Buckets:
| import { | |
| NumberUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, | |
| ColorUniform, Matrix2Uniform, Matrix3Uniform, Matrix4Uniform | |
| } from '../Uniform.js'; | |
| /** | |
| * A special form of Number uniform binding type. | |
| * It's value is managed by a node object. | |
| * | |
| * @private | |
| * @augments NumberUniform | |
| */ | |
| class NumberNodeUniform extends NumberUniform { | |
| /** | |
| * Constructs a new node-based Number uniform. | |
| * | |
| * @param {NodeUniform} nodeUniform - The node uniform. | |
| */ | |
| constructor( nodeUniform ) { | |
| super( nodeUniform.name, nodeUniform.value ); | |
| /** | |
| * The node uniform. | |
| * | |
| * @type {NodeUniform} | |
| */ | |
| this.nodeUniform = nodeUniform; | |
| } | |
| /** | |
| * Overwritten to return the value of the node uniform. | |
| * | |
| * @return {number} The value. | |
| */ | |
| getValue() { | |
| return this.nodeUniform.value; | |
| } | |
| /** | |
| * Returns the node uniform data type. | |
| * | |
| * @return {string} The data type. | |
| */ | |
| getType() { | |
| return this.nodeUniform.type; | |
| } | |
| } | |
| /** | |
| * A special form of Vector2 uniform binding type. | |
| * It's value is managed by a node object. | |
| * | |
| * @private | |
| * @augments Vector2Uniform | |
| */ | |
| class Vector2NodeUniform extends Vector2Uniform { | |
| /** | |
| * Constructs a new node-based Vector2 uniform. | |
| * | |
| * @param {NodeUniform} nodeUniform - The node uniform. | |
| */ | |
| constructor( nodeUniform ) { | |
| super( nodeUniform.name, nodeUniform.value ); | |
| /** | |
| * The node uniform. | |
| * | |
| * @type {NodeUniform} | |
| */ | |
| this.nodeUniform = nodeUniform; | |
| } | |
| /** | |
| * Overwritten to return the value of the node uniform. | |
| * | |
| * @return {Vector2} The value. | |
| */ | |
| getValue() { | |
| return this.nodeUniform.value; | |
| } | |
| /** | |
| * Returns the node uniform data type. | |
| * | |
| * @return {string} The data type. | |
| */ | |
| getType() { | |
| return this.nodeUniform.type; | |
| } | |
| } | |
| /** | |
| * A special form of Vector3 uniform binding type. | |
| * It's value is managed by a node object. | |
| * | |
| * @private | |
| * @augments Vector3Uniform | |
| */ | |
| class Vector3NodeUniform extends Vector3Uniform { | |
| /** | |
| * Constructs a new node-based Vector3 uniform. | |
| * | |
| * @param {NodeUniform} nodeUniform - The node uniform. | |
| */ | |
| constructor( nodeUniform ) { | |
| super( nodeUniform.name, nodeUniform.value ); | |
| /** | |
| * The node uniform. | |
| * | |
| * @type {NodeUniform} | |
| */ | |
| this.nodeUniform = nodeUniform; | |
| } | |
| /** | |
| * Overwritten to return the value of the node uniform. | |
| * | |
| * @return {Vector3} The value. | |
| */ | |
| getValue() { | |
| return this.nodeUniform.value; | |
| } | |
| /** | |
| * Returns the node uniform data type. | |
| * | |
| * @return {string} The data type. | |
| */ | |
| getType() { | |
| return this.nodeUniform.type; | |
| } | |
| } | |
| /** | |
| * A special form of Vector4 uniform binding type. | |
| * It's value is managed by a node object. | |
| * | |
| * @private | |
| * @augments Vector4Uniform | |
| */ | |
| class Vector4NodeUniform extends Vector4Uniform { | |
| /** | |
| * Constructs a new node-based Vector4 uniform. | |
| * | |
| * @param {NodeUniform} nodeUniform - The node uniform. | |
| */ | |
| constructor( nodeUniform ) { | |
| super( nodeUniform.name, nodeUniform.value ); | |
| /** | |
| * The node uniform. | |
| * | |
| * @type {NodeUniform} | |
| */ | |
| this.nodeUniform = nodeUniform; | |
| } | |
| /** | |
| * Overwritten to return the value of the node uniform. | |
| * | |
| * @return {Vector4} The value. | |
| */ | |
| getValue() { | |
| return this.nodeUniform.value; | |
| } | |
| /** | |
| * Returns the node uniform data type. | |
| * | |
| * @return {string} The data type. | |
| */ | |
| getType() { | |
| return this.nodeUniform.type; | |
| } | |
| } | |
| /** | |
