Buckets:
| import UniformNode from '../core/UniformNode.js'; | |
| import { NodeUpdateType } from '../core/constants.js'; | |
| import { nodeProxy } from '../tsl/TSLBase.js'; | |
| /** | |
| * A special type of uniform node that computes the | |
| * maximum mipmap level for a given texture node. | |
| * | |
| * ```js | |
| * const level = maxMipLevel( textureNode ); | |
| * ``` | |
| * | |
| * @augments UniformNode | |
| */ | |
| class MaxMipLevelNode extends UniformNode { | |
| static get type() { | |
| return 'MaxMipLevelNode'; | |
| } | |
| /** | |
| * Constructs a new max mip level node. | |
| * | |
| * @param {TextureNode} textureNode - The texture node to compute the max mip level for. | |
| */ | |
| constructor( textureNode ) { | |
| super( 0 ); | |
| /** | |
| * The texture node to compute the max mip level for. | |
| * | |
| * @private | |
| * @type {TextureNode} | |
| */ | |
| this._textureNode = textureNode; | |
| /** | |
| * The `updateType` is set to `NodeUpdateType.FRAME` since the node updates | |
| * the texture once per frame in its {@link MaxMipLevelNode#update} method. | |
| * | |
| * @type {string} | |
| * @default 'frame' | |
| */ | |
| this.updateType = NodeUpdateType.FRAME; | |
| } | |
| /** | |
| * The texture node to compute the max mip level for. | |
| * | |
| * @readonly | |
| * @type {TextureNode} | |
| */ | |
| get textureNode() { | |
| return this._textureNode; | |
| } | |
| /** | |
| * The texture. | |
| * | |
| * @readonly | |
| * @type {Texture} | |
| */ | |
| get texture() { | |
| return this._textureNode.value; | |
| } | |
| update() { | |
| const texture = this.texture; | |
| const images = texture.images; | |
| const image = ( images && images.length > 0 ) ? ( ( images[ 0 ] && images[ 0 ].image ) || images[ 0 ] ) : texture.image; | |
| if ( image && image.width !== undefined ) { | |
| const { width, height } = image; | |
| this.value = Math.log2( Math.max( width, height ) ); | |
| } | |
| } | |
| } | |
| export default MaxMipLevelNode; | |
| /** | |
| * TSL function for creating a max mip level node. | |
| * | |
| * @tsl | |
| * @function | |
| * @param {TextureNode} textureNode - The texture node to compute the max mip level for. | |
| * @returns {MaxMipLevelNode} | |
| */ | |
| export const maxMipLevel = /*@__PURE__*/ nodeProxy( MaxMipLevelNode ).setParameterLength( 1 ); | |
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