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immErfanrajabee/bd / node_modules /three /src /renderers /shaders /ShaderChunk /displacementmap_vertex.glsl.js
| export default /* glsl */` | |
| #ifdef USE_DISPLACEMENTMAP | |
| transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); | |
| #endif | |
| `; | |
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