Buckets:
| /** | |
| * Represents a 3x3 matrix. | |
| * | |
| * A Note on Row-Major and Column-Major Ordering: | |
| * | |
| * The constructor and {@link Matrix3#set} method take arguments in | |
| * [row-major]{@link https://en.wikipedia.org/wiki/Row-_and_column-major_order#Column-major_order} | |
| * order, while internally they are stored in the {@link Matrix3#elements} array in column-major order. | |
| * This means that calling: | |
| * ```js | |
| * const m = new THREE.Matrix(); | |
| * m.set( 11, 12, 13, | |
| * 21, 22, 23, | |
| * 31, 32, 33 ); | |
| * ``` | |
| * will result in the elements array containing: | |
| * ```js | |
| * m.elements = [ 11, 21, 31, | |
| * 12, 22, 32, | |
| * 13, 23, 33 ]; | |
| * ``` | |
| * and internally all calculations are performed using column-major ordering. | |
| * However, as the actual ordering makes no difference mathematically and | |
| * most people are used to thinking about matrices in row-major order, the | |
| * three.js documentation shows matrices in row-major order. Just bear in | |
| * mind that if you are reading the source code, you'll have to take the | |
| * transpose of any matrices outlined here to make sense of the calculations. | |
| */ | |
| class Matrix3 { | |
| /** | |
| * Constructs a new 3x3 matrix. The arguments are supposed to be | |
| * in row-major order. If no arguments are provided, the constructor | |
| * initializes the matrix as an identity matrix. | |
| * | |
| * @param {number} [n11] - 1-1 matrix element. | |
| * @param {number} [n12] - 1-2 matrix element. | |
| * @param {number} [n13] - 1-3 matrix element. | |
| * @param {number} [n21] - 2-1 matrix element. | |
| * @param {number} [n22] - 2-2 matrix element. | |
| * @param {number} [n23] - 2-3 matrix element. | |
| * @param {number} [n31] - 3-1 matrix element. | |
| * @param {number} [n32] - 3-2 matrix element. | |
| * @param {number} [n33] - 3-3 matrix element. | |
| */ | |
| constructor( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| Matrix3.prototype.isMatrix3 = true; | |
| /** | |
| * A column-major list of matrix values. | |
| * | |
| * @type {Array<number>} | |
| */ | |
| this.elements = [ | |
| 1, 0, 0, | |
| 0, 1, 0, | |
| 0, 0, 1 | |
| ]; | |
| if ( n11 !== undefined ) { | |
| this.set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ); | |
| } | |
| } | |
| /** | |
| * Sets the elements of the matrix.The arguments are supposed to be | |
| * in row-major order. | |
| * | |
| * @param {number} [n11] - 1-1 matrix element. | |
| * @param {number} [n12] - 1-2 matrix element. | |
| * @param {number} [n13] - 1-3 matrix element. | |
| * @param {number} [n21] - 2-1 matrix element. | |
| * @param {number} [n22] - 2-2 matrix element. | |
| * @param {number} [n23] - 2-3 matrix element. | |
| * @param {number} [n31] - 3-1 matrix element. | |
| * @param {number} [n32] - 3-2 matrix element. | |
| * @param {number} [n33] - 3-3 matrix element. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { | |
| const te = this.elements; | |
| te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; | |
| te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; | |
| te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; | |
| return this; | |
| } | |
| /** | |
| * Sets this matrix to the 3x3 identity matrix. | |
| * | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| identity() { | |
| this.set( | |
| 1, 0, 0, | |
| 0, 1, 0, | |
| 0, 0, 1 | |
| ); | |
| return this; | |
| } | |
| /** | |
| * Copies the values of the given matrix to this instance. | |
| * | |
| * @param {Matrix3} m - The matrix to copy. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| copy( m ) { | |
| const te = this.elements; | |
| const me = m.elements; | |
| te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; | |
| te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; | |
| te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; | |
| return this; | |
| } | |
| /** | |
| * Extracts the basis of this matrix into the three axis vectors provided. | |
| * | |
| * @param {Vector3} xAxis - The basis's x axis. | |
| * @param {Vector3} yAxis - The basis's y axis. | |
| * @param {Vector3} zAxis - The basis's z axis. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| extractBasis( xAxis, yAxis, zAxis ) { | |
| xAxis.setFromMatrix3Column( this, 0 ); | |
| yAxis.setFromMatrix3Column( this, 1 ); | |
| zAxis.setFromMatrix3Column( this, 2 ); | |
| return this; | |
| } | |
| /** | |
| * Set this matrix to the upper 3x3 matrix of the given 4x4 matrix. | |
| * | |
| * @param {Matrix4} m - The 4x4 matrix. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| setFromMatrix4( m ) { | |
| const me = m.elements; | |
| this.set( | |
| me[ 0 ], me[ 4 ], me[ 8 ], | |
| me[ 1 ], me[ 5 ], me[ 9 ], | |
| me[ 2 ], me[ 6 ], me[ 10 ] | |
| ); | |
| return this; | |
| } | |
| /** | |
| * Post-multiplies this matrix by the given 3x3 matrix. | |
| * | |
| * @param {Matrix3} m - The matrix to multiply with. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| multiply( m ) { | |
| return this.multiplyMatrices( this, m ); | |
| } | |
| /** | |
| * Pre-multiplies this matrix by the given 3x3 matrix. | |
