Buckets:
| export const vertex = /* glsl */` | |
| varying vec3 vWorldDirection; | |
| #include <common> | |
| void main() { | |
| vWorldDirection = transformDirection( position, modelMatrix ); | |
| #include <begin_vertex> | |
| #include <project_vertex> | |
| gl_Position.z = gl_Position.w; // set z to camera.far | |
| } | |
| `; | |
| export const fragment = /* glsl */` | |
| uniform samplerCube tCube; | |
| uniform float tFlip; | |
| uniform float opacity; | |
| varying vec3 vWorldDirection; | |
| void main() { | |
| vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); | |
| gl_FragColor = texColor; | |
| gl_FragColor.a *= opacity; | |
| #include <tonemapping_fragment> | |
| #include <colorspace_fragment> | |
| } | |
| `; | |
Xet Storage Details
- Size:
- 654 Bytes
- Xet hash:
- 1deba0f35d73010893ef2ed96e2795b17428a98628713efb094aa8768b68a33f
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