Buckets:
| import BindGroup from '../BindGroup.js'; | |
| /** | |
| * This module represents the state of a node builder after it was | |
| * used to build the nodes for a render object. The state holds the | |
| * results of the build for further processing in the renderer. | |
| * | |
| * Render objects with identical cache keys share the same node builder state. | |
| * | |
| * @private | |
| */ | |
| class NodeBuilderState { | |
| /** | |
| * Constructs a new node builder state. | |
| * | |
| * @param {string} vertexShader - The native vertex shader code. | |
| * @param {string} fragmentShader - The native fragment shader code. | |
| * @param {string} computeShader - The native compute shader code. | |
| * @param {Array<NodeAttribute>} nodeAttributes - An array of node attributes. | |
| * @param {Array<BindGroup>} bindings - An array of bind groups. | |
| * @param {Array<Node>} updateNodes - An array of nodes that implement their `update()` method. | |
| * @param {Array<Node>} updateBeforeNodes - An array of nodes that implement their `updateBefore()` method. | |
| * @param {Array<Node>} updateAfterNodes - An array of nodes that implement their `updateAfter()` method. | |
| * @param {NodeMaterialObserver} observer - A node material observer. | |
| * @param {Array<Object>} transforms - An array with transform attribute objects. Only relevant when using compute shaders with WebGL 2. | |
| */ | |
| constructor( vertexShader, fragmentShader, computeShader, nodeAttributes, bindings, updateNodes, updateBeforeNodes, updateAfterNodes, observer, transforms = [] ) { | |
| /** | |
| * The native vertex shader code. | |
| * | |
| * @type {string} | |
| */ | |
| this.vertexShader = vertexShader; | |
| /** | |
| * The native fragment shader code. | |
| * | |
| * @type {string} | |
| */ | |
| this.fragmentShader = fragmentShader; | |
| /** | |
| * The native compute shader code. | |
| * | |
| * @type {string} | |
| */ | |
| this.computeShader = computeShader; | |
| /** | |
| * An array with transform attribute objects. | |
| * Only relevant when using compute shaders with WebGL 2. | |
| * | |
| * @type {Array<Object>} | |
| */ | |
| this.transforms = transforms; | |
| /** | |
| * An array of node attributes representing | |
| * the attributes of the shaders. | |
| * | |
| * @type {Array<NodeAttribute>} | |
| */ | |
| this.nodeAttributes = nodeAttributes; | |
| /** | |
| * An array of bind groups representing the uniform or storage | |
| * buffers, texture or samplers of the shader. | |
| * | |
| * @type {Array<BindGroup>} | |
| */ | |
| this.bindings = bindings; | |
| /** | |
| * An array of nodes that implement their `update()` method. | |
| * | |
| * @type {Array<Node>} | |
| */ | |
| this.updateNodes = updateNodes; | |
| /** | |
| * An array of nodes that implement their `updateBefore()` method. | |
| * | |
| * @type {Array<Node>} | |
| */ | |
| this.updateBeforeNodes = updateBeforeNodes; | |
| /** | |
| * An array of nodes that implement their `updateAfter()` method. | |
| * | |
| * @type {Array<Node>} | |
| */ | |
| this.updateAfterNodes = updateAfterNodes; | |
| /** | |
| * A node material observer. | |
| * | |
| * @type {NodeMaterialObserver} | |
| */ | |
| this.observer = observer; | |
| /** | |
| * How often this state is used by render objects. | |
| * | |
| * @type {number} | |
| */ | |
| this.usedTimes = 0; | |
| } | |
| /** | |
| * This method is used to create a array of bind groups based | |
| * on the existing bind groups of this state. Shared groups are | |
| * not cloned. | |
| * | |
| * @return {Array<BindGroup>} A array of bind groups. | |
| */ | |
| createBindings() { | |
| const bindings = []; | |
| for ( const instanceGroup of this.bindings ) { | |
| const shared = instanceGroup.bindings[ 0 ].groupNode.shared; // All bindings in the group must have the same groupNode. | |
| if ( shared !== true ) { | |
| const bindingsGroup = new BindGroup( instanceGroup.name, [], instanceGroup.index, instanceGroup ); | |
| bindings.push( bindingsGroup ); | |
| for ( const instanceBinding of instanceGroup.bindings ) { | |
| bindingsGroup.bindings.push( instanceBinding.clone() ); | |
| } | |
| } else { | |
| bindings.push( instanceGroup ); | |
| } | |
| } | |
| return bindings; | |
| } | |
| } | |
| export default NodeBuilderState; | |
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