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immErfanrajabee/bd / node_modules /three /src /nodes /lighting /BasicEnvironmentNode.js
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import LightingNode from './LightingNode.js';
import { cubeMapNode } from '../utils/CubeMapNode.js';
/**
* Represents a basic model for Image-based lighting (IBL). The environment
* is defined via environment maps in the equirectangular or cube map format.
* `BasicEnvironmentNode` is intended for non-PBR materials like {@link MeshBasicNodeMaterial}
* or {@link MeshPhongNodeMaterial}.
*
* @augments LightingNode
*/
class BasicEnvironmentNode extends LightingNode {
static get type() {
return 'BasicEnvironmentNode';
}
/**
* Constructs a new basic environment node.
*
* @param {Node} [envNode=null] - A node representing the environment.
*/
constructor( envNode = null ) {
super();
/**
* A node representing the environment.
*
* @type {Node}
* @default null
*/
this.envNode = envNode;
}
setup( builder ) {
// environment property is used in the finish() method of BasicLightingModel
builder.context.environment = cubeMapNode( this.envNode );
}
}
export default BasicEnvironmentNode;

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