Buckets:
| import Node from '../core/Node.js'; | |
| import { reference } from './ReferenceNode.js'; | |
| import { materialReference } from './MaterialReferenceNode.js'; | |
| import { normalView } from './Normal.js'; | |
| import { nodeImmutable, float, vec2, vec3, mat2 } from '../tsl/TSLBase.js'; | |
| import { uniform } from '../core/UniformNode.js'; | |
| import { normalMap } from '../display/NormalMapNode.js'; | |
| import { bumpMap } from '../display/BumpMapNode.js'; | |
| import { Vector2 } from '../../math/Vector2.js'; | |
| const _propertyCache = new Map(); | |
| /** | |
| * This class should simplify the node access to material properties. | |
| * It internal uses reference nodes to make sure changes to material | |
| * properties are automatically reflected to predefined TSL objects | |
| * like e.g. `materialColor`. | |
| * | |
| * @augments Node | |
| */ | |
| class MaterialNode extends Node { | |
| static get type() { | |
| return 'MaterialNode'; | |
| } | |
| /** | |
| * Constructs a new material node. | |
| * | |
| * @param {string} scope - The scope defines what kind of material property is referred by the node. | |
| */ | |
| constructor( scope ) { | |
| super(); | |
| /** | |
| * The scope defines what material property is referred by the node. | |
| * | |
| * @type {string} | |
| */ | |
| this.scope = scope; | |
| } | |
| /** | |
| * Returns a cached reference node for the given property and type. | |
| * | |
| * @param {string} property - The name of the material property. | |
| * @param {string} type - The uniform type of the property. | |
| * @return {MaterialReferenceNode} A material reference node representing the property access. | |
| */ | |
| getCache( property, type ) { | |
| let node = _propertyCache.get( property ); | |
| if ( node === undefined ) { | |
| node = materialReference( property, type ); | |
| _propertyCache.set( property, node ); | |
| } | |
| return node; | |
| } | |
| /** | |
| * Returns a float-typed material reference node for the given property name. | |
| * | |
| * @param {string} property - The name of the material property. | |
| * @return {MaterialReferenceNode<float>} A material reference node representing the property access. | |
| */ | |
| getFloat( property ) { | |
| return this.getCache( property, 'float' ); | |
| } | |
| /** | |
| * Returns a color-typed material reference node for the given property name. | |
| * | |
| * @param {string} property - The name of the material property. | |
| * @return {MaterialReferenceNode<color>} A material reference node representing the property access. | |
| */ | |
| getColor( property ) { | |
| return this.getCache( property, 'color' ); | |
| } | |
| /** | |
| * Returns a texture-typed material reference node for the given property name. | |
| * | |
| * @param {string} property - The name of the material property. | |
| * @return {MaterialReferenceNode} A material reference node representing the property access. | |
| */ | |
| getTexture( property ) { | |
| return this.getCache( property === 'map' ? 'map' : property + 'Map', 'texture' ); | |
| } | |
| /** | |
| * The node setup is done depending on the selected scope. Multiple material properties | |
| * might be grouped into a single node composition if they logically belong together. | |
| * | |
| * @param {NodeBuilder} builder - The current node builder. | |
| * @return {Node} The node representing the selected scope. | |
| */ | |
| setup( builder ) { | |
| const material = builder.context.material; | |
| const scope = this.scope; | |
| let node = null; | |
| if ( scope === MaterialNode.COLOR ) { | |
| const colorNode = material.color !== undefined ? this.getColor( scope ) : vec3(); | |
| if ( material.map && material.map.isTexture === true ) { | |
| node = colorNode.mul( this.getTexture( 'map' ) ); | |
| } else { | |
| node = colorNode; | |
| } | |
| } else if ( scope === MaterialNode.OPACITY ) { | |
| const opacityNode = this.getFloat( scope ); | |
| if ( material.alphaMap && material.alphaMap.isTexture === true ) { | |
| node = opacityNode.mul( this.getTexture( 'alpha' ) ); | |
| } else { | |
| node = opacityNode; | |
| } | |
| } else if ( scope === MaterialNode.SPECULAR_STRENGTH ) { | |
| if ( material.specularMap && material.specularMap.isTexture === true ) { | |
| node = this.getTexture( 'specular' ).r; | |
| } else { | |
| node = float( 1 ); | |
| } | |
| } else if ( scope === MaterialNode.SPECULAR_INTENSITY ) { | |
