Buckets:
| import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedIntType, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer, UnsignedShortType, UnsignedInt248Type } from '../../constants.js'; | |
| import { createElementNS } from '../../utils.js'; | |
| import { ColorManagement } from '../../math/ColorManagement.js'; | |
| import { Vector2 } from '../../math/Vector2.js'; | |
| import { getByteLength } from '../../extras/TextureUtils.js'; | |
| function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { | |
| const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null; | |
| const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent ); | |
| const _imageDimensions = new Vector2(); | |
| const _videoTextures = new WeakMap(); | |
| let _canvas; | |
| const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source | |
| // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, | |
| // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! | |
| // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). | |
| let useOffscreenCanvas = false; | |
| try { | |
| useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' | |
| // eslint-disable-next-line compat/compat | |
| && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null; | |
| } catch ( err ) { | |
| // Ignore any errors | |
| } | |
| function createCanvas( width, height ) { | |
| // Use OffscreenCanvas when available. Specially needed in web workers | |
| return useOffscreenCanvas ? | |
| // eslint-disable-next-line compat/compat | |
| new OffscreenCanvas( width, height ) : createElementNS( 'canvas' ); | |
| } | |
| function resizeImage( image, needsNewCanvas, maxSize ) { | |
| let scale = 1; | |
| const dimensions = getDimensions( image ); | |
| // handle case if texture exceeds max size | |
| if ( dimensions.width > maxSize || dimensions.height > maxSize ) { | |
| scale = maxSize / Math.max( dimensions.width, dimensions.height ); | |
| } | |
| // only perform resize if necessary | |
| if ( scale < 1 ) { | |
| // only perform resize for certain image types | |
| if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || | |
| ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || | |
| ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) || | |
| ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) { | |
| const width = Math.floor( scale * dimensions.width ); | |
| const height = Math.floor( scale * dimensions.height ); | |
| if ( _canvas === undefined ) _canvas = createCanvas( width, height ); | |
| // cube textures can't reuse the same canvas | |
| const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas; | |
| canvas.width = width; | |
| canvas.height = height; | |
| const context = canvas.getContext( '2d' ); | |
| context.drawImage( image, 0, 0, width, height ); | |
| console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' ); | |
| return canvas; | |
| } else { | |
| if ( 'data' in image ) { | |
| console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' ); | |
| } | |
| return image; | |
| } | |
| } | |
| return image; | |
| } | |
| function textureNeedsGenerateMipmaps( texture ) { | |
| return texture.generateMipmaps; | |
| } | |
| function generateMipmap( target ) { | |
| _gl.generateMipmap( target ); | |
| } | |
| function getTargetType( texture ) { | |
| if ( texture.isWebGLCubeRenderTarget ) return _gl.TEXTURE_CUBE_MAP; | |
| if ( texture.isWebGL3DRenderTarget ) return _gl.TEXTURE_3D; | |
| if ( texture.isWebGLArrayRenderTarget || texture.isCompressedArrayTexture ) return _gl.TEXTURE_2D_ARRAY; | |
| return _gl.TEXTURE_2D; | |
| } | |
| function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) { | |
| if ( internalFormatName !== null ) { | |
| if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ]; | |
| console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' ); | |
| } | |
| let internalFormat = glFormat; | |
| if ( glFormat === _gl.RED ) { | |
| if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F; | |
| if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F; | |
| if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8; | |
| } | |
| if ( glFormat === _gl.RED_INTEGER ) { | |
| if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI; | |
| if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI; | |
| if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI; | |
| if ( glType === _gl.BYTE ) internalFormat = _gl.R8I; | |
| if ( glType === _gl.SHORT ) internalFormat = _gl.R16I; | |
| if ( glType === _gl.INT ) internalFormat = _gl.R32I; | |
| } | |
| if ( glFormat === _gl.RG ) { | |
| if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F; | |
| if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F; | |
| if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8; | |
| } | |
| if ( glFormat === _gl.RG_INTEGER ) { | |
| if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI; | |
| if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI; | |
| if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI; | |
| if ( glType === _gl.BYTE ) internalFormat = _gl.RG8I; | |
| if ( glType === _gl.SHORT ) internalFormat = _gl.RG16I; | |
| if ( glType === _gl.INT ) internalFormat = _gl.RG32I; | |
| } | |
| if ( glFormat === _gl.RGB_INTEGER ) { | |
| if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGB8UI; | |
| if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGB16UI; | |
| if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGB32UI; | |
| if ( glType === _gl.BYTE ) internalFormat = _gl.RGB8I; | |
| if ( glType === _gl.SHORT ) internalFormat = _gl.RGB16I; | |
| if ( glType === _gl.INT ) internalFormat = _gl.RGB32I; | |
| } | |
| if ( glFormat === _gl.RGBA_INTEGER ) { | |
| if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGBA8UI; | |
| if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGBA16UI; | |
| if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGBA32UI; | |
| if ( glType === _gl.BYTE ) internalFormat = _gl.RGBA8I; | |
| if ( glType === _gl.SHORT ) internalFormat = _gl.RGBA16I; | |
| if ( glType === _gl.INT ) internalFormat = _gl.RGBA32I; | |
| } | |
| if ( glFormat === _gl.RGB ) { | |
| if ( glType === _gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = _gl.RGB9_E5; | |
| } | |
| if ( glFormat === _gl.RGBA ) { | |
| const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace ); | |
| if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F; | |
| if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F; | |
| if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8; | |
| if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4; | |
