Buckets:
| /** | |
| * {@link NodeBuilder} is going to create instances of this class during the build process | |
| * of nodes. They represent the final shader attributes that are going to be generated | |
| * by the builder. Arrays of node attributes is maintained in {@link NodeBuilder#attributes} | |
| * and {@link NodeBuilder#bufferAttributes} for this purpose. | |
| */ | |
| class NodeAttribute { | |
| /** | |
| * Constructs a new node attribute. | |
| * | |
| * @param {string} name - The name of the attribute. | |
| * @param {string} type - The type of the attribute. | |
| * @param {?Node} node - An optional reference to the node. | |
| */ | |
| constructor( name, type, node = null ) { | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isNodeAttribute = true; | |
| /** | |
| * The name of the attribute. | |
| * | |
| * @type {string} | |
| */ | |
| this.name = name; | |
| /** | |
| * The type of the attribute. | |
| * | |
| * @type {string} | |
| */ | |
| this.type = type; | |
| /** | |
| * An optional reference to the node. | |
| * | |
| * @type {?Node} | |
| * @default null | |
| */ | |
| this.node = node; | |
| } | |
| } | |
| export default NodeAttribute; | |
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- Xet hash:
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