Buckets:
| import { Quaternion } from './Quaternion.js'; | |
| import { Matrix4 } from './Matrix4.js'; | |
| import { clamp } from './MathUtils.js'; | |
| const _matrix = /*@__PURE__*/ new Matrix4(); | |
| const _quaternion = /*@__PURE__*/ new Quaternion(); | |
| /** | |
| * A class representing Euler angles. | |
| * | |
| * Euler angles describe a rotational transformation by rotating an object on | |
| * its various axes in specified amounts per axis, and a specified axis | |
| * order. | |
| * | |
| * Iterating through an instance will yield its components (x, y, z, | |
| * order) in the corresponding order. | |
| * | |
| * ```js | |
| * const a = new THREE.Euler( 0, 1, 1.57, 'XYZ' ); | |
| * const b = new THREE.Vector3( 1, 0, 1 ); | |
| * b.applyEuler(a); | |
| * ``` | |
| */ | |
| class Euler { | |
| /** | |
| * Constructs a new euler instance. | |
| * | |
| * @param {number} [x=0] - The angle of the x axis in radians. | |
| * @param {number} [y=0] - The angle of the y axis in radians. | |
| * @param {number} [z=0] - The angle of the z axis in radians. | |
| * @param {string} [order=Euler.DEFAULT_ORDER] - A string representing the order that the rotations are applied. | |
| */ | |
| constructor( x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER ) { | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isEuler = true; | |
| this._x = x; | |
| this._y = y; | |
| this._z = z; | |
| this._order = order; | |
| } | |
| /** | |
| * The angle of the x axis in radians. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| get x() { | |
| return this._x; | |
| } | |
| set x( value ) { | |
| this._x = value; | |
| this._onChangeCallback(); | |
| } | |
| /** | |
| * The angle of the y axis in radians. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| get y() { | |
| return this._y; | |
| } | |
| set y( value ) { | |
| this._y = value; | |
| this._onChangeCallback(); | |
| } | |
| /** | |
| * The angle of the z axis in radians. | |
| * | |
| * @type {number} | |
| * @default 0 | |
| */ | |
| get z() { | |
| return this._z; | |
| } | |
| set z( value ) { | |
| this._z = value; | |
| this._onChangeCallback(); | |
| } | |
| /** | |
| * A string representing the order that the rotations are applied. | |
| * | |
| * @type {string} | |
| * @default 'XYZ' | |
| */ | |
| get order() { | |
| return this._order; | |
| } | |
| set order( value ) { | |
| this._order = value; | |
| this._onChangeCallback(); | |
| } | |
| /** | |
| * Sets the Euler components. | |
| * | |
| * @param {number} x - The angle of the x axis in radians. | |
| * @param {number} y - The angle of the y axis in radians. | |
| * @param {number} z - The angle of the z axis in radians. | |
| * @param {string} [order] - A string representing the order that the rotations are applied. | |
| * @return {Euler} A reference to this Euler instance. | |
| */ | |
| set( x, y, z, order = this._order ) { | |
| this._x = x; | |
| this._y = y; | |
| this._z = z; | |
| this._order = order; | |
| this._onChangeCallback(); | |
| return this; | |
| } | |
| /** | |
| * Returns a new Euler instance with copied values from this instance. | |
| * | |
| * @return {Euler} A clone of this instance. | |
| */ | |
| clone() { | |
| return new this.constructor( this._x, this._y, this._z, this._order ); | |
| } | |
| /** | |
| * Copies the values of the given Euler instance to this instance. | |
| * | |
| * @param {Euler} euler - The Euler instance to copy. | |
| * @return {Euler} A reference to this Euler instance. | |
| */ | |
| copy( euler ) { | |
| this._x = euler._x; | |
| this._y = euler._y; | |
| this._z = euler._z; | |
| this._order = euler._order; | |
| this._onChangeCallback(); | |
| return this; | |
| } | |
| /** | |
| * Sets the angles of this Euler instance from a pure rotation matrix. | |
| * | |
| * @param {Matrix4} m - A 4x4 matrix of which the upper 3x3 of matrix is a pure rotation matrix (i.e. unscaled). | |
| * @param {string} [order] - A string representing the order that the rotations are applied. | |
| * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not. | |
| * @return {Euler} A reference to this Euler instance. | |
| */ | |
| setFromRotationMatrix( m, order = this._order, update = true ) { | |
| const te = m.elements; | |
| const m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; | |
| const m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; | |
| const m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; | |
| switch ( order ) { | |
| case 'XYZ': | |
| this._y = Math.asin( clamp( m13, - 1, 1 ) ); | |
| if ( Math.abs( m13 ) < 0.9999999 ) { | |
| this._x = Math.atan2( - m23, m33 ); | |
| this._z = Math.atan2( - m12, m11 ); | |
| } else { | |
| this._x = Math.atan2( m32, m22 ); | |
| this._z = 0; | |
| } | |
| break; | |
| case 'YXZ': | |
| this._x = Math.asin( - clamp( m23, - 1, 1 ) ); | |
| if ( Math.abs( m23 ) < 0.9999999 ) { | |
| this._y = Math.atan2( m13, m33 ); | |
| this._z = Math.atan2( m21, m22 ); | |
| } else { | |
| this._y = Math.atan2( - m31, m11 ); | |
| this._z = 0; | |
| } | |
| break; | |