| if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1; | |
| } | |
| if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F || | |
| internalFormat === _gl.RG16F || internalFormat === _gl.RG32F || | |
| internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) { | |
| extensions.get( 'EXT_color_buffer_float' ); | |
| } | |
| return internalFormat; | |
| } | |
| function getInternalDepthFormat( useStencil, depthType ) { | |
| let glInternalFormat; | |
| if ( useStencil ) { | |
| if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) { | |
| glInternalFormat = _gl.DEPTH24_STENCIL8; | |
| } else if ( depthType === FloatType ) { | |
| glInternalFormat = _gl.DEPTH32F_STENCIL8; | |
| } else if ( depthType === UnsignedShortType ) { | |
| glInternalFormat = _gl.DEPTH24_STENCIL8; | |
| console.warn( 'DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.' ); | |
| } | |
| } else { | |
| if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) { | |
| glInternalFormat = _gl.DEPTH_COMPONENT24; | |
| } else if ( depthType === FloatType ) { | |
| glInternalFormat = _gl.DEPTH_COMPONENT32F; | |
| } else if ( depthType === UnsignedShortType ) { | |
| glInternalFormat = _gl.DEPTH_COMPONENT16; | |
| } | |
| } | |
| return glInternalFormat; | |
| } | |
| function getMipLevels( texture, image ) { | |
| if ( textureNeedsGenerateMipmaps( texture ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) { | |
| return Math.log2( Math.max( image.width, image.height ) ) + 1; | |
| } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) { | |
| // user-defined mipmaps | |
| return texture.mipmaps.length; | |
| } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) { | |
| return image.mipmaps.length; | |
| } else { | |
| // texture without mipmaps (only base level) | |
| return 1; | |
| } | |
| } | |
| // | |
| function onTextureDispose( event ) { | |
| const texture = event.target; | |
| texture.removeEventListener( 'dispose', onTextureDispose ); | |
| deallocateTexture( texture ); | |
| if ( texture.isVideoTexture ) { | |
| _videoTextures.delete( texture ); | |
| } | |
| } | |
| function onRenderTargetDispose( event ) { | |
| const renderTarget = event.target; | |
| renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); | |
| deallocateRenderTarget( renderTarget ); | |
| } | |
| // | |
| function deallocateTexture( texture ) { | |
| const textureProperties = properties.get( texture ); | |
| if ( textureProperties.__webglInit === undefined ) return; | |
| // check if it's necessary to remove the WebGLTexture object | |
| const source = texture.source; | |
| const webglTextures = _sources.get( source ); | |
| if ( webglTextures ) { | |
| const webglTexture = webglTextures[ textureProperties.__cacheKey ]; | |
| webglTexture.usedTimes --; | |
| // the WebGLTexture object is not used anymore, remove it | |
| if ( webglTexture.usedTimes === 0 ) { | |
| deleteTexture( texture ); | |
| } | |
| // remove the weak map entry if no WebGLTexture uses the source anymore | |
| if ( Object.keys( webglTextures ).length === 0 ) { | |
| _sources.delete( source ); | |
| } | |
| } | |
| properties.remove( texture ); | |
| } | |
| function deleteTexture( texture ) { | |
| const textureProperties = properties.get( texture ); | |
| _gl.deleteTexture( textureProperties.__webglTexture ); | |
| const source = texture.source; | |
| const webglTextures = _sources.get( source ); | |
| delete webglTextures[ textureProperties.__cacheKey ]; | |
| info.memory.textures --; | |
| } | |
| function deallocateRenderTarget( renderTarget ) { | |
| const renderTargetProperties = properties.get( renderTarget ); | |
| if ( renderTarget.depthTexture ) { | |
| renderTarget.depthTexture.dispose(); | |
| properties.remove( renderTarget.depthTexture ); | |
| } | |
| if ( renderTarget.isWebGLCubeRenderTarget ) { | |
| for ( let i = 0; i < 6; i ++ ) { | |
| if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) { | |
| for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] ); | |
| } else { | |
| _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); | |
| } | |
| if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); | |
| } | |
| } else { | |
| if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) { | |
| for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] ); | |
| } else { | |
| _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); | |
| } | |
| if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); | |
| if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer ); | |
| if ( renderTargetProperties.__webglColorRenderbuffer ) { | |
| for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) { | |
| if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] ); | |
| } | |
| } | |
| if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer ); | |
| } | |
| const textures = renderTarget.textures; | |
| for ( let i = 0, il = textures.length; i < il; i ++ ) { | |
| const attachmentProperties = properties.get( textures[ i ] ); | |
| if ( attachmentProperties.__webglTexture ) { | |
| _gl.deleteTexture( attachmentProperties.__webglTexture ); | |
| info.memory.textures --; | |
| } | |
| properties.remove( textures[ i ] ); | |
| } | |
| properties.remove( renderTarget ); | |
| } | |
| // | |
| let textureUnits = 0; | |
| function resetTextureUnits() { | |
| textureUnits = 0; | |
| } | |
| function allocateTextureUnit() { | |
| const textureUnit = textureUnits; | |
| if ( textureUnit >= capabilities.maxTextures ) { | |
| console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); | |
| } | |
| textureUnits += 1; | |
| return textureUnit; | |
| } | |
| function getTextureCacheKey( texture ) { | |
| const array = []; | |
| array.push( texture.wrapS ); | |
| array.push( texture.wrapT ); | |
| array.push( texture.wrapR || 0 ); | |
| array.push( texture.magFilter ); | |
| array.push( texture.minFilter ); | |
| array.push( texture.anisotropy ); | |
| array.push( texture.internalFormat ); | |
| array.push( texture.format ); | |
| array.push( texture.type ); | |
| array.push( texture.generateMipmaps ); | |
| array.push( texture.premultiplyAlpha ); | |
| array.push( texture.flipY ); | |
| array.push( texture.unpackAlignment ); | |
| array.push( texture.colorSpace ); | |
| return array.join(); | |
| } | |
| // | |
| function setTexture2D( texture, slot ) { | |
| const textureProperties = properties.get( texture ); | |
| if ( texture.isVideoTexture ) updateVideoTexture( texture ); | |
| if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) { | |
| const image = texture.image; | |
| if ( image === null ) { | |
