Buckets:
| import { clamp } from './MathUtils.js'; | |
| /** | |
| * Class representing a 2D vector. A 2D vector is an ordered pair of numbers | |
| * (labeled x and y), which can be used to represent a number of things, such as: | |
| * | |
| * - A point in 2D space (i.e. a position on a plane). | |
| * - A direction and length across a plane. In three.js the length will | |
| * always be the Euclidean distance(straight-line distance) from `(0, 0)` to `(x, y)` | |
| * and the direction is also measured from `(0, 0)` towards `(x, y)`. | |
| * - Any arbitrary ordered pair of numbers. | |
| * | |
| * There are other things a 2D vector can be used to represent, such as | |
| * momentum vectors, complex numbers and so on, however these are the most | |
| * common uses in three.js. | |
| * | |
| * Iterating through a vector instance will yield its components `(x, y)` in | |
| * the corresponding order. | |
| * ```js | |
| * const a = new THREE.Vector2( 0, 1 ); | |
| * | |
| * //no arguments; will be initialised to (0, 0) | |
| * const b = new THREE.Vector2( ); | |
| * | |
| * const d = a.distanceTo( b ); | |
| * ``` | |
| */ | |
| class Vector2 { | |
| /** | |
| * Constructs a new 2D vector. | |
| * | |
| * @param {number} [x=0] - The x value of this vector. | |
| * @param {number} [y=0] - The y value of this vector. | |
| */ | |
| constructor( x = 0, y = 0 ) { | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| Vector2.prototype.isVector2 = true; | |
| /** | |
| * The x value of this vector. | |
| * | |
| * @type {number} | |
| */ | |
| this.x = x; | |
| /** | |
| * The y value of this vector. | |
| * | |
| * @type {number} | |
| */ | |
| this.y = y; | |
| } | |
| /** | |
| * Alias for {@link Vector2#x}. | |
| * | |
| * @type {number} | |
| */ | |
| get width() { | |
| return this.x; | |
| } | |
| set width( value ) { | |
| this.x = value; | |
| } | |
| /** | |
| * Alias for {@link Vector2#y}. | |
| * | |
| * @type {number} | |
| */ | |
| get height() { | |
| return this.y; | |
| } | |
| set height( value ) { | |
| this.y = value; | |
| } | |
| /** | |
| * Sets the vector components. | |
| * | |
| * @param {number} x - The value of the x component. | |
| * @param {number} y - The value of the y component. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| set( x, y ) { | |
| this.x = x; | |
| this.y = y; | |
| return this; | |
| } | |
| /** | |
| * Sets the vector components to the same value. | |
| * | |
| * @param {number} scalar - The value to set for all vector components. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| setScalar( scalar ) { | |
| this.x = scalar; | |
| this.y = scalar; | |
| return this; | |
| } | |
| /** | |
| * Sets the vector's x component to the given value | |
| * | |
| * @param {number} x - The value to set. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| setX( x ) { | |
| this.x = x; | |
| return this; | |
| } | |
| /** | |
| * Sets the vector's y component to the given value | |
| * | |
| * @param {number} y - The value to set. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| setY( y ) { | |
| this.y = y; | |
| return this; | |
| } | |
| /** | |
| * Allows to set a vector component with an index. | |
| * | |
| * @param {number} index - The component index. `0` equals to x, `1` equals to y. | |
| * @param {number} value - The value to set. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| setComponent( index, value ) { | |
| switch ( index ) { | |
| case 0: this.x = value; break; | |
| case 1: this.y = value; break; | |
| default: throw new Error( 'index is out of range: ' + index ); | |
| } | |
| return this; | |
| } | |
| /** | |
| * Returns the value of the vector component which matches the given index. | |
| * | |
| * @param {number} index - The component index. `0` equals to x, `1` equals to y. | |
| * @return {number} A vector component value. | |
| */ | |
| getComponent( index ) { | |
| switch ( index ) { | |
| case 0: return this.x; | |
| case 1: return this.y; | |
| default: throw new Error( 'index is out of range: ' + index ); | |
