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immErfanrajabee/bd / node_modules /three /src /renderers /shaders /ShaderChunk /default_vertex.glsl.js
| export default /* glsl */` | |
| void main() { | |
| gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
| } | |
| `; | |
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- 121 Bytes
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- 7ca0d7fe91b6158c9f0b3ec481edee5c1ba99dabded4e4c52dc5236623050fb0
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