| const specularIntensityNode = this.getFloat( scope ); | |
| if ( material.specularIntensityMap && material.specularIntensityMap.isTexture === true ) { | |
| node = specularIntensityNode.mul( this.getTexture( scope ).a ); | |
| } else { | |
| node = specularIntensityNode; | |
| } | |
| } else if ( scope === MaterialNode.SPECULAR_COLOR ) { | |
| const specularColorNode = this.getColor( scope ); | |
| if ( material.specularColorMap && material.specularColorMap.isTexture === true ) { | |
| node = specularColorNode.mul( this.getTexture( scope ).rgb ); | |
| } else { | |
| node = specularColorNode; | |
| } | |
| } else if ( scope === MaterialNode.ROUGHNESS ) { // TODO: cleanup similar branches | |
| const roughnessNode = this.getFloat( scope ); | |
| if ( material.roughnessMap && material.roughnessMap.isTexture === true ) { | |
| node = roughnessNode.mul( this.getTexture( scope ).g ); | |
| } else { | |
| node = roughnessNode; | |
| } | |
| } else if ( scope === MaterialNode.METALNESS ) { | |
| const metalnessNode = this.getFloat( scope ); | |
| if ( material.metalnessMap && material.metalnessMap.isTexture === true ) { | |
| node = metalnessNode.mul( this.getTexture( scope ).b ); | |
| } else { | |
| node = metalnessNode; | |
| } | |
| } else if ( scope === MaterialNode.EMISSIVE ) { | |
| const emissiveIntensityNode = this.getFloat( 'emissiveIntensity' ); | |
| const emissiveNode = this.getColor( scope ).mul( emissiveIntensityNode ); | |
| if ( material.emissiveMap && material.emissiveMap.isTexture === true ) { | |
| node = emissiveNode.mul( this.getTexture( scope ) ); | |
| } else { | |
| node = emissiveNode; | |
| } | |
| } else if ( scope === MaterialNode.NORMAL ) { | |
| if ( material.normalMap ) { | |
| node = normalMap( this.getTexture( 'normal' ), this.getCache( 'normalScale', 'vec2' ) ); | |
| node.normalMapType = material.normalMapType; | |
| } else if ( material.bumpMap ) { | |
| node = bumpMap( this.getTexture( 'bump' ).r, this.getFloat( 'bumpScale' ) ); | |
| } else { | |
| node = normalView; | |
| } | |
| } else if ( scope === MaterialNode.CLEARCOAT ) { | |
| const clearcoatNode = this.getFloat( scope ); | |
| if ( material.clearcoatMap && material.clearcoatMap.isTexture === true ) { | |
| node = clearcoatNode.mul( this.getTexture( scope ).r ); | |
| } else { | |
| node = clearcoatNode; | |
| } | |
| } else if ( scope === MaterialNode.CLEARCOAT_ROUGHNESS ) { | |
| const clearcoatRoughnessNode = this.getFloat( scope ); | |
| if ( material.clearcoatRoughnessMap && material.clearcoatRoughnessMap.isTexture === true ) { | |
| node = clearcoatRoughnessNode.mul( this.getTexture( scope ).r ); | |
| } else { | |
| node = clearcoatRoughnessNode; | |
| } | |
| } else if ( scope === MaterialNode.CLEARCOAT_NORMAL ) { | |
| if ( material.clearcoatNormalMap ) { | |
| node = normalMap( this.getTexture( scope ), this.getCache( scope + 'Scale', 'vec2' ) ); | |
| } else { | |
| node = normalView; | |
| } | |
| } else if ( scope === MaterialNode.SHEEN ) { | |
| const sheenNode = this.getColor( 'sheenColor' ).mul( this.getFloat( 'sheen' ) ); // Move this mul() to CPU | |
| if ( material.sheenColorMap && material.sheenColorMap.isTexture === true ) { | |
| node = sheenNode.mul( this.getTexture( 'sheenColor' ).rgb ); | |
| } else { | |
| node = sheenNode; | |
| } | |
| } else if ( scope === MaterialNode.SHEEN_ROUGHNESS ) { | |
| const sheenRoughnessNode = this.getFloat( scope ); | |
| if ( material.sheenRoughnessMap && material.sheenRoughnessMap.isTexture === true ) { | |
| node = sheenRoughnessNode.mul( this.getTexture( scope ).a ); | |
| } else { | |
| node = sheenRoughnessNode; | |
| } | |
| node = node.clamp( 0.07, 1.0 ); | |
| } else if ( scope === MaterialNode.ANISOTROPY ) { | |
| if ( material.anisotropyMap && material.anisotropyMap.isTexture === true ) { | |
| const anisotropyPolar = this.getTexture( scope ); | |
| const anisotropyMat = mat2( materialAnisotropyVector.x, materialAnisotropyVector.y, materialAnisotropyVector.y.negate(), materialAnisotropyVector.x ); | |
| node = anisotropyMat.mul( anisotropyPolar.rg.mul( 2.0 ).sub( vec2( 1.0 ) ).normalize().mul( anisotropyPolar.b ) ); | |
| } else { | |
| node = materialAnisotropyVector; | |
| } | |
| } else if ( scope === MaterialNode.IRIDESCENCE_THICKNESS ) { | |
| const iridescenceThicknessMaximum = reference( '1', 'float', material.iridescenceThicknessRange ); | |
| if ( material.iridescenceThicknessMap ) { | |
