Buckets:
| import { Vector2 } from './Vector2.js'; | |
| const _vector = /*@__PURE__*/ new Vector2(); | |
| /** | |
| * Represents an axis-aligned bounding box (AABB) in 2D space. | |
| */ | |
| class Box2 { | |
| /** | |
| * Constructs a new bounding box. | |
| * | |
| * @param {Vector2} [min=(Infinity,Infinity)] - A vector representing the lower boundary of the box. | |
| * @param {Vector2} [max=(-Infinity,-Infinity)] - A vector representing the upper boundary of the box. | |
| */ | |
| constructor( min = new Vector2( + Infinity, + Infinity ), max = new Vector2( - Infinity, - Infinity ) ) { | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isBox2 = true; | |
| /** | |
| * The lower boundary of the box. | |
| * | |
| * @type {Vector2} | |
| */ | |
| this.min = min; | |
| /** | |
| * The upper boundary of the box. | |
| * | |
| * @type {Vector2} | |
| */ | |
| this.max = max; | |
| } | |
| /** | |
| * Sets the lower and upper boundaries of this box. | |
| * Please note that this method only copies the values from the given objects. | |
| * | |
| * @param {Vector2} min - The lower boundary of the box. | |
| * @param {Vector2} max - The upper boundary of the box. | |
| * @return {Box2} A reference to this bounding box. | |
| */ | |
| set( min, max ) { | |
| this.min.copy( min ); | |
| this.max.copy( max ); | |
| return this; | |
| } | |
| /** | |
| * Sets the upper and lower bounds of this box so it encloses the position data | |
| * in the given array. | |
| * | |
| * @param {Array<Vector2>} points - An array holding 2D position data as instances of {@link Vector2}. | |
| * @return {Box2} A reference to this bounding box. | |
| */ | |
| setFromPoints( points ) { | |
| this.makeEmpty(); | |
| for ( let i = 0, il = points.length; i < il; i ++ ) { | |
| this.expandByPoint( points[ i ] ); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Centers this box on the given center vector and sets this box's width, height and | |
| * depth to the given size values. | |
| * | |
| * @param {Vector2} center - The center of the box. | |
| * @param {Vector2} size - The x and y dimensions of the box. | |
| * @return {Box2} A reference to this bounding box. | |
| */ | |
| setFromCenterAndSize( center, size ) { | |
| const halfSize = _vector.copy( size ).multiplyScalar( 0.5 ); | |
| this.min.copy( center ).sub( halfSize ); | |
| this.max.copy( center ).add( halfSize ); | |
| return this; | |
| } | |
| /** | |
| * Returns a new box with copied values from this instance. | |
| * | |
| * @return {Box2} A clone of this instance. | |
| */ | |
| clone() { | |
| return new this.constructor().copy( this ); | |
| } | |
| /** | |
| * Copies the values of the given box to this instance. | |
| * | |
| * @param {Box2} box - The box to copy. | |
| * @return {Box2} A reference to this bounding box. | |
| */ | |
| copy( box ) { | |
| this.min.copy( box.min ); | |
| this.max.copy( box.max ); | |
| return this; | |
| } | |
| /** | |
| * Makes this box empty which means in encloses a zero space in 2D. | |
| * | |
| * @return {Box2} A reference to this bounding box. | |
| */ | |
| makeEmpty() { | |
| this.min.x = this.min.y = + Infinity; | |
| this.max.x = this.max.y = - Infinity; | |
| return this; | |
| } | |
| /** | |
| * Returns true if this box includes zero points within its bounds. | |
| * Note that a box with equal lower and upper bounds still includes one | |
| * point, the one both bounds share. | |
| * | |
| * @return {boolean} Whether this box is empty or not. | |
| */ | |
| isEmpty() { | |
| // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes | |
| return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); | |
| } | |
| /** | |
| * Returns the center point of this box. | |
| * | |
| * @param {Vector2} target - The target vector that is used to store the method's result. | |
| * @return {Vector2} The center point. | |
| */ | |
| getCenter( target ) { | |
| return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); | |
| } | |
| /** | |
| * Returns the dimensions of this box. | |
| * | |
| * @param {Vector2} target - The target vector that is used to store the method's result. | |
| * @return {Vector2} The size. | |
| */ | |
| getSize( target ) { | |
| return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); | |
| } | |
| /** | |
| * Expands the boundaries of this box to include the given point. | |
| * | |
| * @param {Vector2} point - The point that should be included by the bounding box. | |
| * @return {Box2} A reference to this bounding box. | |
| */ | |
| expandByPoint( point ) { | |
| this.min.min( point ); | |
| this.max.max( point ); | |
| return this; | |
| } | |
| /** | |
| * Expands this box equilaterally by the given vector. The width of this | |
| * box will be expanded by the x component of the vector in both | |
| * directions. The height of this box will be expanded by the y component of | |
| * the vector in both directions. | |
| * | |
| * @param {Vector2} vector - The vector that should expand the bounding box. | |
| * @return {Box2} A reference to this bounding box. | |
| */ | |
| expandByVector( vector ) { | |
| this.min.sub( vector ); | |
| this.max.add( vector ); | |
| return this; | |
| } | |
| /** | |
