Buckets:
| import SpriteNodeMaterial from './SpriteNodeMaterial.js'; | |
| import { viewport } from '../../nodes/display/ScreenNode.js'; | |
| import { positionGeometry, positionLocal, positionView } from '../../nodes/accessors/Position.js'; | |
| import { modelViewMatrix } from '../../nodes/accessors/ModelNode.js'; | |
| import { materialPointSize } from '../../nodes/accessors/MaterialNode.js'; | |
| import { rotate } from '../../nodes/utils/RotateNode.js'; | |
| import { float, vec2, vec3, vec4 } from '../../nodes/tsl/TSLBase.js'; | |
| import { PointsMaterial } from '../PointsMaterial.js'; | |
| const _defaultValues = /*@__PURE__*/ new PointsMaterial(); | |
| /** | |
| * Node material version of {@link PointsMaterial}. | |
| * | |
| * @augments SpriteNodeMaterial | |
| */ | |
| class PointsNodeMaterial extends SpriteNodeMaterial { | |
| static get type() { | |
| return 'PointsNodeMaterial'; | |
| } | |
| /** | |
| * Constructs a new points node material. | |
| * | |
| * @param {Object} [parameters] - The configuration parameter. | |
| */ | |
| constructor( parameters ) { | |
| super(); | |
| /** | |
| * This node property provides an additional way to set the point size. | |
| * | |
| * @type {?Node<vec2>} | |
| * @default null | |
| */ | |
| this.sizeNode = null; | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isPointsNodeMaterial = true; | |
| this.setDefaultValues( _defaultValues ); | |
| this.setValues( parameters ); | |
| } | |
| setupPositionView() { | |
| const { positionNode } = this; | |
| return modelViewMatrix.mul( vec3( positionNode || positionLocal ) ).xyz; | |
| } | |
| setupVertex( builder ) { | |
| const mvp = super.setupVertex( builder ); | |
| // skip further processing if the material is not a node material | |
| if ( builder.material.isNodeMaterial !== true ) { | |
| return mvp; | |
| } | |
| // ndc space | |
| const { rotationNode, scaleNode, sizeNode } = this; | |
| const alignedPosition = positionGeometry.xy.toVar(); | |
| const aspect = viewport.z.div( viewport.w ); | |
| // rotation | |
| if ( rotationNode && rotationNode.isNode ) { | |
| const rotation = float( rotationNode ); | |
| alignedPosition.assign( rotate( alignedPosition, rotation ) ); | |
| } | |
| // point size | |
| let pointSize = sizeNode !== null ? vec2( sizeNode ) : materialPointSize; | |
| if ( this.sizeAttenuation === true ) { | |
| pointSize = pointSize.mul( pointSize.div( positionView.z.negate() ) ); | |
| } | |
| // scale | |
| if ( scaleNode && scaleNode.isNode ) { | |
| pointSize = pointSize.mul( vec2( scaleNode ) ); | |
| } | |
| alignedPosition.mulAssign( pointSize.mul( 2 ) ); | |
| alignedPosition.assign( alignedPosition.div( viewport.z ) ); | |
| alignedPosition.y.assign( alignedPosition.y.mul( aspect ) ); | |
| // back to clip space | |
| alignedPosition.assign( alignedPosition.mul( mvp.w ) ); | |
| //clipPos.xy += offset; | |
| mvp.addAssign( vec4( alignedPosition, 0, 0 ) ); | |
| return mvp; | |
| } | |
| /** | |
| * Whether alpha to coverage should be used or not. | |
| * | |
| * @type {boolean} | |
| * @default true | |
| */ | |
| get alphaToCoverage() { | |
| return this._useAlphaToCoverage; | |
| } | |
| set alphaToCoverage( value ) { | |
| if ( this._useAlphaToCoverage !== value ) { | |
| this._useAlphaToCoverage = value; | |
| this.needsUpdate = true; | |
| } | |
| } | |
| } | |
| export default PointsNodeMaterial; | |
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