| const iridescenceThicknessMinimum = reference( '0', 'float', material.iridescenceThicknessRange ); | |
| node = iridescenceThicknessMaximum.sub( iridescenceThicknessMinimum ).mul( this.getTexture( scope ).g ).add( iridescenceThicknessMinimum ); | |
| } else { | |
| node = iridescenceThicknessMaximum; | |
| } | |
| } else if ( scope === MaterialNode.TRANSMISSION ) { | |
| const transmissionNode = this.getFloat( scope ); | |
| if ( material.transmissionMap ) { | |
| node = transmissionNode.mul( this.getTexture( scope ).r ); | |
| } else { | |
| node = transmissionNode; | |
| } | |
| } else if ( scope === MaterialNode.THICKNESS ) { | |
| const thicknessNode = this.getFloat( scope ); | |
| if ( material.thicknessMap ) { | |
| node = thicknessNode.mul( this.getTexture( scope ).g ); | |
| } else { | |
| node = thicknessNode; | |
| } | |
| } else if ( scope === MaterialNode.IOR ) { | |
| node = this.getFloat( scope ); | |
| } else if ( scope === MaterialNode.LIGHT_MAP ) { | |
| node = this.getTexture( scope ).rgb.mul( this.getFloat( 'lightMapIntensity' ) ); | |
| } else if ( scope === MaterialNode.AO ) { | |
| node = this.getTexture( scope ).r.sub( 1.0 ).mul( this.getFloat( 'aoMapIntensity' ) ).add( 1.0 ); | |
| } else { | |
| const outputType = this.getNodeType( builder ); | |
| node = this.getCache( scope, outputType ); | |
| } | |
| return node; | |
| } | |
| } | |
| MaterialNode.ALPHA_TEST = 'alphaTest'; | |
| MaterialNode.COLOR = 'color'; | |
| MaterialNode.OPACITY = 'opacity'; | |
| MaterialNode.SHININESS = 'shininess'; | |
| MaterialNode.SPECULAR = 'specular'; | |
| MaterialNode.SPECULAR_STRENGTH = 'specularStrength'; | |
| MaterialNode.SPECULAR_INTENSITY = 'specularIntensity'; | |
| MaterialNode.SPECULAR_COLOR = 'specularColor'; | |
| MaterialNode.REFLECTIVITY = 'reflectivity'; | |
| MaterialNode.ROUGHNESS = 'roughness'; | |
| MaterialNode.METALNESS = 'metalness'; | |
| MaterialNode.NORMAL = 'normal'; | |
| MaterialNode.CLEARCOAT = 'clearcoat'; | |
| MaterialNode.CLEARCOAT_ROUGHNESS = 'clearcoatRoughness'; | |
| MaterialNode.CLEARCOAT_NORMAL = 'clearcoatNormal'; | |
| MaterialNode.EMISSIVE = 'emissive'; | |
| MaterialNode.ROTATION = 'rotation'; | |
| MaterialNode.SHEEN = 'sheen'; | |
| MaterialNode.SHEEN_ROUGHNESS = 'sheenRoughness'; | |
| MaterialNode.ANISOTROPY = 'anisotropy'; | |
| MaterialNode.IRIDESCENCE = 'iridescence'; | |
| MaterialNode.IRIDESCENCE_IOR = 'iridescenceIOR'; | |
| MaterialNode.IRIDESCENCE_THICKNESS = 'iridescenceThickness'; | |
| MaterialNode.IOR = 'ior'; | |
| MaterialNode.TRANSMISSION = 'transmission'; | |
| MaterialNode.THICKNESS = 'thickness'; | |
| MaterialNode.ATTENUATION_DISTANCE = 'attenuationDistance'; | |
| MaterialNode.ATTENUATION_COLOR = 'attenuationColor'; | |
| MaterialNode.LINE_SCALE = 'scale'; | |
| MaterialNode.LINE_DASH_SIZE = 'dashSize'; | |
| MaterialNode.LINE_GAP_SIZE = 'gapSize'; | |
| MaterialNode.LINE_WIDTH = 'linewidth'; | |
| MaterialNode.LINE_DASH_OFFSET = 'dashOffset'; | |
| MaterialNode.POINT_SIZE = 'size'; | |
| MaterialNode.DISPERSION = 'dispersion'; | |
| MaterialNode.LIGHT_MAP = 'light'; | |
| MaterialNode.AO = 'ao'; | |
| export default MaterialNode; | |
| /** | |
| * TSL object that represents alpha test of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialAlphaTest = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ALPHA_TEST ); | |
| /** | |
| * TSL object that represents the diffuse color of the current material. | |
| * The value is composed via `color` * `map`. | |
| * | |
| * @tsl | |
| * @type {Node<vec3>} | |
| */ | |
| export const materialColor = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.COLOR ); | |
| /** | |
| * TSL object that represents the shininess of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialShininess = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SHININESS ); | |
| /** | |
| * TSL object that represents the emissive color of the current material. | |
| * The value is composed via `emissive` * `emissiveIntensity` * `emissiveMap`. | |
| * | |
| * @tsl | |
| * @type {Node<vec3>} | |
| */ | |
| export const materialEmissive = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.EMISSIVE ); | |
| /** | |
| * TSL object that represents the opacity of the current material. | |
| * The value is composed via `opacity` * `alphaMap`. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialOpacity = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.OPACITY ); | |
| /** | |
