Buckets:
| import Node from '../core/Node.js'; | |
| import { nodeProxy } from '../tsl/TSLCore.js'; | |
| /** | |
| * Represents a GPU control barrier that synchronizes compute operations within a given scope. | |
| * | |
| * This node can only be used with a WebGPU backend. | |
| * | |
| * @augments Node | |
| */ | |
| class BarrierNode extends Node { | |
| /** | |
| * Constructs a new barrier node. | |
| * | |
| * @param {string} scope - The scope defines the behavior of the node. | |
| */ | |
| constructor( scope ) { | |
| super(); | |
| this.scope = scope; | |
| } | |
| generate( builder ) { | |
| const { scope } = this; | |
| const { renderer } = builder; | |
| if ( renderer.backend.isWebGLBackend === true ) { | |
| builder.addFlowCode( `\t// ${scope}Barrier \n` ); | |
| } else { | |
| builder.addLineFlowCode( `${scope}Barrier()`, this ); | |
| } | |
| } | |
| } | |
| export default BarrierNode; | |
| /** | |
| * TSL function for creating a barrier node. | |
| * | |
| * @tsl | |
| * @function | |
| * @param {string} scope - The scope defines the behavior of the node.. | |
| * @returns {BarrierNode} | |
| */ | |
| const barrier = nodeProxy( BarrierNode ); | |
| /** | |
| * TSL function for creating a workgroup barrier. All compute shader | |
| * invocations must wait for each invocation within a workgroup to | |
| * complete before the barrier can be surpassed. | |
| * | |
| * @tsl | |
| * @function | |
| * @returns {BarrierNode} | |
| */ | |
| export const workgroupBarrier = () => barrier( 'workgroup' ).toStack(); | |
| /** | |
| * TSL function for creating a storage barrier. All invocations must | |
| * wait for each access to variables within the 'storage' address space | |
| * to complete before the barrier can be passed. | |
| * | |
| * @tsl | |
| * @function | |
| * @returns {BarrierNode} | |
| */ | |
| export const storageBarrier = () => barrier( 'storage' ).toStack(); | |
| /** | |
| * TSL function for creating a texture barrier. All invocations must | |
| * wait for each access to variables within the 'texture' address space | |
| * to complete before the barrier can be passed. | |
| * | |
| * @tsl | |
| * @function | |
| * @returns {BarrierNode} | |
| */ | |
| export const textureBarrier = () => barrier( 'texture' ).toStack(); | |
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