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immErfanrajabee/bd / node_modules /three /src /renderers /shaders /ShaderChunk /logdepthbuf_vertex.glsl.js
| export default /* glsl */` | |
| #ifdef USE_LOGDEPTHBUF | |
| vFragDepth = 1.0 + gl_Position.w; | |
| vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); | |
| #endif | |
| `; | |
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