Buckets:
| import Renderer from '../common/Renderer.js'; | |
| import WebGLBackend from '../webgl-fallback/WebGLBackend.js'; | |
| import WebGPUBackend from './WebGPUBackend.js'; | |
| import BasicNodeLibrary from './nodes/BasicNodeLibrary.js'; | |
| /** | |
| * This alternative version of {@link WebGPURenderer} only supports node materials. | |
| * So classes like `MeshBasicMaterial` are not compatible. | |
| * | |
| * @private | |
| * @augments Renderer | |
| */ | |
| class WebGPURenderer extends Renderer { | |
| /** | |
| * Constructs a new WebGPU renderer. | |
| * | |
| * @param {WebGPURenderer~Options} [parameters] - The configuration parameter. | |
| */ | |
| constructor( parameters = {} ) { | |
| let BackendClass; | |
| if ( parameters.forceWebGL ) { | |
| BackendClass = WebGLBackend; | |
| } else { | |
| BackendClass = WebGPUBackend; | |
| parameters.getFallback = () => { | |
| console.warn( 'THREE.WebGPURenderer: WebGPU is not available, running under WebGL2 backend.' ); | |
| return new WebGLBackend( parameters ); | |
| }; | |
| } | |
| const backend = new BackendClass( parameters ); | |
| super( backend, parameters ); | |
| /** | |
| * The generic default value is overwritten with the | |
| * standard node library for type mapping. Material | |
| * mapping is not supported with this version. | |
| * | |
| * @type {BasicNodeLibrary} | |
| */ | |
| this.library = new BasicNodeLibrary(); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isWebGPURenderer = true; | |
| } | |
| } | |
| export default WebGPURenderer; | |
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