Buckets:
| import { attribute } from '../core/AttributeNode.js'; | |
| import { Fn } from '../tsl/TSLCore.js'; | |
| import { modelWorldMatrix } from './ModelNode.js'; | |
| /** | |
| * TSL object that represents the position attribute of the current rendered object. | |
| * | |
| * @tsl | |
| * @type {AttributeNode<vec3>} | |
| */ | |
| export const positionGeometry = /*@__PURE__*/ attribute( 'position', 'vec3' ); | |
| /** | |
| * TSL object that represents the vertex position in local space of the current rendered object. | |
| * | |
| * @tsl | |
| * @type {AttributeNode<vec3>} | |
| */ | |
| export const positionLocal = /*@__PURE__*/ positionGeometry.toVarying( 'positionLocal' ); | |
| /** | |
| * TSL object that represents the previous vertex position in local space of the current rendered object. | |
| * Used in context of {@link VelocityNode} for rendering motion vectors. | |
| * | |
| * @tsl | |
| * @type {AttributeNode<vec3>} | |
| */ | |
| export const positionPrevious = /*@__PURE__*/ positionGeometry.toVarying( 'positionPrevious' ); | |
| /** | |
| * TSL object that represents the vertex position in world space of the current rendered object. | |
| * | |
| * @tsl | |
| * @type {VaryingNode<vec3>} | |
| */ | |
| export const positionWorld = /*@__PURE__*/ modelWorldMatrix.mul( positionLocal ).xyz.toVarying( 'v_positionWorld' ).context( { needsPositionReassign: true } ); | |
| /** | |
| * TSL object that represents the position world direction of the current rendered object. | |
| * | |
| * @tsl | |
| * @type {Node<vec3>} | |
| */ | |
| export const positionWorldDirection = /*@__PURE__*/ positionLocal.transformDirection( modelWorldMatrix ).toVarying( 'v_positionWorldDirection' ).normalize().toVar( 'positionWorldDirection' ).context( { needsPositionReassign: true } ); | |
| /** | |
| * TSL object that represents the vertex position in view space of the current rendered object. | |
| * | |
| * @tsl | |
| * @type {VaryingNode<vec3>} | |
| */ | |
| export const positionView = /*@__PURE__*/ ( Fn( ( builder ) => { | |
| return builder.context.setupPositionView(); | |
| }, 'vec3' ).once() )().toVarying( 'v_positionView' ).context( { needsPositionReassign: true } ); | |
| /** | |
| * TSL object that represents the position view direction of the current rendered object. | |
| * | |
| * @tsl | |
| * @type {VaryingNode<vec3>} | |
| */ | |
| export const positionViewDirection = /*@__PURE__*/ positionView.negate().toVarying( 'v_positionViewDirection' ).normalize().toVar( 'positionViewDirection' ); | |
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- 2.25 kB
- Xet hash:
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