| console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' ); | |
| } else if ( image.complete === false ) { | |
| console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); | |
| } else { | |
| uploadTexture( textureProperties, texture, slot ); | |
| return; | |
| } | |
| } | |
| state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); | |
| } | |
| function setTexture2DArray( texture, slot ) { | |
| const textureProperties = properties.get( texture ); | |
| if ( texture.version > 0 && textureProperties.__version !== texture.version ) { | |
| uploadTexture( textureProperties, texture, slot ); | |
| return; | |
| } | |
| state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); | |
| } | |
| function setTexture3D( texture, slot ) { | |
| const textureProperties = properties.get( texture ); | |
| if ( texture.version > 0 && textureProperties.__version !== texture.version ) { | |
| uploadTexture( textureProperties, texture, slot ); | |
| return; | |
| } | |
| state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); | |
| } | |
| function setTextureCube( texture, slot ) { | |
| const textureProperties = properties.get( texture ); | |
| if ( texture.version > 0 && textureProperties.__version !== texture.version ) { | |
| uploadCubeTexture( textureProperties, texture, slot ); | |
| return; | |
| } | |
| state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); | |
| } | |
| const wrappingToGL = { | |
| [ RepeatWrapping ]: _gl.REPEAT, | |
| [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE, | |
| [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT | |
| }; | |
| const filterToGL = { | |
| [ NearestFilter ]: _gl.NEAREST, | |
| [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST, | |
| [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR, | |
| [ LinearFilter ]: _gl.LINEAR, | |
| [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST, | |
| [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR | |
| }; | |
| const compareToGL = { | |
| [ NeverCompare ]: _gl.NEVER, | |
| [ AlwaysCompare ]: _gl.ALWAYS, | |
| [ LessCompare ]: _gl.LESS, | |
| [ LessEqualCompare ]: _gl.LEQUAL, | |
| [ EqualCompare ]: _gl.EQUAL, | |
| [ GreaterEqualCompare ]: _gl.GEQUAL, | |
| [ GreaterCompare ]: _gl.GREATER, | |
| [ NotEqualCompare ]: _gl.NOTEQUAL | |
| }; | |
| function setTextureParameters( textureType, texture ) { | |
| if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false && | |
| ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter || | |
| texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) { | |
| console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' ); | |
| } | |
| _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] ); | |
| _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] ); | |
| if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) { | |
| _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] ); | |
| } | |
| _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] ); | |
| _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] ); | |
| if ( texture.compareFunction ) { | |
| _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE ); | |
| _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] ); | |
| } | |
| if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) { | |
| if ( texture.magFilter === NearestFilter ) return; | |
| if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return; | |
| if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension | |
| if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { | |
| const extension = extensions.get( 'EXT_texture_filter_anisotropic' ); | |
| _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); | |
| properties.get( texture ).__currentAnisotropy = texture.anisotropy; | |
| } | |
| } | |
| } | |
| function initTexture( textureProperties, texture ) { | |
| let forceUpload = false; | |
| if ( textureProperties.__webglInit === undefined ) { | |
| textureProperties.__webglInit = true; | |
| texture.addEventListener( 'dispose', onTextureDispose ); | |
| } | |
| // create Source <-> WebGLTextures mapping if necessary | |
| const source = texture.source; | |
| let webglTextures = _sources.get( source ); | |
| if ( webglTextures === undefined ) { | |
| webglTextures = {}; | |
| _sources.set( source, webglTextures ); | |
| } | |
| // check if there is already a WebGLTexture object for the given texture parameters | |
| const textureCacheKey = getTextureCacheKey( texture ); | |
| if ( textureCacheKey !== textureProperties.__cacheKey ) { | |
| // if not, create a new instance of WebGLTexture | |
| if ( webglTextures[ textureCacheKey ] === undefined ) { | |
| // create new entry | |
| webglTextures[ textureCacheKey ] = { | |
| texture: _gl.createTexture(), | |
| usedTimes: 0 | |
| }; | |
| info.memory.textures ++; | |
| // when a new instance of WebGLTexture was created, a texture upload is required | |
| // even if the image contents are identical | |
| forceUpload = true; | |
| } | |
| webglTextures[ textureCacheKey ].usedTimes ++; | |
| // every time the texture cache key changes, it's necessary to check if an instance of | |
| // WebGLTexture can be deleted in order to avoid a memory leak. | |
| const webglTexture = webglTextures[ textureProperties.__cacheKey ]; | |
| if ( webglTexture !== undefined ) { | |
| webglTextures[ textureProperties.__cacheKey ].usedTimes --; | |
| if ( webglTexture.usedTimes === 0 ) { | |
| deleteTexture( texture ); | |
| } | |
| } | |
| // store references to cache key and WebGLTexture object | |
| textureProperties.__cacheKey = textureCacheKey; | |
| textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture; | |
| } | |
| return forceUpload; | |
| } | |
| function uploadTexture( textureProperties, texture, slot ) { | |
| let textureType = _gl.TEXTURE_2D; | |
| if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY; | |
| if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D; | |
| const forceUpload = initTexture( textureProperties, texture ); | |
| const source = texture.source; | |
| state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); | |
| const sourceProperties = properties.get( source ); | |
| if ( source.version !== sourceProperties.__version || forceUpload === true ) { | |
| state.activeTexture( _gl.TEXTURE0 + slot ); | |
| const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace ); | |
| const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace ); | |
| const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; | |
| _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); | |
