Buckets:
| import { Vector3 } from './Vector3.js'; | |
| /** | |
| * Represents a third-order spherical harmonics (SH). Light probes use this class | |
| * to encode lighting information. | |
| * | |
| * - Primary reference: {@link https://graphics.stanford.edu/papers/envmap/envmap.pdf} | |
| * - Secondary reference: {@link https://www.ppsloan.org/publications/StupidSH36.pdf} | |
| */ | |
| class SphericalHarmonics3 { | |
| /** | |
| * Constructs a new spherical harmonics. | |
| */ | |
| constructor() { | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isSphericalHarmonics3 = true; | |
| /** | |
| * An array holding the (9) SH coefficients. | |
| * | |
| * @type {Array<Vector3>} | |
| */ | |
| this.coefficients = []; | |
| for ( let i = 0; i < 9; i ++ ) { | |
| this.coefficients.push( new Vector3() ); | |
| } | |
| } | |
| /** | |
| * Sets the given SH coefficients to this instance by copying | |
| * the values. | |
| * | |
| * @param {Array<Vector3>} coefficients - The SH coefficients. | |
| * @return {SphericalHarmonics3} A reference to this spherical harmonics. | |
| */ | |
| set( coefficients ) { | |
| for ( let i = 0; i < 9; i ++ ) { | |
| this.coefficients[ i ].copy( coefficients[ i ] ); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Sets all SH coefficients to `0`. | |
| * | |
| * @return {SphericalHarmonics3} A reference to this spherical harmonics. | |
| */ | |
| zero() { | |
| for ( let i = 0; i < 9; i ++ ) { | |
| this.coefficients[ i ].set( 0, 0, 0 ); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Returns the radiance in the direction of the given normal. | |
| * | |
| * @param {Vector3} normal - The normal vector (assumed to be unit length) | |
| * @param {Vector3} target - The target vector that is used to store the method's result. | |
| * @return {Vector3} The radiance. | |
| */ | |
| getAt( normal, target ) { | |
| // normal is assumed to be unit length | |
| const x = normal.x, y = normal.y, z = normal.z; | |
| const coeff = this.coefficients; | |
| // band 0 | |
| target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 ); | |
| // band 1 | |
| target.addScaledVector( coeff[ 1 ], 0.488603 * y ); | |
| target.addScaledVector( coeff[ 2 ], 0.488603 * z ); | |
| target.addScaledVector( coeff[ 3 ], 0.488603 * x ); | |
| // band 2 | |
| target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) ); | |
| target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) ); | |
| target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) ); | |
| target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) ); | |
| target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) ); | |
| return target; | |
| } | |
| /** | |
| * Returns the irradiance (radiance convolved with cosine lobe) in the | |
| * direction of the given normal. | |
| * | |
| * @param {Vector3} normal - The normal vector (assumed to be unit length) | |
| * @param {Vector3} target - The target vector that is used to store the method's result. | |
| * @return {Vector3} The irradiance. | |
| */ | |
| getIrradianceAt( normal, target ) { | |
| // normal is assumed to be unit length | |
| const x = normal.x, y = normal.y, z = normal.z; | |
| const coeff = this.coefficients; | |
| // band 0 | |
| target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095 | |
| // band 1 | |
| target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603 | |
| target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z ); | |
| target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x ); | |
| // band 2 | |
| target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548 | |
| target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z ); | |
| target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3 | |
| target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z ); | |
| target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274 | |
| return target; | |
| } | |
| /** | |
| * Adds the given SH to this instance. | |
| * | |
| * @param {SphericalHarmonics3} sh - The SH to add. | |
| * @return {SphericalHarmonics3} A reference to this spherical harmonics. | |
| */ | |
| add( sh ) { | |
| for ( let i = 0; i < 9; i ++ ) { | |
| this.coefficients[ i ].add( sh.coefficients[ i ] ); | |
| } | |
| return this; | |
| } | |
| /** | |
| * A convenience method for performing {@link SphericalHarmonics3#add} and | |
