Buckets:
| import DataMap from './DataMap.js'; | |
| import { Vector3 } from '../../math/Vector3.js'; | |
| import { DepthTexture } from '../../textures/DepthTexture.js'; | |
| import { DepthArrayTexture } from '../../textures/DepthArrayTexture.js'; | |
| import { DepthStencilFormat, DepthFormat, UnsignedIntType, UnsignedInt248Type, UnsignedByteType } from '../../constants.js'; | |
| const _size = /*@__PURE__*/ new Vector3(); | |
| /** | |
| * This module manages the textures of the renderer. | |
| * | |
| * @private | |
| * @augments DataMap | |
| */ | |
| class Textures extends DataMap { | |
| /** | |
| * Constructs a new texture management component. | |
| * | |
| * @param {Renderer} renderer - The renderer. | |
| * @param {Backend} backend - The renderer's backend. | |
| * @param {Info} info - Renderer component for managing metrics and monitoring data. | |
| */ | |
| constructor( renderer, backend, info ) { | |
| super(); | |
| /** | |
| * The renderer. | |
| * | |
| * @type {Renderer} | |
| */ | |
| this.renderer = renderer; | |
| /** | |
| * The backend. | |
| * | |
| * @type {Backend} | |
| */ | |
| this.backend = backend; | |
| /** | |
| * Renderer component for managing metrics and monitoring data. | |
| * | |
| * @type {Info} | |
| */ | |
| this.info = info; | |
| } | |
| /** | |
| * Updates the given render target. Based on the given render target configuration, | |
| * it updates the texture states representing the attachments of the framebuffer. | |
| * | |
| * @param {RenderTarget} renderTarget - The render target to update. | |
| * @param {number} [activeMipmapLevel=0] - The active mipmap level. | |
| */ | |
| updateRenderTarget( renderTarget, activeMipmapLevel = 0 ) { | |
| const renderTargetData = this.get( renderTarget ); | |
| const sampleCount = renderTarget.samples === 0 ? 1 : renderTarget.samples; | |
| const depthTextureMips = renderTargetData.depthTextureMips || ( renderTargetData.depthTextureMips = {} ); | |
| const textures = renderTarget.textures; | |
| const size = this.getSize( textures[ 0 ] ); | |
| const mipWidth = size.width >> activeMipmapLevel; | |
| const mipHeight = size.height >> activeMipmapLevel; | |
| let depthTexture = renderTarget.depthTexture || depthTextureMips[ activeMipmapLevel ]; | |
| const useDepthTexture = renderTarget.depthBuffer === true || renderTarget.stencilBuffer === true; | |
| let textureNeedsUpdate = false; | |
| if ( depthTexture === undefined && useDepthTexture ) { | |
| if ( renderTarget.multiview === true && size.depth > 1 ) { | |
| depthTexture = new DepthArrayTexture(); | |
| } else { | |
| depthTexture = new DepthTexture(); | |
| } | |
| depthTexture.format = renderTarget.stencilBuffer ? DepthStencilFormat : DepthFormat; | |
| depthTexture.type = renderTarget.stencilBuffer ? UnsignedInt248Type : UnsignedIntType; // FloatType | |
| depthTexture.image.width = mipWidth; | |
| depthTexture.image.height = mipHeight; | |
| depthTexture.image.depth = size.depth; | |
| depthTextureMips[ activeMipmapLevel ] = depthTexture; | |
| } | |
| if ( renderTargetData.width !== size.width || size.height !== renderTargetData.height ) { | |
| textureNeedsUpdate = true; | |
| if ( depthTexture ) { | |
| depthTexture.needsUpdate = true; | |
| depthTexture.image.width = mipWidth; | |
| depthTexture.image.height = mipHeight; | |
| depthTexture.image.depth = depthTexture.isDepthArrayTexture ? depthTexture.image.depth : 1; | |
| } | |
| } | |
| renderTargetData.width = size.width; | |
| renderTargetData.height = size.height; | |
| renderTargetData.textures = textures; | |
| renderTargetData.depthTexture = depthTexture || null; | |
| renderTargetData.depth = renderTarget.depthBuffer; | |