| _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); | |
| _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); | |
| _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion ); | |
| let image = resizeImage( texture.image, false, capabilities.maxTextureSize ); | |
| image = verifyColorSpace( texture, image ); | |
| const glFormat = utils.convert( texture.format, texture.colorSpace ); | |
| const glType = utils.convert( texture.type ); | |
| let glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture ); | |
| setTextureParameters( textureType, texture ); | |
| let mipmap; | |
| const mipmaps = texture.mipmaps; | |
| const useTexStorage = ( texture.isVideoTexture !== true ); | |
| const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true ); | |
| const dataReady = source.dataReady; | |
| const levels = getMipLevels( texture, image ); | |
| if ( texture.isDepthTexture ) { | |
| glInternalFormat = getInternalDepthFormat( texture.format === DepthStencilFormat, texture.type ); | |
| // | |
| if ( allocateMemory ) { | |
| if ( useTexStorage ) { | |
| state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height ); | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null ); | |
| } | |
| } | |
| } else if ( texture.isDataTexture ) { | |
| // use manually created mipmaps if available | |
| // if there are no manual mipmaps | |
| // set 0 level mipmap and then use GL to generate other mipmap levels | |
| if ( mipmaps.length > 0 ) { | |
| if ( useTexStorage && allocateMemory ) { | |
| state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height ); | |
| } | |
| for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { | |
| mipmap = mipmaps[ i ]; | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); | |
| } | |
| } | |
| texture.generateMipmaps = false; | |
| } else { | |
| if ( useTexStorage ) { | |
| if ( allocateMemory ) { | |
| state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height ); | |
| } | |
| if ( dataReady ) { | |
| state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data ); | |
| } | |
| } | |
| } else if ( texture.isCompressedTexture ) { | |
| if ( texture.isCompressedArrayTexture ) { | |
| if ( useTexStorage && allocateMemory ) { | |
| state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth ); | |
| } | |
| for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { | |
| mipmap = mipmaps[ i ]; | |
| if ( texture.format !== RGBAFormat ) { | |
| if ( glFormat !== null ) { | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| if ( texture.layerUpdates.size > 0 ) { | |
| const layerByteLength = getByteLength( mipmap.width, mipmap.height, texture.format, texture.type ); | |
| for ( const layerIndex of texture.layerUpdates ) { | |
| const layerData = mipmap.data.subarray( | |
| layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT, | |
| ( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT | |
| ); | |
| state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData ); | |
| } | |
| texture.clearLayerUpdates(); | |
| } else { | |
| state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data ); | |
| } | |
| } | |
| } else { | |
| state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 ); | |
| } | |
| } else { | |
| console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); | |
| } | |
| } else { | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data ); | |
| } | |
| } else { | |
| state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data ); | |
| } | |
| } | |
| } | |
| } else { | |
| if ( useTexStorage && allocateMemory ) { | |
| state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height ); | |
| } | |
| for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { | |
| mipmap = mipmaps[ i ]; | |
| if ( texture.format !== RGBAFormat ) { | |
| if ( glFormat !== null ) { | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data ); | |
| } | |
| } else { | |
| state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); | |
| } | |
| } else { | |
| console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); | |
| } | |
| } else { | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); | |
| } | |
| } | |
| } | |
| } | |
| } else if ( texture.isDataArrayTexture ) { | |
| if ( useTexStorage ) { | |
| if ( allocateMemory ) { | |
| state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth ); | |
| } | |
| if ( dataReady ) { | |
| if ( texture.layerUpdates.size > 0 ) { | |
| const layerByteLength = getByteLength( image.width, image.height, texture.format, texture.type ); | |
| for ( const layerIndex of texture.layerUpdates ) { | |
| const layerData = image.data.subarray( | |
| layerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT, | |
| ( layerIndex + 1 ) * layerByteLength / image.data.BYTES_PER_ELEMENT | |
| ); | |
| state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData ); | |
| } | |
| texture.clearLayerUpdates(); | |
| } else { | |
| state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data ); | |
| } | |
| } | |
| } else { | |
| state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); | |
| } | |
| } else if ( texture.isData3DTexture ) { | |
| if ( useTexStorage ) { | |
| if ( allocateMemory ) { | |
| state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth ); | |
| } | |
| if ( dataReady ) { | |
| state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data ); | |
| } | |
| } else { | |
| state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); | |
| } | |
| } else if ( texture.isFramebufferTexture ) { | |
| if ( allocateMemory ) { | |
| if ( useTexStorage ) { | |
| state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height ); | |
| } else { | |
| let width = image.width, height = image.height; | |
| for ( let i = 0; i < levels; i ++ ) { | |
| state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null ); | |
| width >>= 1; | |
| height >>= 1; | |
| } | |
| } | |
| } | |
| } else { | |
| // regular Texture (image, video, canvas) | |
| // use manually created mipmaps if available | |
| // if there are no manual mipmaps | |
| // set 0 level mipmap and then use GL to generate other mipmap levels | |
| if ( mipmaps.length > 0 ) { | |
| if ( useTexStorage && allocateMemory ) { | |
| const dimensions = getDimensions( mipmaps[ 0 ] ); | |
| state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height ); | |
| } | |
| for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { | |
| mipmap = mipmaps[ i ]; | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap ); | |
| } | |
| } | |
| texture.generateMipmaps = false; | |
| } else { | |
