Buckets:
| import ReferenceBaseNode from './ReferenceBaseNode.js'; | |
| import { nodeObject } from '../tsl/TSLCore.js'; | |
| import { renderGroup } from '../core/UniformGroupNode.js'; | |
| /** | |
| * This node is a special type of reference node which is intended | |
| * for linking renderer properties with node values. | |
| * ```js | |
| * const exposureNode = rendererReference( 'toneMappingExposure', 'float', renderer ); | |
| * ``` | |
| * When changing `renderer.toneMappingExposure`, the node value of `exposureNode` will | |
| * automatically be updated. | |
| * | |
| * @augments ReferenceBaseNode | |
| */ | |
| class RendererReferenceNode extends ReferenceBaseNode { | |
| static get type() { | |
| return 'RendererReferenceNode'; | |
| } | |
| /** | |
| * Constructs a new renderer reference node. | |
| * | |
| * @param {string} property - The name of the property the node refers to. | |
| * @param {string} inputType - The uniform type that should be used to represent the property value. | |
| * @param {?Renderer} [renderer=null] - The renderer the property belongs to. When no renderer is set, | |
| * the node refers to the renderer of the current state. | |
| */ | |
| constructor( property, inputType, renderer = null ) { | |
| super( property, inputType, renderer ); | |
| /** | |
| * The renderer the property belongs to. When no renderer is set, | |
| * the node refers to the renderer of the current state. | |
| * | |
| * @type {?Renderer} | |
| * @default null | |
| */ | |
| this.renderer = renderer; | |
| this.setGroup( renderGroup ); | |
| } | |
| /** | |
| * Updates the reference based on the given state. The state is only evaluated | |
| * {@link RendererReferenceNode#renderer} is not set. | |
| * | |
| * @param {(NodeFrame|NodeBuilder)} state - The current state. | |
| * @return {Object} The updated reference. | |
| */ | |
| updateReference( state ) { | |
| this.reference = this.renderer !== null ? this.renderer : state.renderer; | |
| return this.reference; | |
| } | |
| } | |
| export default RendererReferenceNode; | |
| /** | |
| * TSL function for creating a renderer reference node. | |
| * | |
| * @tsl | |
| * @function | |
| * @param {string} name - The name of the property the node refers to. | |
| * @param {string} type - The uniform type that should be used to represent the property value. | |
| * @param {?Renderer} [renderer=null] - The renderer the property belongs to. When no renderer is set, | |
| * the node refers to the renderer of the current state. | |
| * @returns {RendererReferenceNode} | |
| */ | |
| export const rendererReference = ( name, type, renderer = null ) => nodeObject( new RendererReferenceNode( name, type, renderer ) ); | |
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