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immErfanrajabee/bd / node_modules /three /src /renderers /shaders /ShaderChunk /normal_vertex.glsl.js
| export default /* glsl */` | |
| #ifndef FLAT_SHADED // normal is computed with derivatives when FLAT_SHADED | |
| vNormal = normalize( transformedNormal ); | |
| #ifdef USE_TANGENT | |
| vTangent = normalize( transformedTangent ); | |
| vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); | |
| #endif | |
| #endif | |
| `; | |
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