| case 'ZXY': | |
| this._x = Math.asin( clamp( m32, - 1, 1 ) ); | |
| if ( Math.abs( m32 ) < 0.9999999 ) { | |
| this._y = Math.atan2( - m31, m33 ); | |
| this._z = Math.atan2( - m12, m22 ); | |
| } else { | |
| this._y = 0; | |
| this._z = Math.atan2( m21, m11 ); | |
| } | |
| break; | |
| case 'ZYX': | |
| this._y = Math.asin( - clamp( m31, - 1, 1 ) ); | |
| if ( Math.abs( m31 ) < 0.9999999 ) { | |
| this._x = Math.atan2( m32, m33 ); | |
| this._z = Math.atan2( m21, m11 ); | |
| } else { | |
| this._x = 0; | |
| this._z = Math.atan2( - m12, m22 ); | |
| } | |
| break; | |
| case 'YZX': | |
| this._z = Math.asin( clamp( m21, - 1, 1 ) ); | |
| if ( Math.abs( m21 ) < 0.9999999 ) { | |
| this._x = Math.atan2( - m23, m22 ); | |
| this._y = Math.atan2( - m31, m11 ); | |
| } else { | |
| this._x = 0; | |
| this._y = Math.atan2( m13, m33 ); | |
| } | |
| break; | |
| case 'XZY': | |
| this._z = Math.asin( - clamp( m12, - 1, 1 ) ); | |
| if ( Math.abs( m12 ) < 0.9999999 ) { | |
| this._x = Math.atan2( m32, m22 ); | |
| this._y = Math.atan2( m13, m11 ); | |
| } else { | |
| this._x = Math.atan2( - m23, m33 ); | |
| this._y = 0; | |
| } | |
| break; | |
| default: | |
| console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order ); | |
| } | |
| this._order = order; | |
| if ( update === true ) this._onChangeCallback(); | |
| return this; | |
| } | |
| /** | |
| * Sets the angles of this Euler instance from a normalized quaternion. | |
| * | |
| * @param {Quaternion} q - A normalized Quaternion. | |
| * @param {string} [order] - A string representing the order that the rotations are applied. | |
| * @param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not. | |
| * @return {Euler} A reference to this Euler instance. | |
| */ | |
| setFromQuaternion( q, order, update ) { | |
| _matrix.makeRotationFromQuaternion( q ); | |
| return this.setFromRotationMatrix( _matrix, order, update ); | |
| } | |
| /** | |
| * Sets the angles of this Euler instance from the given vector. | |
| * | |
| * @param {Vector3} v - The vector. | |
| * @param {string} [order] - A string representing the order that the rotations are applied. | |
| * @return {Euler} A reference to this Euler instance. | |
| */ | |
| setFromVector3( v, order = this._order ) { | |
| return this.set( v.x, v.y, v.z, order ); | |
| } | |
| /** | |
| * Resets the euler angle with a new order by creating a quaternion from this | |
| * euler angle and then setting this euler angle with the quaternion and the | |
| * new order. | |
| * | |
| * Warning: This discards revolution information. | |
| * | |
| * @param {string} [newOrder] - A string representing the new order that the rotations are applied. | |
| * @return {Euler} A reference to this Euler instance. | |
| */ | |
| reorder( newOrder ) { | |
| _quaternion.setFromEuler( this ); | |
| return this.setFromQuaternion( _quaternion, newOrder ); | |
| } | |
| /** | |
| * Returns `true` if this Euler instance is equal with the given one. | |
| * | |
| * @param {Euler} euler - The Euler instance to test for equality. | |
| * @return {boolean} Whether this Euler instance is equal with the given one. | |
| */ | |
| equals( euler ) { | |
| return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); | |
| } | |
| /** | |
| * Sets this Euler instance's components to values from the given array. The first three | |
| * entries of the array are assign to the x,y and z components. An optional fourth entry | |
| * defines the Euler order. | |
| * | |
| * @param {Array<number,number,number,?string>} array - An array holding the Euler component values. | |
| * @return {Euler} A reference to this Euler instance. | |
| */ | |
| fromArray( array ) { | |
| this._x = array[ 0 ]; | |
| this._y = array[ 1 ]; | |
| this._z = array[ 2 ]; | |
| if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; | |
| this._onChangeCallback(); | |
| return this; | |
| } | |
| /** | |
| * Writes the components of this Euler instance to the given array. If no array is provided, | |
| * the method returns a new instance. | |
| * | |
| * @param {Array<number,number,number,string>} [array=[]] - The target array holding the Euler components. | |
| * @param {number} [offset=0] - Index of the first element in the array. | |
| * @return {Array<number,number,number,string>} The Euler components. | |
| */ | |
| toArray( array = [], offset = 0 ) { | |
| array[ offset ] = this._x; | |
| array[ offset + 1 ] = this._y; | |
| array[ offset + 2 ] = this._z; | |
| array[ offset + 3 ] = this._order; | |
| return array; | |
| } | |
| _onChange( callback ) { | |
| this._onChangeCallback = callback; | |
| return this; | |
| } | |
| _onChangeCallback() {} | |
| *[ Symbol.iterator ]() { | |
| yield this._x; | |
| yield this._y; | |
| yield this._z; | |
| yield this._order; | |
| } | |
| } | |
| /** | |
| * The default Euler angle order. | |
| * | |
| * @static | |
| * @type {string} | |
| * @default 'XYZ' | |
| */ | |
| Euler.DEFAULT_ORDER = 'XYZ'; | |
| export { Euler }; | |
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