Buckets:
| import { BufferGeometry } from '../../core/BufferGeometry.js'; | |
| import { Float32BufferAttribute } from '../../core/BufferAttribute.js'; | |
| import { Mesh } from '../../objects/Mesh.js'; | |
| import { OrthographicCamera } from '../../cameras/OrthographicCamera.js'; | |
| const _camera = /*@__PURE__*/ new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); | |
| /** | |
| * The purpose of this special geometry is to fill the entire viewport with a single triangle. | |
| * | |
| * Reference: {@link https://github.com/mrdoob/three.js/pull/21358} | |
| * | |
| * @private | |
| * @augments BufferGeometry | |
| */ | |
| class QuadGeometry extends BufferGeometry { | |
| /** | |
| * Constructs a new quad geometry. | |
| * | |
| * @param {boolean} [flipY=false] - Whether the uv coordinates should be flipped along the vertical axis or not. | |
| */ | |
| constructor( flipY = false ) { | |
| super(); | |
| const uv = flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ]; | |
| this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) ); | |
| this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) ); | |
| } | |
| } | |
| const _geometry = /*@__PURE__*/ new QuadGeometry(); | |
| /** | |
| * This module is a helper for passes which need to render a full | |
| * screen effect which is quite common in context of post processing. | |
| * | |
| * The intended usage is to reuse a single quad mesh for rendering | |
| * subsequent passes by just reassigning the `material` reference. | |
| * | |
| * Note: This module can only be used with `WebGPURenderer`. | |
| * | |
| * @augments Mesh | |
| */ | |
| class QuadMesh extends Mesh { | |
| /** | |
| * Constructs a new quad mesh. | |
| * | |
| * @param {?Material} [material=null] - The material to render the quad mesh with. | |
| */ | |
| constructor( material = null ) { | |
| super( _geometry, material ); | |
| /** | |
| * The camera to render the quad mesh with. | |
| * | |
| * @type {OrthographicCamera} | |
| * @readonly | |
| */ | |
| this.camera = _camera; | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isQuadMesh = true; | |
| } | |
| /** | |
| * Async version of `render()`. | |
| * | |
| * @async | |
| * @param {Renderer} renderer - The renderer. | |
| * @return {Promise} A Promise that resolves when the render has been finished. | |
| */ | |
| async renderAsync( renderer ) { | |
| return renderer.renderAsync( this, _camera ); | |
| } | |
| /** | |
| * Renders the quad mesh | |
| * | |
| * @param {Renderer} renderer - The renderer. | |
| */ | |
| render( renderer ) { | |
| renderer.render( this, _camera ); | |
| } | |
| } | |
| export default QuadMesh; | |
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