| } | |
| } | |
| /** | |
| * Returns a new vector with copied values from this instance. | |
| * | |
| * @return {Vector2} A clone of this instance. | |
| */ | |
| clone() { | |
| return new this.constructor( this.x, this.y ); | |
| } | |
| /** | |
| * Copies the values of the given vector to this instance. | |
| * | |
| * @param {Vector2} v - The vector to copy. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| copy( v ) { | |
| this.x = v.x; | |
| this.y = v.y; | |
| return this; | |
| } | |
| /** | |
| * Adds the given vector to this instance. | |
| * | |
| * @param {Vector2} v - The vector to add. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| add( v ) { | |
| this.x += v.x; | |
| this.y += v.y; | |
| return this; | |
| } | |
| /** | |
| * Adds the given scalar value to all components of this instance. | |
| * | |
| * @param {number} s - The scalar to add. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| addScalar( s ) { | |
| this.x += s; | |
| this.y += s; | |
| return this; | |
| } | |
| /** | |
| * Adds the given vectors and stores the result in this instance. | |
| * | |
| * @param {Vector2} a - The first vector. | |
| * @param {Vector2} b - The second vector. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| addVectors( a, b ) { | |
| this.x = a.x + b.x; | |
| this.y = a.y + b.y; | |
| return this; | |
| } | |
| /** | |
| * Adds the given vector scaled by the given factor to this instance. | |
| * | |
| * @param {Vector2} v - The vector. | |
| * @param {number} s - The factor that scales `v`. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| addScaledVector( v, s ) { | |
| this.x += v.x * s; | |
| this.y += v.y * s; | |
| return this; | |
| } | |
| /** | |
| * Subtracts the given vector from this instance. | |
| * | |
| * @param {Vector2} v - The vector to subtract. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| sub( v ) { | |
| this.x -= v.x; | |
| this.y -= v.y; | |
| return this; | |
| } | |
| /** | |
| * Subtracts the given scalar value from all components of this instance. | |
| * | |
| * @param {number} s - The scalar to subtract. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| subScalar( s ) { | |
| this.x -= s; | |
| this.y -= s; | |
| return this; | |
| } | |
| /** | |
| * Subtracts the given vectors and stores the result in this instance. | |
| * | |
| * @param {Vector2} a - The first vector. | |
| * @param {Vector2} b - The second vector. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| subVectors( a, b ) { | |
| this.x = a.x - b.x; | |
| this.y = a.y - b.y; | |
| return this; | |
| } | |
| /** | |
| * Multiplies the given vector with this instance. | |
| * | |
| * @param {Vector2} v - The vector to multiply. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| multiply( v ) { | |
| this.x *= v.x; | |
| this.y *= v.y; | |
| return this; | |
| } | |
| /** | |
| * Multiplies the given scalar value with all components of this instance. | |
| * | |
| * @param {number} scalar - The scalar to multiply. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| multiplyScalar( scalar ) { | |
| this.x *= scalar; | |
| this.y *= scalar; | |
| return this; | |
| } | |
| /** | |
| * Divides this instance by the given vector. | |
| * | |
| * @param {Vector2} v - The vector to divide. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| divide( v ) { | |
| this.x /= v.x; | |
| this.y /= v.y; | |
| return this; | |
| } | |
| /** | |
| * Divides this vector by the given scalar. | |
| * | |
| * @param {number} scalar - The scalar to divide. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| divideScalar( scalar ) { | |
| return this.multiplyScalar( 1 / scalar ); | |
| } | |
| /** | |
| * Multiplies this vector (with an implicit 1 as the 3rd component) by | |
| * the given 3x3 matrix. | |
| * | |
| * @param {Matrix3} m - The matrix to apply. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| applyMatrix3( m ) { | |
| const x = this.x, y = this.y; | |
| const e = m.elements; | |
| this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; | |
