Buckets:
| class WebGLBufferRenderer { | |
| constructor( backend ) { | |
| this.gl = backend.gl; | |
| this.extensions = backend.extensions; | |
| this.info = backend.renderer.info; | |
| this.mode = null; | |
| this.index = 0; | |
| this.type = null; | |
| this.object = null; | |
| } | |
| render( start, count ) { | |
| const { gl, mode, object, type, info, index } = this; | |
| if ( index !== 0 ) { | |
| gl.drawElements( mode, count, type, start ); | |
| } else { | |
| gl.drawArrays( mode, start, count ); | |
| } | |
| info.update( object, count, 1 ); | |
| } | |
| renderInstances( start, count, primcount ) { | |
| const { gl, mode, type, index, object, info } = this; | |
| if ( primcount === 0 ) return; | |
| if ( index !== 0 ) { | |
| gl.drawElementsInstanced( mode, count, type, start, primcount ); | |
| } else { | |
| gl.drawArraysInstanced( mode, start, count, primcount ); | |
| } | |
| info.update( object, count, primcount ); | |
| } | |
| renderMultiDraw( starts, counts, drawCount ) { | |
| const { extensions, mode, object, info } = this; | |
| if ( drawCount === 0 ) return; | |
| const extension = extensions.get( 'WEBGL_multi_draw' ); | |
| if ( extension === null ) { | |
| for ( let i = 0; i < drawCount; i ++ ) { | |
| this.render( starts[ i ], counts[ i ] ); | |
| } | |
| } else { | |
| if ( this.index !== 0 ) { | |
| extension.multiDrawElementsWEBGL( mode, counts, 0, this.type, starts, 0, drawCount ); | |
| } else { | |
| extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount ); | |
| } | |
| let elementCount = 0; | |
| for ( let i = 0; i < drawCount; i ++ ) { | |
| elementCount += counts[ i ]; | |
| } | |
| info.update( object, elementCount, 1 ); | |
| } | |
| } | |
| renderMultiDrawInstances( starts, counts, drawCount, primcount ) { | |
| const { extensions, mode, object, info } = this; | |
| if ( drawCount === 0 ) return; | |
| const extension = extensions.get( 'WEBGL_multi_draw' ); | |
| if ( extension === null ) { | |
| for ( let i = 0; i < drawCount; i ++ ) { | |
| this.renderInstances( starts[ i ], counts[ i ], primcount[ i ] ); | |
| } | |
| } else { | |
| if ( this.index !== 0 ) { | |
| extension.multiDrawElementsInstancedWEBGL( mode, counts, 0, this.type, starts, 0, primcount, 0, drawCount ); | |
| } else { | |
| extension.multiDrawArraysInstancedWEBGL( mode, starts, 0, counts, 0, primcount, 0, drawCount ); | |
| } | |
| let elementCount = 0; | |
| for ( let i = 0; i < drawCount; i ++ ) { | |
| elementCount += counts[ i ] * primcount[ i ]; | |
| } | |
| info.update( object, elementCount, 1 ); | |
| } | |
| } | |
| // | |
| } | |
| export { WebGLBufferRenderer }; | |
Xet Storage Details
- Size:
- 2.43 kB
- Xet hash:
- 95291ec97c906d7050ed8ef0845a44cd169ffecca25adcfc9b29ff96101a65ab
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