Buckets:
| // Non-PURE exports list, side-effects are required here. | |
| // TSL Base Syntax | |
| export * from './TSLCore.js'; // float(), vec2(), vec3(), vec4(), mat3(), mat4(), Fn(), If(), element(), nodeObject(), nodeProxy(), ... | |
| export * from '../core/ArrayNode.js'; // array(), .toArray() | |
| export * from '../core/UniformNode.js'; // uniform() | |
| export * from '../core/PropertyNode.js'; // property() <-> TODO: Separate Material Properties in other file | |
| export * from '../core/AssignNode.js'; // .assign() | |
| export * from '../code/FunctionCallNode.js'; // .call() | |
| export * from '../math/OperatorNode.js'; // .add(), .sub(), ... | |
| export * from '../math/MathNode.js'; // abs(), floor(), ... | |
| export * from '../math/ConditionalNode.js'; // select(), ... | |
| export * from '../core/ContextNode.js'; // .context() | |
| export * from '../core/VarNode.js'; // .var() -> TODO: Maybe rename .toVar() -> .var() | |
| export * from '../core/VaryingNode.js'; // varying(), vertexStage() | |
| export * from '../display/ColorSpaceNode.js'; // .toColorSpace() | |
| export * from '../display/ToneMappingNode.js'; // .toToneMapping() | |
| export * from '../accessors/BufferAttributeNode.js'; // .toAttribute() | |
| export * from '../gpgpu/ComputeNode.js'; // .compute() | |
| export * from '../core/CacheNode.js'; // .cache() | |
| export * from '../core/BypassNode.js'; // .bypass() | |
| export * from '../utils/RemapNode.js'; // .remap(), .remapClamp() | |
| export * from '../code/ExpressionNode.js'; // expression() | |
| export * from '../utils/Discard.js'; // Discard(), Return() | |
| export * from '../display/RenderOutputNode.js'; // .renderOutput() | |
| export * from '../utils/DebugNode.js'; // debug() | |
| export function addNodeElement( name/*, nodeElement*/ ) { | |
| console.warn( 'THREE.TSL: AddNodeElement has been removed in favor of tree-shaking. Trying add', name ); | |
| } | |
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- Size:
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- Xet hash:
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