| * TSL object that represents the specular of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<vec3>} | |
| */ | |
| export const materialSpecular = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SPECULAR ); | |
| /** | |
| * TSL object that represents the specular intensity of the current material. | |
| * The value is composed via `specularIntensity` * `specularMap.a`. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialSpecularIntensity = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SPECULAR_INTENSITY ); | |
| /** | |
| * TSL object that represents the specular color of the current material. | |
| * The value is composed via `specularColor` * `specularMap.rgb`. | |
| * | |
| * @tsl | |
| * @type {Node<vec3>} | |
| */ | |
| export const materialSpecularColor = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SPECULAR_COLOR ); | |
| /** | |
| * TSL object that represents the specular strength of the current material. | |
| * The value is composed via `specularMap.r`. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialSpecularStrength = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SPECULAR_STRENGTH ); | |
| /** | |
| * TSL object that represents the reflectivity of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialReflectivity = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.REFLECTIVITY ); | |
| /** | |
| * TSL object that represents the roughness of the current material. | |
| * The value is composed via `roughness` * `roughnessMap.g`. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialRoughness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ROUGHNESS ); | |
| /** | |
| * TSL object that represents the metalness of the current material. | |
| * The value is composed via `metalness` * `metalnessMap.b`. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialMetalness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.METALNESS ); | |
| /** | |
| * TSL object that represents the normal of the current material. | |
| * The value will be either `normalMap` * `normalScale`, `bumpMap` * `bumpScale` or `normalView`. | |
| * | |
| * @tsl | |
| * @type {Node<vec3>} | |
| */ | |
| export const materialNormal = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.NORMAL ); | |
| /** | |
| * TSL object that represents the clearcoat of the current material. | |
| * The value is composed via `clearcoat` * `clearcoatMap.r` | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialClearcoat = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT ); | |
| /** | |
| * TSL object that represents the clearcoat roughness of the current material. | |
| * The value is composed via `clearcoatRoughness` * `clearcoatRoughnessMap.r`. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialClearcoatRoughness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_ROUGHNESS ); | |
| /** | |
| * TSL object that represents the clearcoat normal of the current material. | |
| * The value will be either `clearcoatNormalMap` or `normalView`. | |
| * | |
| * @tsl | |
| * @type {Node<vec3>} | |
| */ | |
| export const materialClearcoatNormal = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_NORMAL ); | |
| /** | |
| * TSL object that represents the rotation of the current sprite material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialRotation = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ROTATION ); | |
| /** | |
| * TSL object that represents the sheen color of the current material. | |
| * The value is composed via `sheen` * `sheenColor` * `sheenColorMap`. | |
| * | |
| * @tsl | |
| * @type {Node<vec3>} | |
| */ | |
| export const materialSheen = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SHEEN ); | |
| /** | |
| * TSL object that represents the sheen roughness of the current material. | |
| * The value is composed via `sheenRoughness` * `sheenRoughnessMap.a`. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialSheenRoughness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.SHEEN_ROUGHNESS ); | |
| /** | |
| * TSL object that represents the anisotropy of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<vec2>} | |
| */ | |
| export const materialAnisotropy = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ANISOTROPY ); | |
| /** | |
| * TSL object that represents the iridescence of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialIridescence = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE ); | |