| if ( useTexStorage ) { | |
| if ( allocateMemory ) { | |
| const dimensions = getDimensions( image ); | |
| state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height ); | |
| } | |
| if ( dataReady ) { | |
| state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image ); | |
| } | |
| } | |
| } | |
| if ( textureNeedsGenerateMipmaps( texture ) ) { | |
| generateMipmap( textureType ); | |
| } | |
| sourceProperties.__version = source.version; | |
| if ( texture.onUpdate ) texture.onUpdate( texture ); | |
| } | |
| textureProperties.__version = texture.version; | |
| } | |
| function uploadCubeTexture( textureProperties, texture, slot ) { | |
| if ( texture.image.length !== 6 ) return; | |
| const forceUpload = initTexture( textureProperties, texture ); | |
| const source = texture.source; | |
| state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); | |
| const sourceProperties = properties.get( source ); | |
| if ( source.version !== sourceProperties.__version || forceUpload === true ) { | |
| state.activeTexture( _gl.TEXTURE0 + slot ); | |
| const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace ); | |
| const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace ); | |
| const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; | |
| _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); | |
| _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); | |
| _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); | |
| _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion ); | |
| const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ); | |
| const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); | |
| const cubeImage = []; | |
| for ( let i = 0; i < 6; i ++ ) { | |
| if ( ! isCompressed && ! isDataTexture ) { | |
| cubeImage[ i ] = resizeImage( texture.image[ i ], true, capabilities.maxCubemapSize ); | |
| } else { | |
| cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; | |
| } | |
| cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] ); | |
| } | |
| const image = cubeImage[ 0 ], | |
| glFormat = utils.convert( texture.format, texture.colorSpace ), | |
| glType = utils.convert( texture.type ), | |
| glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); | |
| const useTexStorage = ( texture.isVideoTexture !== true ); | |
| const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true ); | |
| const dataReady = source.dataReady; | |
| let levels = getMipLevels( texture, image ); | |
| setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture ); | |
| let mipmaps; | |
| if ( isCompressed ) { | |
| if ( useTexStorage && allocateMemory ) { | |
| state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height ); | |
| } | |
| for ( let i = 0; i < 6; i ++ ) { | |
| mipmaps = cubeImage[ i ].mipmaps; | |
| for ( let j = 0; j < mipmaps.length; j ++ ) { | |
| const mipmap = mipmaps[ j ]; | |
| if ( texture.format !== RGBAFormat ) { | |
| if ( glFormat !== null ) { | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data ); | |
| } | |
| } else { | |
| state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); | |
| } | |
| } else { | |
| console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); | |
| } | |
| } else { | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); | |
| } | |
| } | |
| } | |
| } | |
| } else { | |
| mipmaps = texture.mipmaps; | |
| if ( useTexStorage && allocateMemory ) { | |
| // TODO: Uniformly handle mipmap definitions | |
| // Normal textures and compressed cube textures define base level + mips with their mipmap array | |
| // Uncompressed cube textures use their mipmap array only for mips (no base level) | |
| if ( mipmaps.length > 0 ) levels ++; | |
| const dimensions = getDimensions( cubeImage[ 0 ] ); | |
| state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height ); | |
| } | |
| for ( let i = 0; i < 6; i ++ ) { | |
| if ( isDataTexture ) { | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); | |
| } | |
| for ( let j = 0; j < mipmaps.length; j ++ ) { | |
| const mipmap = mipmaps[ j ]; | |
| const mipmapImage = mipmap.image[ i ].image; | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data ); | |
| } | |
| } | |
| } else { | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] ); | |
| } | |
| for ( let j = 0; j < mipmaps.length; j ++ ) { | |
| const mipmap = mipmaps[ j ]; | |
| if ( useTexStorage ) { | |
| if ( dataReady ) { | |
| state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] ); | |
| } | |
| } else { | |
| state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] ); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if ( textureNeedsGenerateMipmaps( texture ) ) { | |
| // We assume images for cube map have the same size. | |
| generateMipmap( _gl.TEXTURE_CUBE_MAP ); | |
| } | |
| sourceProperties.__version = source.version; | |
| if ( texture.onUpdate ) texture.onUpdate( texture ); | |
| } | |
| textureProperties.__version = texture.version; | |
| } | |
| // Render targets | |
| // Setup storage for target texture and bind it to correct framebuffer | |
| function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) { | |
| const glFormat = utils.convert( texture.format, texture.colorSpace ); | |
| const glType = utils.convert( texture.type ); | |
| const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); | |
| const renderTargetProperties = properties.get( renderTarget ); | |
| const textureProperties = properties.get( texture ); | |
| textureProperties.__renderTarget = renderTarget; | |
| if ( ! renderTargetProperties.__hasExternalTextures ) { | |
| const width = Math.max( 1, renderTarget.width >> level ); | |
| const height = Math.max( 1, renderTarget.height >> level ); | |
| if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) { | |
| state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null ); | |
| } else { | |
| state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null ); | |
| } | |
| } | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); | |
| if ( useMultisampledRTT( renderTarget ) ) { | |
| multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, textureProperties.__webglTexture, 0, getRenderTargetSamples( renderTarget ) ); | |
| } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753 | |
| _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, textureProperties.__webglTexture, level ); | |
| } | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, null ); | |
| } | |
| // Setup storage for internal depth/stencil buffers and bind to correct framebuffer | |
| function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { | |
