Buckets:
| import TextureNode from './TextureNode.js'; | |
| import { nodeProxy } from '../tsl/TSLBase.js'; | |
| import { NodeAccess } from '../core/constants.js'; | |
| /** | |
| * This special version of a texture node can be used to | |
| * write data into a storage texture with a compute shader. | |
| * | |
| * ```js | |
| * const storageTexture = new THREE.StorageTexture( width, height ); | |
| * | |
| * const computeTexture = Fn( ( { storageTexture } ) => { | |
| * | |
| * const posX = instanceIndex.mod( width ); | |
| * const posY = instanceIndex.div( width ); | |
| * const indexUV = uvec2( posX, posY ); | |
| * | |
| * // generate RGB values | |
| * | |
| * const r = 1; | |
| * const g = 1; | |
| * const b = 1; | |
| * | |
| * textureStore( storageTexture, indexUV, vec4( r, g, b, 1 ) ).toWriteOnly(); | |
| * | |
| * } ); | |
| * | |
| * const computeNode = computeTexture( { storageTexture } ).compute( width * height ); | |
| * renderer.computeAsync( computeNode ); | |
| * ``` | |
| * | |
| * This node can only be used with a WebGPU backend. | |
| * | |
| * @augments TextureNode | |
| */ | |
| class StorageTextureNode extends TextureNode { | |
| static get type() { | |
| return 'StorageTextureNode'; | |
| } | |
| /** | |
| * Constructs a new storage texture node. | |
| * | |
| * @param {StorageTexture} value - The storage texture. | |
| * @param {Node<vec2|vec3>} uvNode - The uv node. | |
| * @param {?Node} [storeNode=null] - The value node that should be stored in the texture. | |
| */ | |
| constructor( value, uvNode, storeNode = null ) { | |
| super( value, uvNode ); | |
| /** | |
| * The value node that should be stored in the texture. | |
| * | |
| * @type {?Node} | |
| * @default null | |
| */ | |
| this.storeNode = storeNode; | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isStorageTextureNode = true; | |
| /** | |
| * The access type of the texture node. | |
| * | |
| * @type {string} | |
| * @default 'writeOnly' | |
| */ | |
| this.access = NodeAccess.WRITE_ONLY; | |
| } | |
| /** | |
| * Overwrites the default implementation to return a fixed value `'storageTexture'`. | |
| * | |
| * @param {NodeBuilder} builder - The current node builder. | |
| * @return {string} The input type. | |
| */ | |
| getInputType( /*builder*/ ) { | |
| return 'storageTexture'; | |
| } | |
| setup( builder ) { | |
| super.setup( builder ); | |
| const properties = builder.getNodeProperties( this ); | |
| properties.storeNode = this.storeNode; | |
| } | |
| /** | |
| * Defines the node access. | |
| * | |
| * @param {string} value - The node access. | |
| * @return {StorageTextureNode} A reference to this node. | |
| */ | |
| setAccess( value ) { | |
| this.access = value; | |
| return this; | |
| } | |
| /** | |
| * Generates the code snippet of the storage node. If no `storeNode` | |
| * is defined, the texture node is generated as normal texture. | |
| * | |
| * @param {NodeBuilder} builder - The current node builder. | |
| * @param {string} output - The current output. | |
| * @return {string} The generated code snippet. | |
| */ | |
| generate( builder, output ) { | |
| let snippet; | |
| if ( this.storeNode !== null ) { | |
| snippet = this.generateStore( builder ); | |
| } else { | |
| snippet = super.generate( builder, output ); | |
| } | |
| return snippet; | |
| } | |
| /** | |
| * Convenience method for configuring a read/write node access. | |
| * | |
| * @return {StorageTextureNode} A reference to this node. | |
| */ | |
| toReadWrite() { | |
| return this.setAccess( NodeAccess.READ_WRITE ); | |
| } | |
| /** | |
| * Convenience method for configuring a read-only node access. | |
| * | |
| * @return {StorageTextureNode} A reference to this node. | |
| */ | |
| toReadOnly() { | |
| return this.setAccess( NodeAccess.READ_ONLY ); | |
| } | |
| /** | |
| * Convenience method for configuring a write-only node access. | |
| * | |
| * @return {StorageTextureNode} A reference to this node. | |
| */ | |
| toWriteOnly() { | |
| return this.setAccess( NodeAccess.WRITE_ONLY ); | |
| } | |
| /** | |
| * Generates the code snippet of the storage texture node. | |
| * | |
| * @param {NodeBuilder} builder - The current node builder. | |
| */ | |
| generateStore( builder ) { | |
| const properties = builder.getNodeProperties( this ); | |
| const { uvNode, storeNode } = properties; | |
| const textureProperty = super.generate( builder, 'property' ); | |
| const uvSnippet = uvNode.build( builder, 'uvec2' ); | |
| const storeSnippet = storeNode.build( builder, 'vec4' ); | |
| const snippet = builder.generateTextureStore( builder, textureProperty, uvSnippet, storeSnippet ); | |
| builder.addLineFlowCode( snippet, this ); | |
| } | |
| } | |
| export default StorageTextureNode; | |
| /** | |
| * TSL function for creating a storage texture node. | |
| * | |
| * @tsl | |
| * @function | |
| * @param {StorageTexture} value - The storage texture. | |
| * @param {?Node<vec2|vec3>} uvNode - The uv node. | |
| * @param {?Node} [storeNode=null] - The value node that should be stored in the texture. | |
| * @returns {StorageTextureNode} | |
| */ | |
| export const storageTexture = /*@__PURE__*/ nodeProxy( StorageTextureNode ).setParameterLength( 1, 3 ); | |
| /** | |
| * TODO: Explain difference to `storageTexture()`. | |
| * | |
| * @tsl | |
| * @function | |
| * @param {StorageTexture} value - The storage texture. | |
| * @param {Node<vec2|vec3>} uvNode - The uv node. | |
| * @param {?Node} [storeNode=null] - The value node that should be stored in the texture. | |
| * @returns {StorageTextureNode} | |
| */ | |
| export const textureStore = ( value, uvNode, storeNode ) => { | |
| const node = storageTexture( value, uvNode, storeNode ); | |
| if ( storeNode !== null ) node.toStack(); | |
| return node; | |
| }; | |
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