| * {@link SphericalHarmonics3#scale} at once. | |
| * | |
| * @param {SphericalHarmonics3} sh - The SH to add. | |
| * @param {number} s - The scale factor. | |
| * @return {SphericalHarmonics3} A reference to this spherical harmonics. | |
| */ | |
| addScaledSH( sh, s ) { | |
| for ( let i = 0; i < 9; i ++ ) { | |
| this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s ); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Scales this SH by the given scale factor. | |
| * | |
| * @param {number} s - The scale factor. | |
| * @return {SphericalHarmonics3} A reference to this spherical harmonics. | |
| */ | |
| scale( s ) { | |
| for ( let i = 0; i < 9; i ++ ) { | |
| this.coefficients[ i ].multiplyScalar( s ); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Linear interpolates between the given SH and this instance by the given | |
| * alpha factor. | |
| * | |
| * @param {SphericalHarmonics3} sh - The SH to interpolate with. | |
| * @param {number} alpha - The alpha factor. | |
| * @return {SphericalHarmonics3} A reference to this spherical harmonics. | |
| */ | |
| lerp( sh, alpha ) { | |
| for ( let i = 0; i < 9; i ++ ) { | |
| this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha ); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Returns `true` if this spherical harmonics is equal with the given one. | |
| * | |
| * @param {SphericalHarmonics3} sh - The spherical harmonics to test for equality. | |
| * @return {boolean} Whether this spherical harmonics is equal with the given one. | |
| */ | |
| equals( sh ) { | |
| for ( let i = 0; i < 9; i ++ ) { | |
| if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| /** | |
| * Copies the values of the given spherical harmonics to this instance. | |
| * | |
| * @param {SphericalHarmonics3} sh - The spherical harmonics to copy. | |
| * @return {SphericalHarmonics3} A reference to this spherical harmonics. | |
| */ | |
| copy( sh ) { | |
| return this.set( sh.coefficients ); | |
| } | |
| /** | |
| * Returns a new spherical harmonics with copied values from this instance. | |
| * | |
| * @return {SphericalHarmonics3} A clone of this instance. | |
| */ | |
| clone() { | |
| return new this.constructor().copy( this ); | |
| } | |
| /** | |
| * Sets the SH coefficients of this instance from the given array. | |
| * | |
| * @param {Array<number>} array - An array holding the SH coefficients. | |
| * @param {number} [offset=0] - The array offset where to start copying. | |
| * @return {SphericalHarmonics3} A clone of this instance. | |
| */ | |
| fromArray( array, offset = 0 ) { | |
| const coefficients = this.coefficients; | |
| for ( let i = 0; i < 9; i ++ ) { | |
| coefficients[ i ].fromArray( array, offset + ( i * 3 ) ); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Returns an array with the SH coefficients, or copies them into the provided | |
| * array. The coefficients are represented as numbers. | |
| * | |
| * @param {Array<number>} [array=[]] - The target array. | |
| * @param {number} [offset=0] - The array offset where to start copying. | |
| * @return {Array<number>} An array with flat SH coefficients. | |
| */ | |
| toArray( array = [], offset = 0 ) { | |
| const coefficients = this.coefficients; | |
| for ( let i = 0; i < 9; i ++ ) { | |
| coefficients[ i ].toArray( array, offset + ( i * 3 ) ); | |
| } | |
| return array; | |
| } | |
| /** | |
| * Computes the SH basis for the given normal vector. | |
| * | |
| * @param {Vector3} normal - The normal. | |
| * @param {Array<number>} shBasis - The target array holding the SH basis. | |
| */ | |
| static getBasisAt( normal, shBasis ) { | |
| // normal is assumed to be unit length | |
| const x = normal.x, y = normal.y, z = normal.z; | |
| // band 0 | |
| shBasis[ 0 ] = 0.282095; | |
| // band 1 | |
| shBasis[ 1 ] = 0.488603 * y; | |
| shBasis[ 2 ] = 0.488603 * z; | |
| shBasis[ 3 ] = 0.488603 * x; | |
| // band 2 | |
| shBasis[ 4 ] = 1.092548 * x * y; | |
| shBasis[ 5 ] = 1.092548 * y * z; | |
| shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 ); | |
| shBasis[ 7 ] = 1.092548 * x * z; | |
| shBasis[ 8 ] = 0.546274 * ( x * x - y * y ); | |
| } | |
| } | |
| export { SphericalHarmonics3 }; | |
Xet Storage Details
- Size:
- 7.92 kB
- Xet hash:
- 303fbd37b91741e4f4d9fd13bfe56648f12633495d4bbdd498f53220a8e9ea6e
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.