| _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); | |
| if ( renderTarget.depthBuffer ) { | |
| // retrieve the depth attachment types | |
| const depthTexture = renderTarget.depthTexture; | |
| const depthType = depthTexture && depthTexture.isDepthTexture ? depthTexture.type : null; | |
| const glInternalFormat = getInternalDepthFormat( renderTarget.stencilBuffer, depthType ); | |
| const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; | |
| // set up the attachment | |
| const samples = getRenderTargetSamples( renderTarget ); | |
| const isUseMultisampledRTT = useMultisampledRTT( renderTarget ); | |
| if ( isUseMultisampledRTT ) { | |
| multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); | |
| } else if ( isMultisample ) { | |
| _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); | |
| } else { | |
| _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height ); | |
| } | |
| _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer ); | |
| } else { | |
| const textures = renderTarget.textures; | |
| for ( let i = 0; i < textures.length; i ++ ) { | |
| const texture = textures[ i ]; | |
| const glFormat = utils.convert( texture.format, texture.colorSpace ); | |
| const glType = utils.convert( texture.type ); | |
| const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); | |
| const samples = getRenderTargetSamples( renderTarget ); | |
| if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) { | |
| _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); | |
| } else if ( useMultisampledRTT( renderTarget ) ) { | |
| multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); | |
| } else { | |
| _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height ); | |
| } | |
| } | |
| } | |
| _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); | |
| } | |
| // Setup resources for a Depth Texture for a FBO (needs an extension) | |
| function setupDepthTexture( framebuffer, renderTarget ) { | |
| const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget ); | |
| if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' ); | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); | |
| if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { | |
| throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); | |
| } | |
| const textureProperties = properties.get( renderTarget.depthTexture ); | |
| textureProperties.__renderTarget = renderTarget; | |
| // upload an empty depth texture with framebuffer size | |
| if ( ! textureProperties.__webglTexture || | |
| renderTarget.depthTexture.image.width !== renderTarget.width || | |
| renderTarget.depthTexture.image.height !== renderTarget.height ) { | |
| renderTarget.depthTexture.image.width = renderTarget.width; | |
| renderTarget.depthTexture.image.height = renderTarget.height; | |
| renderTarget.depthTexture.needsUpdate = true; | |
| } | |
| setTexture2D( renderTarget.depthTexture, 0 ); | |
| const webglDepthTexture = textureProperties.__webglTexture; | |
| const samples = getRenderTargetSamples( renderTarget ); | |
| if ( renderTarget.depthTexture.format === DepthFormat ) { | |
| if ( useMultisampledRTT( renderTarget ) ) { | |
| multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); | |
| } else { | |
| _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); | |
| } | |
| } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { | |
| if ( useMultisampledRTT( renderTarget ) ) { | |
| multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); | |
| } else { | |
| _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); | |
| } | |
| } else { | |
| throw new Error( 'Unknown depthTexture format' ); | |
| } | |
| } | |
| // Setup GL resources for a non-texture depth buffer | |
| function setupDepthRenderbuffer( renderTarget ) { | |
| const renderTargetProperties = properties.get( renderTarget ); | |
| const isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); | |
| // if the bound depth texture has changed | |
| if ( renderTargetProperties.__boundDepthTexture !== renderTarget.depthTexture ) { | |
| // fire the dispose event to get rid of stored state associated with the previously bound depth buffer | |
| const depthTexture = renderTarget.depthTexture; | |
| if ( renderTargetProperties.__depthDisposeCallback ) { | |
| renderTargetProperties.__depthDisposeCallback(); | |
| } | |
| // set up dispose listeners to track when the currently attached buffer is implicitly unbound | |
| if ( depthTexture ) { | |
| const disposeEvent = () => { | |
| delete renderTargetProperties.__boundDepthTexture; | |
| delete renderTargetProperties.__depthDisposeCallback; | |
| depthTexture.removeEventListener( 'dispose', disposeEvent ); | |
| }; | |
| depthTexture.addEventListener( 'dispose', disposeEvent ); | |
| renderTargetProperties.__depthDisposeCallback = disposeEvent; | |
| } | |
| renderTargetProperties.__boundDepthTexture = depthTexture; | |
| } | |
| if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) { | |
| if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' ); | |
| const mipmaps = renderTarget.texture.mipmaps; | |
| if ( mipmaps && mipmaps.length > 0 ) { | |
| setupDepthTexture( renderTargetProperties.__webglFramebuffer[ 0 ], renderTarget ); | |
| } else { | |
| setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); | |
| } | |
| } else { | |
| if ( isCube ) { | |
| renderTargetProperties.__webglDepthbuffer = []; | |
| for ( let i = 0; i < 6; i ++ ) { | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] ); | |
| if ( renderTargetProperties.__webglDepthbuffer[ i ] === undefined ) { | |
| renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); | |
| setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false ); | |
| } else { | |
| // attach buffer if it's been created already | |
| const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; | |
| const renderbuffer = renderTargetProperties.__webglDepthbuffer[ i ]; | |
| _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); | |
| _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer ); | |
| } | |
| } | |
| } else { | |
| const mipmaps = renderTarget.texture.mipmaps; | |
| if ( mipmaps && mipmaps.length > 0 ) { | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] ); | |
| } else { | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); | |
| } | |
| if ( renderTargetProperties.__webglDepthbuffer === undefined ) { | |
| renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); | |
| setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false ); | |
| } else { | |