| * Expands each dimension of the box by the given scalar. If negative, the | |
| * dimensions of the box will be contracted. | |
| * | |
| * @param {number} scalar - The scalar value that should expand the bounding box. | |
| * @return {Box2} A reference to this bounding box. | |
| */ | |
| expandByScalar( scalar ) { | |
| this.min.addScalar( - scalar ); | |
| this.max.addScalar( scalar ); | |
| return this; | |
| } | |
| /** | |
| * Returns `true` if the given point lies within or on the boundaries of this box. | |
| * | |
| * @param {Vector2} point - The point to test. | |
| * @return {boolean} Whether the bounding box contains the given point or not. | |
| */ | |
| containsPoint( point ) { | |
| return point.x >= this.min.x && point.x <= this.max.x && | |
| point.y >= this.min.y && point.y <= this.max.y; | |
| } | |
| /** | |
| * Returns `true` if this bounding box includes the entirety of the given bounding box. | |
| * If this box and the given one are identical, this function also returns `true`. | |
| * | |
| * @param {Box2} box - The bounding box to test. | |
| * @return {boolean} Whether the bounding box contains the given bounding box or not. | |
| */ | |
| containsBox( box ) { | |
| return this.min.x <= box.min.x && box.max.x <= this.max.x && | |
| this.min.y <= box.min.y && box.max.y <= this.max.y; | |
| } | |
| /** | |
| * Returns a point as a proportion of this box's width and height. | |
| * | |
| * @param {Vector2} point - A point in 2D space. | |
| * @param {Vector2} target - The target vector that is used to store the method's result. | |
| * @return {Vector2} A point as a proportion of this box's width and height. | |
| */ | |
| getParameter( point, target ) { | |
| // This can potentially have a divide by zero if the box | |
| // has a size dimension of 0. | |
| return target.set( | |
| ( point.x - this.min.x ) / ( this.max.x - this.min.x ), | |
| ( point.y - this.min.y ) / ( this.max.y - this.min.y ) | |
| ); | |
| } | |
| /** | |
| * Returns `true` if the given bounding box intersects with this bounding box. | |
| * | |
| * @param {Box2} box - The bounding box to test. | |
| * @return {boolean} Whether the given bounding box intersects with this bounding box. | |
| */ | |
| intersectsBox( box ) { | |
| // using 4 splitting planes to rule out intersections | |
| return box.max.x >= this.min.x && box.min.x <= this.max.x && | |
| box.max.y >= this.min.y && box.min.y <= this.max.y; | |
| } | |
| /** | |
| * Clamps the given point within the bounds of this box. | |
| * | |
| * @param {Vector2} point - The point to clamp. | |
| * @param {Vector2} target - The target vector that is used to store the method's result. | |
| * @return {Vector2} The clamped point. | |
| */ | |
| clampPoint( point, target ) { | |
| return target.copy( point ).clamp( this.min, this.max ); | |
| } | |
| /** | |
| * Returns the euclidean distance from any edge of this box to the specified point. If | |
| * the given point lies inside of this box, the distance will be `0`. | |
| * | |
| * @param {Vector2} point - The point to compute the distance to. | |
| * @return {number} The euclidean distance. | |
| */ | |
| distanceToPoint( point ) { | |
| return this.clampPoint( point, _vector ).distanceTo( point ); | |
| } | |
| /** | |
| * Computes the intersection of this bounding box and the given one, setting the upper | |
| * bound of this box to the lesser of the two boxes' upper bounds and the | |
| * lower bound of this box to the greater of the two boxes' lower bounds. If | |
| * there's no overlap, makes this box empty. | |
| * | |
| * @param {Box2} box - The bounding box to intersect with. | |
| * @return {Box2} A reference to this bounding box. | |
| */ | |
| intersect( box ) { | |
| this.min.max( box.min ); | |
| this.max.min( box.max ); | |
| if ( this.isEmpty() ) this.makeEmpty(); | |
| return this; | |
| } | |
| /** | |
| * Computes the union of this box and another and the given one, setting the upper | |
| * bound of this box to the greater of the two boxes' upper bounds and the | |
| * lower bound of this box to the lesser of the two boxes' lower bounds. | |
| * | |
| * @param {Box2} box - The bounding box that will be unioned with this instance. | |
| * @return {Box2} A reference to this bounding box. | |
| */ | |
| union( box ) { | |
| this.min.min( box.min ); | |
| this.max.max( box.max ); | |
| return this; | |
| } | |
| /** | |
| * Adds the given offset to both the upper and lower bounds of this bounding box, | |
| * effectively moving it in 2D space. | |
| * | |
| * @param {Vector2} offset - The offset that should be used to translate the bounding box. | |
| * @return {Box2} A reference to this bounding box. | |
| */ | |
| translate( offset ) { | |
| this.min.add( offset ); | |
| this.max.add( offset ); | |
| return this; | |
| } | |
| /** | |
| * Returns `true` if this bounding box is equal with the given one. | |
| * | |
| * @param {Box2} box - The box to test for equality. | |
| * @return {boolean} Whether this bounding box is equal with the given one. | |
| */ | |
| equals( box ) { | |
| return box.min.equals( this.min ) && box.max.equals( this.max ); | |
| } | |
| } | |
| export { Box2 }; | |
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