| this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; | |
| return this; | |
| } | |
| /** | |
| * If this vector's x or y value is greater than the given vector's x or y | |
| * value, replace that value with the corresponding min value. | |
| * | |
| * @param {Vector2} v - The vector. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| min( v ) { | |
| this.x = Math.min( this.x, v.x ); | |
| this.y = Math.min( this.y, v.y ); | |
| return this; | |
| } | |
| /** | |
| * If this vector's x or y value is less than the given vector's x or y | |
| * value, replace that value with the corresponding max value. | |
| * | |
| * @param {Vector2} v - The vector. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| max( v ) { | |
| this.x = Math.max( this.x, v.x ); | |
| this.y = Math.max( this.y, v.y ); | |
| return this; | |
| } | |
| /** | |
| * If this vector's x or y value is greater than the max vector's x or y | |
| * value, it is replaced by the corresponding value. | |
| * If this vector's x or y value is less than the min vector's x or y value, | |
| * it is replaced by the corresponding value. | |
| * | |
| * @param {Vector2} min - The minimum x and y values. | |
| * @param {Vector2} max - The maximum x and y values in the desired range. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| clamp( min, max ) { | |
| // assumes min < max, componentwise | |
| this.x = clamp( this.x, min.x, max.x ); | |
| this.y = clamp( this.y, min.y, max.y ); | |
| return this; | |
| } | |
| /** | |
| * If this vector's x or y values are greater than the max value, they are | |
| * replaced by the max value. | |
| * If this vector's x or y values are less than the min value, they are | |
| * replaced by the min value. | |
| * | |
| * @param {number} minVal - The minimum value the components will be clamped to. | |
| * @param {number} maxVal - The maximum value the components will be clamped to. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| clampScalar( minVal, maxVal ) { | |
| this.x = clamp( this.x, minVal, maxVal ); | |
| this.y = clamp( this.y, minVal, maxVal ); | |
| return this; | |
| } | |
| /** | |
| * If this vector's length is greater than the max value, it is replaced by | |
| * the max value. | |
| * If this vector's length is less than the min value, it is replaced by the | |
| * min value. | |
| * | |
| * @param {number} min - The minimum value the vector length will be clamped to. | |
| * @param {number} max - The maximum value the vector length will be clamped to. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| clampLength( min, max ) { | |
| const length = this.length(); | |
| return this.divideScalar( length || 1 ).multiplyScalar( clamp( length, min, max ) ); | |
| } | |
| /** | |
| * The components of this vector are rounded down to the nearest integer value. | |
| * | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| floor() { | |
| this.x = Math.floor( this.x ); | |
| this.y = Math.floor( this.y ); | |
| return this; | |
| } | |
| /** | |
| * The components of this vector are rounded up to the nearest integer value. | |
| * | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| ceil() { | |
| this.x = Math.ceil( this.x ); | |
| this.y = Math.ceil( this.y ); | |
| return this; | |
| } | |
| /** | |
| * The components of this vector are rounded to the nearest integer value | |
| * | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| round() { | |
| this.x = Math.round( this.x ); | |
| this.y = Math.round( this.y ); | |
| return this; | |
| } | |
| /** | |
| * The components of this vector are rounded towards zero (up if negative, | |
| * down if positive) to an integer value. | |
| * | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| roundToZero() { | |
| this.x = Math.trunc( this.x ); | |
| this.y = Math.trunc( this.y ); | |
| return this; | |
| } | |
| /** | |
| * Inverts this vector - i.e. sets x = -x and y = -y. | |
| * | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| negate() { | |
| this.x = - this.x; | |
| this.y = - this.y; | |
| return this; | |
| } | |