| // attach buffer if it's been created already | |
| const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; | |
| const renderbuffer = renderTargetProperties.__webglDepthbuffer; | |
| _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); | |
| _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer ); | |
| } | |
| } | |
| } | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, null ); | |
| } | |
| // rebind framebuffer with external textures | |
| function rebindTextures( renderTarget, colorTexture, depthTexture ) { | |
| const renderTargetProperties = properties.get( renderTarget ); | |
| if ( colorTexture !== undefined ) { | |
| setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 ); | |
| } | |
| if ( depthTexture !== undefined ) { | |
| setupDepthRenderbuffer( renderTarget ); | |
| } | |
| } | |
| // Set up GL resources for the render target | |
| function setupRenderTarget( renderTarget ) { | |
| const texture = renderTarget.texture; | |
| const renderTargetProperties = properties.get( renderTarget ); | |
| const textureProperties = properties.get( texture ); | |
| renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); | |
| const textures = renderTarget.textures; | |
| const isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); | |
| const isMultipleRenderTargets = ( textures.length > 1 ); | |
| if ( ! isMultipleRenderTargets ) { | |
| if ( textureProperties.__webglTexture === undefined ) { | |
| textureProperties.__webglTexture = _gl.createTexture(); | |
| } | |
| textureProperties.__version = texture.version; | |
| info.memory.textures ++; | |
| } | |
| // Setup framebuffer | |
| if ( isCube ) { | |
| renderTargetProperties.__webglFramebuffer = []; | |
| for ( let i = 0; i < 6; i ++ ) { | |
| if ( texture.mipmaps && texture.mipmaps.length > 0 ) { | |
| renderTargetProperties.__webglFramebuffer[ i ] = []; | |
| for ( let level = 0; level < texture.mipmaps.length; level ++ ) { | |
| renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer(); | |
| } | |
| } else { | |
| renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); | |
| } | |
| } | |
| } else { | |
| if ( texture.mipmaps && texture.mipmaps.length > 0 ) { | |
| renderTargetProperties.__webglFramebuffer = []; | |
| for ( let level = 0; level < texture.mipmaps.length; level ++ ) { | |
| renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer(); | |
| } | |
| } else { | |
| renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); | |
| } | |
| if ( isMultipleRenderTargets ) { | |
| for ( let i = 0, il = textures.length; i < il; i ++ ) { | |
| const attachmentProperties = properties.get( textures[ i ] ); | |
| if ( attachmentProperties.__webglTexture === undefined ) { | |
| attachmentProperties.__webglTexture = _gl.createTexture(); | |
| info.memory.textures ++; | |
| } | |
| } | |
| } | |
| if ( ( renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) { | |
| renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); | |
| renderTargetProperties.__webglColorRenderbuffer = []; | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); | |
| for ( let i = 0; i < textures.length; i ++ ) { | |
| const texture = textures[ i ]; | |
| renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer(); | |
| _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); | |
| const glFormat = utils.convert( texture.format, texture.colorSpace ); | |
| const glType = utils.convert( texture.type ); | |
| const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true ); | |
| const samples = getRenderTargetSamples( renderTarget ); | |
| _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); | |
| _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); | |
| } | |
| _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); | |
| if ( renderTarget.depthBuffer ) { | |
| renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); | |
| setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true ); | |
| } | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, null ); | |
| } | |
| } | |
| // Setup color buffer | |
| if ( isCube ) { | |
| state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); | |
| setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture ); | |
| for ( let i = 0; i < 6; i ++ ) { | |
| if ( texture.mipmaps && texture.mipmaps.length > 0 ) { | |
| for ( let level = 0; level < texture.mipmaps.length; level ++ ) { | |
| setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level ); | |
| } | |
| } else { | |
| setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 ); | |
| } | |
| } | |
| if ( textureNeedsGenerateMipmaps( texture ) ) { | |
| generateMipmap( _gl.TEXTURE_CUBE_MAP ); | |
| } | |
| state.unbindTexture(); | |
| } else if ( isMultipleRenderTargets ) { | |
| for ( let i = 0, il = textures.length; i < il; i ++ ) { | |
| const attachment = textures[ i ]; | |
| const attachmentProperties = properties.get( attachment ); | |
| state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture ); | |
| setTextureParameters( _gl.TEXTURE_2D, attachment ); | |
| setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 ); | |
| if ( textureNeedsGenerateMipmaps( attachment ) ) { | |
| generateMipmap( _gl.TEXTURE_2D ); | |
| } | |
| } | |
| state.unbindTexture(); | |
| } else { | |
| let glTextureType = _gl.TEXTURE_2D; | |
| if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) { | |
| glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY; | |
| } | |
| state.bindTexture( glTextureType, textureProperties.__webglTexture ); | |
| setTextureParameters( glTextureType, texture ); | |
| if ( texture.mipmaps && texture.mipmaps.length > 0 ) { | |
| for ( let level = 0; level < texture.mipmaps.length; level ++ ) { | |
| setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level ); | |
| } | |
| } else { | |
| setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 ); | |
| } | |
| if ( textureNeedsGenerateMipmaps( texture ) ) { | |
| generateMipmap( glTextureType ); | |
| } | |
| state.unbindTexture(); | |
| } | |
| // Setup depth and stencil buffers | |
| if ( renderTarget.depthBuffer ) { | |
| setupDepthRenderbuffer( renderTarget ); | |
| } | |
| } | |
| function updateRenderTargetMipmap( renderTarget ) { | |
| const textures = renderTarget.textures; | |
| for ( let i = 0, il = textures.length; i < il; i ++ ) { | |
| const texture = textures[ i ]; | |
| if ( textureNeedsGenerateMipmaps( texture ) ) { | |
| const targetType = getTargetType( renderTarget ); | |
| const webglTexture = properties.get( texture ).__webglTexture; | |
| state.bindTexture( targetType, webglTexture ); | |
