Buckets:
| export const vertex = /* glsl */` | |
| uniform float scale; | |
| attribute float lineDistance; | |
| varying float vLineDistance; | |
| #include <common> | |
| #include <uv_pars_vertex> | |
| #include <color_pars_vertex> | |
| #include <fog_pars_vertex> | |
| #include <morphtarget_pars_vertex> | |
| #include <logdepthbuf_pars_vertex> | |
| #include <clipping_planes_pars_vertex> | |
| void main() { | |
| vLineDistance = scale * lineDistance; | |
| #include <uv_vertex> | |
| #include <color_vertex> | |
| #include <morphinstance_vertex> | |
| #include <morphcolor_vertex> | |
| #include <begin_vertex> | |
| #include <morphtarget_vertex> | |
| #include <project_vertex> | |
| #include <logdepthbuf_vertex> | |
| #include <clipping_planes_vertex> | |
| #include <fog_vertex> | |
| } | |
| `; | |
| export const fragment = /* glsl */` | |
| uniform vec3 diffuse; | |
| uniform float opacity; | |
| uniform float dashSize; | |
| uniform float totalSize; | |
| varying float vLineDistance; | |
| #include <common> | |
| #include <color_pars_fragment> | |
| #include <uv_pars_fragment> | |
| #include <map_pars_fragment> | |
| #include <fog_pars_fragment> | |
| #include <logdepthbuf_pars_fragment> | |
| #include <clipping_planes_pars_fragment> | |
| void main() { | |
| vec4 diffuseColor = vec4( diffuse, opacity ); | |
| #include <clipping_planes_fragment> | |
| if ( mod( vLineDistance, totalSize ) > dashSize ) { | |
| discard; | |
| } | |
| vec3 outgoingLight = vec3( 0.0 ); | |
| #include <logdepthbuf_fragment> | |
| #include <map_fragment> | |
| #include <color_fragment> | |
| outgoingLight = diffuseColor.rgb; // simple shader | |
| #include <opaque_fragment> | |
| #include <tonemapping_fragment> | |
| #include <colorspace_fragment> | |
| #include <fog_fragment> | |
| #include <premultiplied_alpha_fragment> | |
| } | |
| `; | |
Xet Storage Details
- Size:
- 1.56 kB
- Xet hash:
- 8935babc13f567d324bda24cb42ccc95750c24f988d57bd1b776478c22d54b7f
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