| renderTargetData.stencil = renderTarget.stencilBuffer; | |
| renderTargetData.renderTarget = renderTarget; | |
| if ( renderTargetData.sampleCount !== sampleCount ) { | |
| textureNeedsUpdate = true; | |
| if ( depthTexture ) { | |
| depthTexture.needsUpdate = true; | |
| } | |
| renderTargetData.sampleCount = sampleCount; | |
| } | |
| // | |
| const options = { sampleCount }; | |
| // XR render targets require no texture updates | |
| if ( renderTarget.isXRRenderTarget !== true ) { | |
| for ( let i = 0; i < textures.length; i ++ ) { | |
| const texture = textures[ i ]; | |
| texture.isTextureArray = renderTarget.multiview === true && size.depth > 1; | |
| if ( textureNeedsUpdate ) texture.needsUpdate = true; | |
| this.updateTexture( texture, options ); | |
| } | |
| if ( depthTexture ) { | |
| this.updateTexture( depthTexture, options ); | |
| } | |
| } | |
| // dispose handler | |
| if ( renderTargetData.initialized !== true ) { | |
| renderTargetData.initialized = true; | |
| // dispose | |
| const onDispose = () => { | |
| renderTarget.removeEventListener( 'dispose', onDispose ); | |
| for ( let i = 0; i < textures.length; i ++ ) { | |
| this._destroyTexture( textures[ i ] ); | |
| } | |
| if ( depthTexture ) { | |
| this._destroyTexture( depthTexture ); | |
| } | |
| this.delete( renderTarget ); | |
| }; | |
| renderTarget.addEventListener( 'dispose', onDispose ); | |
| } | |
| } | |
| /** | |
| * Updates the given texture. Depending on the texture state, this method | |
| * triggers the upload of texture data to the GPU memory. If the texture data are | |
| * not yet ready for the upload, it uses default texture data for as a placeholder. | |
| * | |
| * @param {Texture} texture - The texture to update. | |
| * @param {Object} [options={}] - The options. | |
| */ | |
| updateTexture( texture, options = {} ) { | |
| const textureData = this.get( texture ); | |
| if ( textureData.initialized === true && textureData.version === texture.version ) return; | |
| const isRenderTarget = texture.isRenderTargetTexture || texture.isDepthTexture || texture.isFramebufferTexture; | |
| const backend = this.backend; | |
| if ( isRenderTarget && textureData.initialized === true ) { | |
| // it's an update | |
| backend.destroySampler( texture ); | |
| backend.destroyTexture( texture ); | |
| } | |
| // | |
| if ( texture.isFramebufferTexture ) { | |
| const renderTarget = this.renderer.getRenderTarget(); | |
| if ( renderTarget ) { | |
| texture.type = renderTarget.texture.type; | |
| } else { | |
| texture.type = UnsignedByteType; | |
| } | |
| } | |
| // | |
| const { width, height, depth } = this.getSize( texture ); | |
| options.width = width; | |
| options.height = height; | |
| options.depth = depth; | |
| options.needsMipmaps = this.needsMipmaps( texture ); | |
| options.levels = options.needsMipmaps ? this.getMipLevels( texture, width, height ) : 1; | |
| // | |
| if ( isRenderTarget || texture.isStorageTexture === true ) { | |
| backend.createSampler( texture ); | |
| backend.createTexture( texture, options ); | |
| textureData.generation = texture.version; | |
| } else { | |
| const needsCreate = textureData.initialized !== true; | |
| if ( needsCreate ) backend.createSampler( texture ); | |
| if ( texture.version > 0 ) { | |
| const image = texture.image; | |
| if ( image === undefined ) { | |
| console.warn( 'THREE.Renderer: Texture marked for update but image is undefined.' ); | |
| } else if ( image.complete === false ) { | |
| console.warn( 'THREE.Renderer: Texture marked for update but image is incomplete.' ); | |
| } else { | |
| if ( texture.images ) { | |
| const images = []; | |
| for ( const image of texture.images ) { | |