| /** | |
| * TSL object that represents the iridescence IOR of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialIridescenceIOR = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_IOR ); | |
| /** | |
| * TSL object that represents the iridescence thickness of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialIridescenceThickness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_THICKNESS ); | |
| /** | |
| * TSL object that represents the transmission of the current material. | |
| * The value is composed via `transmission` * `transmissionMap.r`. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialTransmission = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.TRANSMISSION ); | |
| /** | |
| * TSL object that represents the thickness of the current material. | |
| * The value is composed via `thickness` * `thicknessMap.g`. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialThickness = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.THICKNESS ); | |
| /** | |
| * TSL object that represents the IOR of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialIOR = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.IOR ); | |
| /** | |
| * TSL object that represents the attenuation distance of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialAttenuationDistance = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ATTENUATION_DISTANCE ); | |
| /** | |
| * TSL object that represents the attenuation color of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<vec3>} | |
| */ | |
| export const materialAttenuationColor = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.ATTENUATION_COLOR ); | |
| /** | |
| * TSL object that represents the scale of the current dashed line material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialLineScale = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LINE_SCALE ); | |
| /** | |
| * TSL object that represents the dash size of the current dashed line material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialLineDashSize = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_SIZE ); | |
| /** | |
| * TSL object that represents the gap size of the current dashed line material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialLineGapSize = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LINE_GAP_SIZE ); | |
| /** | |
| * TSL object that represents the line width of the current line material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialLineWidth = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LINE_WIDTH ); | |
| /** | |
| * TSL object that represents the dash offset of the current line material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialLineDashOffset = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_OFFSET ); | |
| /** | |
| * TSL object that represents the point size of the current points material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialPointSize = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.POINT_SIZE ); | |
| /** | |
| * TSL object that represents the dispersion of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialDispersion = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.DISPERSION ); | |
| /** | |
| * TSL object that represents the light map of the current material. | |
| * The value is composed via `lightMapIntensity` * `lightMap.rgb`. | |
| * | |
| * @tsl | |
| * @type {Node<vec3>} | |
| */ | |
| export const materialLightMap = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.LIGHT_MAP ); | |
| /** | |
| * TSL object that represents the ambient occlusion map of the current material. | |
| * The value is composed via `aoMap.r` - 1 * `aoMapIntensity` + 1. | |
| * | |
| * @tsl | |
| * @type {Node<float>} | |
| */ | |
| export const materialAO = /*@__PURE__*/ nodeImmutable( MaterialNode, MaterialNode.AO ); | |
| /** | |
| * TSL object that represents the anisotropy vector of the current material. | |
| * | |
| * @tsl | |
| * @type {Node<vec2>} | |
| */ | |
| export const materialAnisotropyVector = /*@__PURE__*/ uniform( new Vector2() ).onReference( function ( frame ) { | |
| return frame.material; | |
| } ).onRenderUpdate( function ( { material } ) { | |
| this.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) ); | |
| } ); | |
Xet Storage Details
- Size:
- 21 kB
- Xet hash:
- a58853a89a2784d91222fe5e2da433aef8b5c42fe03047999d5029511e73ff3b
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