| * | |
| * @param {Matrix3} m - The matrix to multiply with. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| premultiply( m ) { | |
| return this.multiplyMatrices( m, this ); | |
| } | |
| /** | |
| * Multiples the given 3x3 matrices and stores the result | |
| * in this matrix. | |
| * | |
| * @param {Matrix3} a - The first matrix. | |
| * @param {Matrix3} b - The second matrix. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| multiplyMatrices( a, b ) { | |
| const ae = a.elements; | |
| const be = b.elements; | |
| const te = this.elements; | |
| const a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; | |
| const a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; | |
| const a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; | |
| const b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; | |
| const b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; | |
| const b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; | |
| te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; | |
| te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; | |
| te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; | |
| te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; | |
| te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; | |
| te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; | |
| te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; | |
| te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; | |
| te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; | |
| return this; | |
| } | |
| /** | |
| * Multiplies every component of the matrix by the given scalar. | |
| * | |
| * @param {number} s - The scalar. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| multiplyScalar( s ) { | |
| const te = this.elements; | |
| te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; | |
| te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; | |
| te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; | |
| return this; | |
| } | |
| /** | |
| * Computes and returns the determinant of this matrix. | |
| * | |
| * @return {number} The determinant. | |
| */ | |
| determinant() { | |
| const te = this.elements; | |
| const a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], | |
| d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], | |
| g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; | |
| return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; | |
| } | |
| /** | |
| * Inverts this matrix, using the [analytic method]{@link https://en.wikipedia.org/wiki/Invertible_matrix#Analytic_solution}. | |
| * You can not invert with a determinant of zero. If you attempt this, the method produces | |
| * a zero matrix instead. | |
| * | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| invert() { | |
| const te = this.elements, | |
| n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], | |
| n12 = te[ 3 ], n22 = te[ 4 ], n32 = te[ 5 ], | |
| n13 = te[ 6 ], n23 = te[ 7 ], n33 = te[ 8 ], | |
| t11 = n33 * n22 - n32 * n23, | |
| t12 = n32 * n13 - n33 * n12, | |
| t13 = n23 * n12 - n22 * n13, | |
| det = n11 * t11 + n21 * t12 + n31 * t13; | |
| if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 ); | |
| const detInv = 1 / det; | |
| te[ 0 ] = t11 * detInv; | |
| te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; | |
| te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; | |
| te[ 3 ] = t12 * detInv; | |
| te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; | |
| te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; | |
| te[ 6 ] = t13 * detInv; | |
| te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; | |
| te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; | |
| return this; | |
| } | |
| /** | |
| * Transposes this matrix in place. | |
| * | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| transpose() { | |
| let tmp; | |
| const m = this.elements; | |
| tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; | |
| tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; | |
| tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; | |
| return this; | |
| } | |
| /** | |
| * Computes the normal matrix which is the inverse transpose of the upper | |
| * left 3x3 portion of the given 4x4 matrix. | |
| * | |
| * @param {Matrix4} matrix4 - The 4x4 matrix. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| getNormalMatrix( matrix4 ) { | |
| return this.setFromMatrix4( matrix4 ).invert().transpose(); | |
| } | |
| /** | |
| * Transposes this matrix into the supplied array, and returns itself unchanged. | |
| * | |
| * @param {Array<number>} r - An array to store the transposed matrix elements. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| transposeIntoArray( r ) { | |
| const m = this.elements; | |
| r[ 0 ] = m[ 0 ]; | |
| r[ 1 ] = m[ 3 ]; | |
| r[ 2 ] = m[ 6 ]; | |
| r[ 3 ] = m[ 1 ]; | |
| r[ 4 ] = m[ 4 ]; | |
| r[ 5 ] = m[ 7 ]; | |
| r[ 6 ] = m[ 2 ]; | |
| r[ 7 ] = m[ 5 ]; | |
| r[ 8 ] = m[ 8 ]; | |
| return this; | |
| } | |
| /** | |
| * Sets the UV transform matrix from offset, repeat, rotation, and center. | |
| * | |
| * @param {number} tx - Offset x. | |
