Buckets:
| /** | |
| * Possible shader stages. | |
| * | |
| * @property {string} VERTEX The vertex shader stage. | |
| * @property {string} FRAGMENT The fragment shader stage. | |
| */ | |
| export const NodeShaderStage = { | |
| VERTEX: 'vertex', | |
| FRAGMENT: 'fragment' | |
| }; | |
| /** | |
| * Update types of a node. | |
| * | |
| * @property {string} NONE The update method is not executed. | |
| * @property {string} FRAME The update method is executed per frame. | |
| * @property {string} RENDER The update method is executed per render. A frame might be produced by multiple render calls so this value allows more detailed updates than FRAME. | |
| * @property {string} OBJECT The update method is executed per {@link Object3D} that uses the node for rendering. | |
| */ | |
| export const NodeUpdateType = { | |
| NONE: 'none', | |
| FRAME: 'frame', | |
| RENDER: 'render', | |
| OBJECT: 'object' | |
| }; | |
| /** | |
| * Data types of a node. | |
| * | |
| * @property {string} BOOLEAN Boolean type. | |
| * @property {string} INTEGER Integer type. | |
| * @property {string} FLOAT Float type. | |
| * @property {string} VECTOR2 Two-dimensional vector type. | |
| * @property {string} VECTOR3 Three-dimensional vector type. | |
| * @property {string} VECTOR4 Four-dimensional vector type. | |
| * @property {string} MATRIX2 2x2 matrix type. | |
| * @property {string} MATRIX3 3x3 matrix type. | |
| * @property {string} MATRIX4 4x4 matrix type. | |
| */ | |
| export const NodeType = { | |
| BOOLEAN: 'bool', | |
| INTEGER: 'int', | |
| FLOAT: 'float', | |
| VECTOR2: 'vec2', | |
| VECTOR3: 'vec3', | |
| VECTOR4: 'vec4', | |
| MATRIX2: 'mat2', | |
| MATRIX3: 'mat3', | |
| MATRIX4: 'mat4' | |
| }; | |
| /** | |
| * Access types of a node. These are relevant for compute and storage usage. | |
| * | |
| * @property {string} READ_ONLY Read-only access | |
| * @property {string} WRITE_ONLY Write-only access. | |
| * @property {string} READ_WRITE Read and write access. | |
| */ | |
| export const NodeAccess = { | |
| READ_ONLY: 'readOnly', | |
| WRITE_ONLY: 'writeOnly', | |
| READ_WRITE: 'readWrite', | |
| }; | |
| export const defaultShaderStages = [ 'fragment', 'vertex' ]; | |
| export const defaultBuildStages = [ 'setup', 'analyze', 'generate' ]; | |
| export const shaderStages = [ ...defaultShaderStages, 'compute' ]; | |
| export const vectorComponents = [ 'x', 'y', 'z', 'w' ]; | |
Xet Storage Details
- Size:
- 2.07 kB
- Xet hash:
- 397613869c9b58996b7786b35127e57f2957244e0166fdc4734b5298e1aa9331
·
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