| images.push( image ); | |
| } | |
| options.images = images; | |
| } else { | |
| options.image = image; | |
| } | |
| if ( textureData.isDefaultTexture === undefined || textureData.isDefaultTexture === true ) { | |
| backend.createTexture( texture, options ); | |
| textureData.isDefaultTexture = false; | |
| textureData.generation = texture.version; | |
| } | |
| if ( texture.source.dataReady === true ) backend.updateTexture( texture, options ); | |
| if ( options.needsMipmaps && texture.mipmaps.length === 0 ) backend.generateMipmaps( texture ); | |
| } | |
| } else { | |
| // async update | |
| backend.createDefaultTexture( texture ); | |
| textureData.isDefaultTexture = true; | |
| textureData.generation = texture.version; | |
| } | |
| } | |
| // dispose handler | |
| if ( textureData.initialized !== true ) { | |
| textureData.initialized = true; | |
| textureData.generation = texture.version; | |
| // | |
| this.info.memory.textures ++; | |
| // dispose | |
| const onDispose = () => { | |
| texture.removeEventListener( 'dispose', onDispose ); | |
| this._destroyTexture( texture ); | |
| }; | |
| texture.addEventListener( 'dispose', onDispose ); | |
| } | |
| // | |
| textureData.version = texture.version; | |
| } | |
| /** | |
| * Computes the size of the given texture and writes the result | |
| * into the target vector. This vector is also returned by the | |
| * method. | |
| * | |
| * If no texture data are available for the compute yet, the method | |
| * returns default size values. | |
| * | |
| * @param {Texture} texture - The texture to compute the size for. | |
| * @param {Vector3} target - The target vector. | |
| * @return {Vector3} The target vector. | |
| */ | |
| getSize( texture, target = _size ) { | |
| let image = texture.images ? texture.images[ 0 ] : texture.image; | |
| if ( image ) { | |
| if ( image.image !== undefined ) image = image.image; | |
| target.width = image.width || 1; | |
| target.height = image.height || 1; | |
| target.depth = texture.isCubeTexture ? 6 : ( image.depth || 1 ); | |
| } else { | |
| target.width = target.height = target.depth = 1; | |
| } | |
| return target; | |
| } | |
| /** | |
| * Computes the number of mipmap levels for the given texture. | |
| * | |
| * @param {Texture} texture - The texture. | |
| * @param {number} width - The texture's width. | |
| * @param {number} height - The texture's height. | |
| * @return {number} The number of mipmap levels. | |
| */ | |
| getMipLevels( texture, width, height ) { | |
| let mipLevelCount; | |
| if ( texture.isCompressedTexture ) { | |
| if ( texture.mipmaps ) { | |
| mipLevelCount = texture.mipmaps.length; | |
| } else { | |
| mipLevelCount = 1; | |
| } | |
| } else { | |
| mipLevelCount = Math.floor( Math.log2( Math.max( width, height ) ) ) + 1; | |
| } | |
| return mipLevelCount; | |
| } | |
| /** | |
| * Returns `true` if the given texture requires mipmaps. | |
| * | |
| * @param {Texture} texture - The texture. | |
| * @return {boolean} Whether mipmaps are required or not. | |
| */ | |
| needsMipmaps( texture ) { | |
| return texture.isCompressedTexture === true || texture.generateMipmaps; | |
| } | |
| /** | |
| * Frees internal resource when the given texture isn't | |
| * required anymore. | |
| * | |
| * @param {Texture} texture - The texture to destroy. | |
| */ | |
| _destroyTexture( texture ) { | |
| if ( this.has( texture ) === true ) { | |
| this.backend.destroySampler( texture ); | |
| this.backend.destroyTexture( texture ); | |
| this.delete( texture ); | |
| this.info.memory.textures --; | |
| } | |
| } | |
| } | |
| export default Textures; | |
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