Buckets:
| import ChainMap from './ChainMap.js'; | |
| import RenderContext from './RenderContext.js'; | |
| import { Scene } from '../../scenes/Scene.js'; | |
| import { Camera } from '../../cameras/Camera.js'; | |
| const _chainKeys = []; | |
| const _defaultScene = /*@__PURE__*/ new Scene(); | |
| const _defaultCamera = /*@__PURE__*/ new Camera(); | |
| /** | |
| * This module manages the render contexts of the renderer. | |
| * | |
| * @private | |
| */ | |
| class RenderContexts { | |
| /** | |
| * Constructs a new render context management component. | |
| */ | |
| constructor() { | |
| /** | |
| * A dictionary that manages render contexts in chain maps | |
| * for each attachment state. | |
| * | |
| * @type {Object<string,ChainMap>} | |
| */ | |
| this.chainMaps = {}; | |
| } | |
| /** | |
| * Returns a render context for the given scene, camera and render target. | |
| * | |
| * @param {Scene} scene - The scene. | |
| * @param {Camera} camera - The camera that is used to render the scene. | |
| * @param {?RenderTarget} [renderTarget=null] - The active render target. | |
| * @return {RenderContext} The render context. | |
| */ | |
| get( scene, camera, renderTarget = null ) { | |
| _chainKeys[ 0 ] = scene; | |
| _chainKeys[ 1 ] = camera; | |
| let attachmentState; | |
| if ( renderTarget === null ) { | |
| attachmentState = 'default'; | |
| } else { | |
| const format = renderTarget.texture.format; | |
| const count = renderTarget.textures.length; | |
| attachmentState = `${ count }:${ format }:${ renderTarget.samples }:${ renderTarget.depthBuffer }:${ renderTarget.stencilBuffer }`; | |
| } | |
| const chainMap = this._getChainMap( attachmentState ); | |
| let renderState = chainMap.get( _chainKeys ); | |
| if ( renderState === undefined ) { | |
| renderState = new RenderContext(); | |
| chainMap.set( _chainKeys, renderState ); | |
| } | |
| _chainKeys.length = 0; | |
| if ( renderTarget !== null ) renderState.sampleCount = renderTarget.samples === 0 ? 1 : renderTarget.samples; | |
| return renderState; | |
| } | |
| /** | |
| * Returns a render context intended for clear operations. | |
| * | |
| * @param {?RenderTarget} [renderTarget=null] - The active render target. | |
| * @return {RenderContext} The render context. | |
| */ | |
| getForClear( renderTarget = null ) { | |
| return this.get( _defaultScene, _defaultCamera, renderTarget ); | |
| } | |
| /** | |
| * Returns a chain map for the given attachment state. | |
| * | |
| * @private | |
| * @param {string} attachmentState - The attachment state. | |
| * @return {ChainMap} The chain map. | |
| */ | |
| _getChainMap( attachmentState ) { | |
| return this.chainMaps[ attachmentState ] || ( this.chainMaps[ attachmentState ] = new ChainMap() ); | |
| } | |
| /** | |
| * Frees internal resources. | |
| */ | |
| dispose() { | |
| this.chainMaps = {}; | |
| } | |
| } | |
| export default RenderContexts; | |
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