Buckets:
| /** | |
| * A binding represents the connection between a resource (like a texture, sampler | |
| * or uniform buffer) and the resource definition in a shader stage. | |
| * | |
| * This module is an abstract base class for all concrete bindings types. | |
| * | |
| * @abstract | |
| * @private | |
| */ | |
| class Binding { | |
| /** | |
| * Constructs a new binding. | |
| * | |
| * @param {string} [name=''] - The binding's name. | |
| */ | |
| constructor( name = '' ) { | |
| /** | |
| * The binding's name. | |
| * | |
| * @type {string} | |
| */ | |
| this.name = name; | |
| /** | |
| * A bitmask that defines in what shader stages the | |
| * binding's resource is accessible. | |
| * | |
| * @type {number} | |
| */ | |
| this.visibility = 0; | |
| } | |
| /** | |
| * Makes sure binding's resource is visible for the given shader stage. | |
| * | |
| * @param {number} visibility - The shader stage. | |
| */ | |
| setVisibility( visibility ) { | |
| this.visibility |= visibility; | |
| } | |
| /** | |
| * Clones the binding. | |
| * | |
| * @return {Binding} The cloned binding. | |
| */ | |
| clone() { | |
| return Object.assign( new this.constructor(), this ); | |
| } | |
| } | |
| export default Binding; | |
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