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immErfanrajabee/bd / node_modules /three /src /renderers /shaders /ShaderChunk /morphinstance_vertex.glsl.js
| export default /* glsl */` | |
| #ifdef USE_INSTANCING_MORPH | |
| float morphTargetInfluences[ MORPHTARGETS_COUNT ]; | |
| float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; | |
| for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { | |
| morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; | |
| } | |
| #endif | |
| `; | |
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