Buckets:
| import AnalyticLightNode from './AnalyticLightNode.js'; | |
| import { texture } from '../accessors/TextureNode.js'; | |
| import { uniform } from '../core/UniformNode.js'; | |
| import { lightViewPosition } from '../accessors/Lights.js'; | |
| import { renderGroup } from '../core/UniformGroupNode.js'; | |
| import { Matrix4 } from '../../math/Matrix4.js'; | |
| import { Vector3 } from '../../math/Vector3.js'; | |
| import { NodeUpdateType } from '../core/constants.js'; | |
| const _matrix41 = /*@__PURE__*/ new Matrix4(); | |
| const _matrix42 = /*@__PURE__*/ new Matrix4(); | |
| let _ltcLib = null; | |
| /** | |
| * Module for representing rect area lights as nodes. | |
| * | |
| * @augments AnalyticLightNode | |
| */ | |
| class RectAreaLightNode extends AnalyticLightNode { | |
| static get type() { | |
| return 'RectAreaLightNode'; | |
| } | |
| /** | |
| * Constructs a new rect area light node. | |
| * | |
| * @param {?RectAreaLight} [light=null] - The rect area light source. | |
| */ | |
| constructor( light = null ) { | |
| super( light ); | |
| /** | |
| * Uniform node representing the half height of the are light. | |
| * | |
| * @type {UniformNode<vec3>} | |
| */ | |
| this.halfHeight = uniform( new Vector3() ).setGroup( renderGroup ); | |
| /** | |
| * Uniform node representing the half width of the are light. | |
| * | |
| * @type {UniformNode<vec3>} | |
| */ | |
| this.halfWidth = uniform( new Vector3() ).setGroup( renderGroup ); | |
| /** | |
| * The `updateType` is set to `NodeUpdateType.RENDER` since the light | |
| * relies on `viewMatrix` which might vary per render call. | |
| * | |
| * @type {string} | |
| * @default 'render' | |
| */ | |
| this.updateType = NodeUpdateType.RENDER; | |
| } | |
| /** | |
| * Overwritten to updated rect area light specific uniforms. | |
| * | |
| * @param {NodeFrame} frame - A reference to the current node frame. | |
| */ | |
| update( frame ) { | |
| super.update( frame ); | |
| const { light } = this; | |
| const viewMatrix = frame.camera.matrixWorldInverse; | |
| _matrix42.identity(); | |
| _matrix41.copy( light.matrixWorld ); | |
| _matrix41.premultiply( viewMatrix ); | |
| _matrix42.extractRotation( _matrix41 ); | |
| this.halfWidth.value.set( light.width * 0.5, 0.0, 0.0 ); | |
| this.halfHeight.value.set( 0.0, light.height * 0.5, 0.0 ); | |
| this.halfWidth.value.applyMatrix4( _matrix42 ); | |
| this.halfHeight.value.applyMatrix4( _matrix42 ); | |
| } | |
| setupDirectRectArea( builder ) { | |
| let ltc_1, ltc_2; | |
| if ( builder.isAvailable( 'float32Filterable' ) ) { | |
| ltc_1 = texture( _ltcLib.LTC_FLOAT_1 ); | |
| ltc_2 = texture( _ltcLib.LTC_FLOAT_2 ); | |
| } else { | |
| ltc_1 = texture( _ltcLib.LTC_HALF_1 ); | |
| ltc_2 = texture( _ltcLib.LTC_HALF_2 ); | |
| } | |
| const { colorNode, light } = this; | |
| const lightPosition = lightViewPosition( light ); | |
| return { | |
| lightColor: colorNode, | |
| lightPosition, | |
| halfWidth: this.halfWidth, | |
| halfHeight: this.halfHeight, | |
| ltc_1, | |
| ltc_2 | |
| }; | |
| } | |
| /** | |
| * Used to configure the internal BRDF approximation texture data. | |
| * | |
| * @param {RectAreaLightTexturesLib} ltc - The BRDF approximation texture data. | |
| */ | |
| static setLTC( ltc ) { | |
| _ltcLib = ltc; | |
| } | |
| } | |
| export default RectAreaLightNode; | |
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