sampling this texture due to the extra bit of precision provided for | |
| * green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and | |
| * luminance/alpha textures will also still work as expected. | |
| * | |
| * @type {?Texture} | |
| * @default null | |
| */ | |
| this.alphaMap = null; | |
| /** | |
| * The environment map. | |
| * | |
| * @type {?Texture} | |
| * @default null | |
| */ | |
| this.envMap = null; | |
| /** | |
| * The rotation of the environment map in radians. | |
| * | |
| * @type {Euler} | |
| * @default (0,0,0) | |
| */ | |
| this.envMapRotation = new Euler(); | |
| /** | |
| * How to combine the result of the surface's color with the environment map, if any. | |
| * | |
| * When set to `MixOperation`, the {@link MeshBasicMaterial#reflectivity} is used to | |
| * blend between the two colors. | |
| * | |
| * @type {(MultiplyOperation|MixOperation|AddOperation)} | |
| * @default MultiplyOperation | |
| */ | |
| this.combine = MultiplyOperation; | |
| /** | |
| * How much the environment map affects the surface. | |
| * The valid range is between `0` (no reflections) and `1` (full reflections). | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.reflectivity = 1; | |
| /** | |
| * The index of refraction (IOR) of air (approximately 1) divided by the | |
| * index of refraction of the material. It is used with environment mapping | |
| * modes {@link CubeRefractionMapping} and {@link EquirectangularRefractionMapping}. | |
| * The refraction ratio should not exceed `1`. | |
| * | |
| * @type {number} | |
| * @default 0.98 | |
| */ | |
| this.refractionRatio = 0.98; | |
| /** | |
| * Renders the geometry as a wireframe. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.wireframe = false; | |
| /** | |
| * Controls the thickness of the wireframe. | |
| * | |
| * Can only be used with {@link SVGRenderer}. | |
| * | |
| * @type {number} | |
| * @default 1 | |
| */ | |
| this.wireframeLinewidth = 1; | |
| /** | |
| * Defines appearance of wireframe ends. | |
| * | |
| * Can only be used with {@link SVGRenderer}. | |
| * | |
| * @type {('round'|'bevel'|'miter')} | |
| * @default 'round' | |
| */ | |
| this.wireframeLinecap = 'round'; | |
| /** | |
| * Defines appearance of wireframe joints. | |
| * | |
| * Can only be used with {@link SVGRenderer}. | |
| * | |
| * @type {('round'|'bevel'|'miter')} | |
| * @default 'round' | |
| */ | |
| this.wireframeLinejoin = 'round'; | |
| /** | |
| * Whether the material is affected by fog or not. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| this.fog = true; | |
| this.setValues( parameters ); | |
| } | |
| copy( source ) { | |
| super.copy( source ); | |
| this.color.copy( source.color ); | |
| this.map = source.map; | |
| this.lightMap = source.lightMap; | |
| this.lightMapIntensity = source.lightMapIntensity; | |
| this.aoMap = source.aoMap; | |
| this.aoMapIntensity = source.aoMapIntensity; | |
| this.specularMap = source.specularMap; | |
| this.alphaMap = source.alphaMap; | |
| this.envMap = source.envMap; | |
| this.envMapRotation.copy( source.envMapRotation ); | |
| this.combine = source.combine; | |
| this.reflectivity = source.reflectivity; | |
| this.refractionRatio = source.refractionRatio; | |
| this.wireframe = source.wireframe; | |
| this.wireframeLinewidth = source.wireframeLinewidth; | |
| this.wireframeLinecap = source.wireframeLinecap; | |
| this.wireframeLinejoin = source.wireframeLinejoin; | |
| this.fog = source.fog; | |
| return this; | |
| } | |
| } | |
| export { MeshBasicMaterial }; | |
Xet Storage Details
- Size:
- 5.84 kB
- Xet hash:
- 05c276a927310272ce6d7b1e2a0f040805cd095a499f22fd3b2a41801cc8c60c
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.