| * A special form of Color uniform binding type. | |
| * It's value is managed by a node object. | |
| * | |
| * @private | |
| * @augments ColorUniform | |
| */ | |
| class ColorNodeUniform extends ColorUniform { | |
| /** | |
| * Constructs a new node-based Color uniform. | |
| * | |
| * @param {NodeUniform} nodeUniform - The node uniform. | |
| */ | |
| constructor( nodeUniform ) { | |
| super( nodeUniform.name, nodeUniform.value ); | |
| /** | |
| * The node uniform. | |
| * | |
| * @type {NodeUniform} | |
| */ | |
| this.nodeUniform = nodeUniform; | |
| } | |
| /** | |
| * Overwritten to return the value of the node uniform. | |
| * | |
| * @return {Color} The value. | |
| */ | |
| getValue() { | |
| return this.nodeUniform.value; | |
| } | |
| /** | |
| * Returns the node uniform data type. | |
| * | |
| * @return {string} The data type. | |
| */ | |
| getType() { | |
| return this.nodeUniform.type; | |
| } | |
| } | |
| /** | |
| * A special form of Matrix2 uniform binding type. | |
| * It's value is managed by a node object. | |
| * | |
| * @private | |
| * @augments Matrix2Uniform | |
| */ | |
| class Matrix2NodeUniform extends Matrix2Uniform { | |
| /** | |
| * Constructs a new node-based Matrix2 uniform. | |
| * | |
| * @param {NodeUniform} nodeUniform - The node uniform. | |
| */ | |
| constructor( nodeUniform ) { | |
| super( nodeUniform.name, nodeUniform.value ); | |
| /** | |
| * The node uniform. | |
| * | |
| * @type {NodeUniform} | |
| */ | |
| this.nodeUniform = nodeUniform; | |
| } | |
| /** | |
| * Overwritten to return the value of the node uniform. | |
| * | |
| * @return {Matrix2} The value. | |
| */ | |
| getValue() { | |
| return this.nodeUniform.value; | |
| } | |
| /** | |
| * Returns the node uniform data type. | |
| * | |
| * @return {string} The data type. | |
| */ | |
| getType() { | |
| return this.nodeUniform.type; | |
| } | |
| } | |
| /** | |
| * A special form of Matrix3 uniform binding type. | |
| * It's value is managed by a node object. | |
| * | |
| * @private | |
| * @augments Matrix3Uniform | |
| */ | |
| class Matrix3NodeUniform extends Matrix3Uniform { | |
| /** | |
| * Constructs a new node-based Matrix3 uniform. | |
| * | |
| * @param {NodeUniform} nodeUniform - The node uniform. | |
| */ | |
| constructor( nodeUniform ) { | |
| super( nodeUniform.name, nodeUniform.value ); | |
| /** | |
| * The node uniform. | |
| * | |
| * @type {NodeUniform} | |
| */ | |
| this.nodeUniform = nodeUniform; | |
| } | |
| /** | |
| * Overwritten to return the value of the node uniform. | |
| * | |
| * @return {Matrix3} The value. | |
| */ | |
| getValue() { | |
| return this.nodeUniform.value; | |
| } | |
| /** | |
| * Returns the node uniform data type. | |
| * | |
| * @return {string} The data type. | |
| */ | |
| getType() { | |
| return this.nodeUniform.type; | |
| } | |
| } | |
| /** | |
| * A special form of Matrix4 uniform binding type. | |
| * It's value is managed by a node object. | |
| * | |
| * @private | |
| * @augments Matrix4Uniform | |
| */ | |
| class Matrix4NodeUniform extends Matrix4Uniform { | |
| /** | |
| * Constructs a new node-based Matrix4 uniform. | |
| * | |
| * @param {NodeUniform} nodeUniform - The node uniform. | |
| */ | |
| constructor( nodeUniform ) { | |
| super( nodeUniform.name, nodeUniform.value ); | |
| /** | |
| * The node uniform. | |
| * | |
| * @type {NodeUniform} | |
| */ | |
| this.nodeUniform = nodeUniform; | |
| } | |
| /** | |
| * Overwritten to return the value of the node uniform. | |
| * | |
| * @return {Matrix4} The value. | |
| */ | |
| getValue() { | |
| return this.nodeUniform.value; | |
| } | |
| /** | |
| * Returns the node uniform data type. | |
| * | |
| * @return {string} The data type. | |
| */ | |
| getType() { | |
| return this.nodeUniform.type; | |
| } | |
| } | |
| export { | |
| NumberNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform, | |
| ColorNodeUniform, Matrix2NodeUniform, Matrix3NodeUniform, Matrix4NodeUniform | |
| }; | |
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