Buckets:
| /** | |
| * Base class for node functions. A derived module must be implemented | |
| * for each supported native shader language. Similar to other `Node*` modules, | |
| * this class is only relevant during the building process and not used | |
| * in user-level code. | |
| */ | |
| class NodeFunction { | |
| /** | |
| * Constructs a new node function. | |
| * | |
| * @param {string} type - The node type. This type is the return type of the node function. | |
| * @param {Array<NodeFunctionInput>} inputs - The function's inputs. | |
| * @param {string} [name=''] - The function's name. | |
| * @param {string} [precision=''] - The precision qualifier. | |
| */ | |
| constructor( type, inputs, name = '', precision = '' ) { | |
| /** | |
| * The node type. This type is the return type of the node function. | |
| * | |
| * @type {string} | |
| */ | |
| this.type = type; | |
| /** | |
| * The function's inputs. | |
| * | |
| * @type {Array<NodeFunctionInput>} | |
| */ | |
| this.inputs = inputs; | |
| /** | |
| * The name of the uniform. | |
| * | |
| * @type {string} | |
| * @default '' | |
| */ | |
| this.name = name; | |
| /** | |
| * The precision qualifier. | |
| * | |
| * @type {string} | |
| * @default '' | |
| */ | |
| this.precision = precision; | |
| } | |
| /** | |
| * This method returns the native code of the node function. | |
| * | |
| * @abstract | |
| * @param {string} name - The function's name. | |
| * @return {string} A shader code. | |
| */ | |
| getCode( /*name = this.name*/ ) { | |
| console.warn( 'Abstract function.' ); | |
| } | |
| } | |
| NodeFunction.isNodeFunction = true; | |
| export default NodeFunction; | |
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