| * @param {number} ty - Offset y. | |
| * @param {number} sx - Repeat x. | |
| * @param {number} sy - Repeat y. | |
| * @param {number} rotation - Rotation, in radians. Positive values rotate counterclockwise. | |
| * @param {number} cx - Center x of rotation. | |
| * @param {number} cy - Center y of rotation | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| setUvTransform( tx, ty, sx, sy, rotation, cx, cy ) { | |
| const c = Math.cos( rotation ); | |
| const s = Math.sin( rotation ); | |
| this.set( | |
| sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, | |
| - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, | |
| 0, 0, 1 | |
| ); | |
| return this; | |
| } | |
| /** | |
| * Scales this matrix with the given scalar values. | |
| * | |
| * @param {number} sx - The amount to scale in the X axis. | |
| * @param {number} sy - The amount to scale in the Y axis. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| scale( sx, sy ) { | |
| this.premultiply( _m3.makeScale( sx, sy ) ); | |
| return this; | |
| } | |
| /** | |
| * Rotates this matrix by the given angle. | |
| * | |
| * @param {number} theta - The rotation in radians. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| rotate( theta ) { | |
| this.premultiply( _m3.makeRotation( - theta ) ); | |
| return this; | |
| } | |
| /** | |
| * Translates this matrix by the given scalar values. | |
| * | |
| * @param {number} tx - The amount to translate in the X axis. | |
| * @param {number} ty - The amount to translate in the Y axis. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| translate( tx, ty ) { | |
| this.premultiply( _m3.makeTranslation( tx, ty ) ); | |
| return this; | |
| } | |
| // for 2D Transforms | |
| /** | |
| * Sets this matrix as a 2D translation transform. | |
| * | |
| * @param {number|Vector2} x - The amount to translate in the X axis or alternatively a translation vector. | |
| * @param {number} y - The amount to translate in the Y axis. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| makeTranslation( x, y ) { | |
| if ( x.isVector2 ) { | |
| this.set( | |
| 1, 0, x.x, | |
| 0, 1, x.y, | |
| 0, 0, 1 | |
| ); | |
| } else { | |
| this.set( | |
| 1, 0, x, | |
| 0, 1, y, | |
| 0, 0, 1 | |
| ); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Sets this matrix as a 2D rotational transformation. | |
| * | |
| * @param {number} theta - The rotation in radians. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| makeRotation( theta ) { | |
| // counterclockwise | |
| const c = Math.cos( theta ); | |
| const s = Math.sin( theta ); | |
| this.set( | |
| c, - s, 0, | |
| s, c, 0, | |
| 0, 0, 1 | |
| ); | |
| return this; | |
| } | |
| /** | |
| * Sets this matrix as a 2D scale transform. | |
| * | |
| * @param {number} x - The amount to scale in the X axis. | |
| * @param {number} y - The amount to scale in the Y axis. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| makeScale( x, y ) { | |
| this.set( | |
| x, 0, 0, | |
| 0, y, 0, | |
| 0, 0, 1 | |
| ); | |
| return this; | |
| } | |
| /** | |
| * Returns `true` if this matrix is equal with the given one. | |
| * | |
| * @param {Matrix3} matrix - The matrix to test for equality. | |
| * @return {boolean} Whether this matrix is equal with the given one. | |
| */ | |
| equals( matrix ) { | |
| const te = this.elements; | |
| const me = matrix.elements; | |
| for ( let i = 0; i < 9; i ++ ) { | |
| if ( te[ i ] !== me[ i ] ) return false; | |
| } | |
| return true; | |
| } | |
| /** | |
| * Sets the elements of the matrix from the given array. | |
| * | |
| * @param {Array<number>} array - The matrix elements in column-major order. | |
| * @param {number} [offset=0] - Index of the first element in the array. | |
| * @return {Matrix3} A reference to this matrix. | |
| */ | |
| fromArray( array, offset = 0 ) { | |
| for ( let i = 0; i < 9; i ++ ) { | |
| this.elements[ i ] = array[ i + offset ]; | |
| } | |
| return this; | |
| } | |
| /** | |
| * Writes the elements of this matrix to the given array. If no array is provided, | |
| * the method returns a new instance. | |
| * | |
| * @param {Array<number>} [array=[]] - The target array holding the matrix elements in column-major order. | |
| * @param {number} [offset=0] - Index of the first element in the array. | |
| * @return {Array<number>} The matrix elements in column-major order. | |
| */ | |
| toArray( array = [], offset = 0 ) { | |
| const te = this.elements; | |
| array[ offset ] = te[ 0 ]; | |
| array[ offset + 1 ] = te[ 1 ]; | |
| array[ offset + 2 ] = te[ 2 ]; | |
| array[ offset + 3 ] = te[ 3 ]; | |
| array[ offset + 4 ] = te[ 4 ]; | |
| array[ offset + 5 ] = te[ 5 ]; | |
| array[ offset + 6 ] = te[ 6 ]; | |
| array[ offset + 7 ] = te[ 7 ]; | |
| array[ offset + 8 ] = te[ 8 ]; | |
| return array; | |
| } | |
| /** | |
| * Returns a matrix with copied values from this instance. | |
| * | |
| * @return {Matrix3} A clone of this instance. | |
| */ | |
| clone() { | |
| return new this.constructor().fromArray( this.elements ); | |
| } | |
| } | |
| const _m3 = /*@__PURE__*/ new Matrix3(); | |
| export { Matrix3 }; | |
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