| /** | |
| * Calculates the dot product of the given vector with this instance. | |
| * | |
| * @param {Vector2} v - The vector to compute the dot product with. | |
| * @return {number} The result of the dot product. | |
| */ | |
| dot( v ) { | |
| return this.x * v.x + this.y * v.y; | |
| } | |
| /** | |
| * Calculates the cross product of the given vector with this instance. | |
| * | |
| * @param {Vector2} v - The vector to compute the cross product with. | |
| * @return {number} The result of the cross product. | |
| */ | |
| cross( v ) { | |
| return this.x * v.y - this.y * v.x; | |
| } | |
| /** | |
| * Computes the square of the Euclidean length (straight-line length) from | |
| * (0, 0) to (x, y). If you are comparing the lengths of vectors, you should | |
| * compare the length squared instead as it is slightly more efficient to calculate. | |
| * | |
| * @return {number} The square length of this vector. | |
| */ | |
| lengthSq() { | |
| return this.x * this.x + this.y * this.y; | |
| } | |
| /** | |
| * Computes the Euclidean length (straight-line length) from (0, 0) to (x, y). | |
| * | |
| * @return {number} The length of this vector. | |
| */ | |
| length() { | |
| return Math.sqrt( this.x * this.x + this.y * this.y ); | |
| } | |
| /** | |
| * Computes the Manhattan length of this vector. | |
| * | |
| * @return {number} The length of this vector. | |
| */ | |
| manhattanLength() { | |
| return Math.abs( this.x ) + Math.abs( this.y ); | |
| } | |
| /** | |
| * Converts this vector to a unit vector - that is, sets it equal to a vector | |
| * with the same direction as this one, but with a vector length of `1`. | |
| * | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| normalize() { | |
| return this.divideScalar( this.length() || 1 ); | |
| } | |
| /** | |
| * Computes the angle in radians of this vector with respect to the positive x-axis. | |
| * | |
| * @return {number} The angle in radians. | |
| */ | |
| angle() { | |
| const angle = Math.atan2( - this.y, - this.x ) + Math.PI; | |
| return angle; | |
| } | |
| /** | |
| * Returns the angle between the given vector and this instance in radians. | |
| * | |
| * @param {Vector2} v - The vector to compute the angle with. | |
| * @return {number} The angle in radians. | |
| */ | |
| angleTo( v ) { | |
| const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); | |
| if ( denominator === 0 ) return Math.PI / 2; | |
| const theta = this.dot( v ) / denominator; | |
| // clamp, to handle numerical problems | |
| return Math.acos( clamp( theta, - 1, 1 ) ); | |
| } | |
| /** | |
| * Computes the distance from the given vector to this instance. | |
| * | |
| * @param {Vector2} v - The vector to compute the distance to. | |
| * @return {number} The distance. | |
| */ | |
| distanceTo( v ) { | |
| return Math.sqrt( this.distanceToSquared( v ) ); | |
| } | |
| /** | |
| * Computes the squared distance from the given vector to this instance. | |
| * If you are just comparing the distance with another distance, you should compare | |
| * the distance squared instead as it is slightly more efficient to calculate. | |
| * | |
| * @param {Vector2} v - The vector to compute the squared distance to. | |
| * @return {number} The squared distance. | |
| */ | |
| distanceToSquared( v ) { | |
| const dx = this.x - v.x, dy = this.y - v.y; | |
| return dx * dx + dy * dy; | |
| } | |
| /** | |
| * Computes the Manhattan distance from the given vector to this instance. | |
| * | |
| * @param {Vector2} v - The vector to compute the Manhattan distance to. | |
| * @return {number} The Manhattan distance. | |
| */ | |
| manhattanDistanceTo( v ) { | |
| return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); | |
| } | |
| /** | |
| * Sets this vector to a vector with the same direction as this one, but | |
| * with the specified length. | |
| * | |
| * @param {number} length - The new length of this vector. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| setLength( length ) { | |
| return this.normalize().multiplyScalar( length ); | |
| } | |
