Buckets:
| export const vertex = /* glsl */` | |
| #define NORMAL | |
| #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) | |
| varying vec3 vViewPosition; | |
| #endif | |
| #include <common> | |
| #include <batching_pars_vertex> | |
| #include <uv_pars_vertex> | |
| #include <displacementmap_pars_vertex> | |
| #include <normal_pars_vertex> | |
| #include <morphtarget_pars_vertex> | |
| #include <skinning_pars_vertex> | |
| #include <logdepthbuf_pars_vertex> | |
| #include <clipping_planes_pars_vertex> | |
| void main() { | |
| #include <uv_vertex> | |
| #include <batching_vertex> | |
| #include <beginnormal_vertex> | |
| #include <morphinstance_vertex> | |
| #include <morphnormal_vertex> | |
| #include <skinbase_vertex> | |
| #include <skinnormal_vertex> | |
| #include <defaultnormal_vertex> | |
| #include <normal_vertex> | |
| #include <begin_vertex> | |
| #include <morphtarget_vertex> | |
| #include <skinning_vertex> | |
| #include <displacementmap_vertex> | |
| #include <project_vertex> | |
| #include <logdepthbuf_vertex> | |
| #include <clipping_planes_vertex> | |
| #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) | |
| vViewPosition = - mvPosition.xyz; | |
| #endif | |
| } | |
| `; | |
| export const fragment = /* glsl */` | |
| #define NORMAL | |
| uniform float opacity; | |
| #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) | |
| varying vec3 vViewPosition; | |
| #endif | |
| #include <packing> | |
| #include <uv_pars_fragment> | |
| #include <normal_pars_fragment> | |
| #include <bumpmap_pars_fragment> | |
| #include <normalmap_pars_fragment> | |
| #include <logdepthbuf_pars_fragment> | |
| #include <clipping_planes_pars_fragment> | |
| void main() { | |
| vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); | |
| #include <clipping_planes_fragment> | |
| #include <logdepthbuf_fragment> | |
| #include <normal_fragment_begin> | |
| #include <normal_fragment_maps> | |
| gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a ); | |
| #ifdef OPAQUE | |
| gl_FragColor.a = 1.0; | |
| #endif | |
| } | |
| `; | |
Xet Storage Details
- Size:
- 1.87 kB
- Xet hash:
- 409fc90a54872012158d105f059689fabe02281d6ea58a6b75601175d06f42e8
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