| generateMipmap( targetType ); | |
| state.unbindTexture(); | |
| } | |
| } | |
| } | |
| const invalidationArrayRead = []; | |
| const invalidationArrayDraw = []; | |
| function updateMultisampleRenderTarget( renderTarget ) { | |
| if ( renderTarget.samples > 0 ) { | |
| if ( useMultisampledRTT( renderTarget ) === false ) { | |
| const textures = renderTarget.textures; | |
| const width = renderTarget.width; | |
| const height = renderTarget.height; | |
| let mask = _gl.COLOR_BUFFER_BIT; | |
| const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; | |
| const renderTargetProperties = properties.get( renderTarget ); | |
| const isMultipleRenderTargets = ( textures.length > 1 ); | |
| // If MRT we need to remove FBO attachments | |
| if ( isMultipleRenderTargets ) { | |
| for ( let i = 0; i < textures.length; i ++ ) { | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); | |
| _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null ); | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); | |
| _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 ); | |
| } | |
| } | |
| state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); | |
| const mipmaps = renderTarget.texture.mipmaps; | |
| if ( mipmaps && mipmaps.length > 0 ) { | |
| state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] ); | |
| } else { | |
| state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); | |
| } | |
| for ( let i = 0; i < textures.length; i ++ ) { | |
| if ( renderTarget.resolveDepthBuffer ) { | |
| if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT; | |
| // resolving stencil is slow with a D3D backend. disable it for all transmission render targets (see #27799) | |
| if ( renderTarget.stencilBuffer && renderTarget.resolveStencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT; | |
| } | |
| if ( isMultipleRenderTargets ) { | |
| _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); | |
| const webglTexture = properties.get( textures[ i ] ).__webglTexture; | |
| _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 ); | |
| } | |
| _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST ); | |
| if ( supportsInvalidateFramebuffer === true ) { | |
| invalidationArrayRead.length = 0; | |
| invalidationArrayDraw.length = 0; | |
| invalidationArrayRead.push( _gl.COLOR_ATTACHMENT0 + i ); | |
| if ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false ) { | |
| invalidationArrayRead.push( depthStyle ); | |
| invalidationArrayDraw.push( depthStyle ); | |
| _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, invalidationArrayDraw ); | |
| } | |
| _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArrayRead ); | |
| } | |
| } | |
| state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null ); | |
| state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null ); | |
| // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments | |
| if ( isMultipleRenderTargets ) { | |
| for ( let i = 0; i < textures.length; i ++ ) { | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); | |
| _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); | |
| const webglTexture = properties.get( textures[ i ] ).__webglTexture; | |
| state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); | |
| _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 ); | |
| } | |
| } | |
| state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); | |
| } else { | |
| if ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false && supportsInvalidateFramebuffer ) { | |
| const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; | |
| _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] ); | |
| } | |
| } | |
| } | |
| } | |
| function getRenderTargetSamples( renderTarget ) { | |
| return Math.min( capabilities.maxSamples, renderTarget.samples ); | |
| } | |
| function useMultisampledRTT( renderTarget ) { | |
| const renderTargetProperties = properties.get( renderTarget ); | |
| return renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false; | |
| } | |
| function updateVideoTexture( texture ) { | |
| const frame = info.render.frame; | |
| // Check the last frame we updated the VideoTexture | |
| if ( _videoTextures.get( texture ) !== frame ) { | |
| _videoTextures.set( texture, frame ); | |
| texture.update(); | |
| } | |
| } | |
| function verifyColorSpace( texture, image ) { | |
| const colorSpace = texture.colorSpace; | |
| const format = texture.format; | |
| const type = texture.type; | |
| if ( texture.isCompressedTexture === true || texture.isVideoTexture === true ) return image; | |
| if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) { | |
| // sRGB | |
| if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) { | |
| // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format | |
| if ( format !== RGBAFormat || type !== UnsignedByteType ) { | |
| console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' ); | |
| } | |
| } else { | |
| console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace ); | |
| } | |
| } | |
| return image; | |
| } | |
| function getDimensions( image ) { | |
| if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) { | |
| // if intrinsic data are not available, fallback to width/height | |
| _imageDimensions.width = image.naturalWidth || image.width; | |
| _imageDimensions.height = image.naturalHeight || image.height; | |
| } else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) { | |
| _imageDimensions.width = image.displayWidth; | |
| _imageDimensions.height = image.displayHeight; | |
| } else { | |
| _imageDimensions.width = image.width; | |
| _imageDimensions.height = image.height; | |
| } | |
| return _imageDimensions; | |
| } | |
| // | |
| this.allocateTextureUnit = allocateTextureUnit; | |
| this.resetTextureUnits = resetTextureUnits; | |
| this.setTexture2D = setTexture2D; | |
| this.setTexture2DArray = setTexture2DArray; | |
| this.setTexture3D = setTexture3D; | |
| this.setTextureCube = setTextureCube; | |
| this.rebindTextures = rebindTextures; | |
| this.setupRenderTarget = setupRenderTarget; | |
| this.updateRenderTargetMipmap = updateRenderTargetMipmap; | |
| this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; | |
| this.setupDepthRenderbuffer = setupDepthRenderbuffer; | |
| this.setupFrameBufferTexture = setupFrameBufferTexture; | |
| this.useMultisampledRTT = useMultisampledRTT; | |
| } | |
| export { WebGLTextures }; | |
Xet Storage Details
- Size:
- 62.6 kB
- Xet hash:
- e5a7412231e6410fbf9a572599b7ca9e66edb86c237ab504e7b8c1f4c12b9c7f
·
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