| /** | |
| * Linearly interpolates between the given vector and this instance, where | |
| * alpha is the percent distance along the line - alpha = 0 will be this | |
| * vector, and alpha = 1 will be the given one. | |
| * | |
| * @param {Vector2} v - The vector to interpolate towards. | |
| * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| lerp( v, alpha ) { | |
| this.x += ( v.x - this.x ) * alpha; | |
| this.y += ( v.y - this.y ) * alpha; | |
| return this; | |
| } | |
| /** | |
| * Linearly interpolates between the given vectors, where alpha is the percent | |
| * distance along the line - alpha = 0 will be first vector, and alpha = 1 will | |
| * be the second one. The result is stored in this instance. | |
| * | |
| * @param {Vector2} v1 - The first vector. | |
| * @param {Vector2} v2 - The second vector. | |
| * @param {number} alpha - The interpolation factor, typically in the closed interval `[0, 1]`. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| lerpVectors( v1, v2, alpha ) { | |
| this.x = v1.x + ( v2.x - v1.x ) * alpha; | |
| this.y = v1.y + ( v2.y - v1.y ) * alpha; | |
| return this; | |
| } | |
| /** | |
| * Returns `true` if this vector is equal with the given one. | |
| * | |
| * @param {Vector2} v - The vector to test for equality. | |
| * @return {boolean} Whether this vector is equal with the given one. | |
| */ | |
| equals( v ) { | |
| return ( ( v.x === this.x ) && ( v.y === this.y ) ); | |
| } | |
| /** | |
| * Sets this vector's x value to be `array[ offset ]` and y | |
| * value to be `array[ offset + 1 ]`. | |
| * | |
| * @param {Array<number>} array - An array holding the vector component values. | |
| * @param {number} [offset=0] - The offset into the array. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| fromArray( array, offset = 0 ) { | |
| this.x = array[ offset ]; | |
| this.y = array[ offset + 1 ]; | |
| return this; | |
| } | |
| /** | |
| * Writes the components of this vector to the given array. If no array is provided, | |
| * the method returns a new instance. | |
| * | |
| * @param {Array<number>} [array=[]] - The target array holding the vector components. | |
| * @param {number} [offset=0] - Index of the first element in the array. | |
| * @return {Array<number>} The vector components. | |
| */ | |
| toArray( array = [], offset = 0 ) { | |
| array[ offset ] = this.x; | |
| array[ offset + 1 ] = this.y; | |
| return array; | |
| } | |
| /** | |
| * Sets the components of this vector from the given buffer attribute. | |
| * | |
| * @param {BufferAttribute} attribute - The buffer attribute holding vector data. | |
| * @param {number} index - The index into the attribute. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| fromBufferAttribute( attribute, index ) { | |
| this.x = attribute.getX( index ); | |
| this.y = attribute.getY( index ); | |
| return this; | |
| } | |
| /** | |
| * Rotates this vector around the given center by the given angle. | |
| * | |
| * @param {Vector2} center - The point around which to rotate. | |
| * @param {number} angle - The angle to rotate, in radians. | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| rotateAround( center, angle ) { | |
| const c = Math.cos( angle ), s = Math.sin( angle ); | |
| const x = this.x - center.x; | |
| const y = this.y - center.y; | |
| this.x = x * c - y * s + center.x; | |
| this.y = x * s + y * c + center.y; | |
| return this; | |
| } | |
| /** | |
| * Sets each component of this vector to a pseudo-random value between `0` and | |
| * `1`, excluding `1`. | |
| * | |
| * @return {Vector2} A reference to this vector. | |
| */ | |
| random() { | |
| this.x = Math.random(); | |
| this.y = Math.random(); | |
| return this; | |
| } | |
| *[ Symbol.iterator ]() { | |
| yield this.x; | |
| yield this.y; | |
| } | |
| } | |
| export { Vector2 }; | |
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- 3050e8c95b431f16056d1841bac74b8f7d31704d248e850bdcc80122e809be0e
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Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.