Buckets:
| import InputNode from './InputNode.js'; | |
| const _regNum = /float|u?int/; | |
| /** | |
| * Class for representing a constant value in the shader. | |
| * | |
| * @augments InputNode | |
| */ | |
| class ConstNode extends InputNode { | |
| static get type() { | |
| return 'ConstNode'; | |
| } | |
| /** | |
| * Constructs a new input node. | |
| * | |
| * @param {any} value - The value of this node. Usually a JS primitive or three.js object (vector, matrix, color). | |
| * @param {?string} nodeType - The node type. If no explicit type is defined, the node tries to derive the type from its value. | |
| */ | |
| constructor( value, nodeType = null ) { | |
| super( value, nodeType ); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isConstNode = true; | |
| } | |
| /** | |
| * Generates the shader string of the value with the current node builder. | |
| * | |
| * @param {NodeBuilder} builder - The current node builder. | |
| * @return {string} The generated value as a shader string. | |
| */ | |
| generateConst( builder ) { | |
| return builder.generateConst( this.getNodeType( builder ), this.value ); | |
| } | |
| generate( builder, output ) { | |
| const type = this.getNodeType( builder ); | |
| if ( _regNum.test( type ) && _regNum.test( output ) ) { | |
| return builder.generateConst( output, this.value ); | |
| } | |
| return builder.format( this.generateConst( builder ), type, output ); | |
| } | |
| } | |
| export default ConstNode; | |
Xet Storage Details
- Size:
- 1.39 kB
- Xet hash:
- 1a0f5e55d264751e7eb96697ed4d9e37282b6cda9cfabdd93a51d453415446c3
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