Buckets:
| import { Texture } from './Texture.js'; | |
| /** | |
| * Creates a texture based on data in compressed form. | |
| * | |
| * These texture are usually loaded with {@link CompressedTextureLoader}. | |
| * | |
| * @augments Texture | |
| */ | |
| class CompressedTexture extends Texture { | |
| /** | |
| * Constructs a new compressed texture. | |
| * | |
| * @param {Array<Object>} mipmaps - This array holds for all mipmaps (including the bases mip) | |
| * the data and dimensions. | |
| * @param {number} width - The width of the texture. | |
| * @param {number} height - The height of the texture. | |
| * @param {number} [format=RGBAFormat] - The texture format. | |
| * @param {number} [type=UnsignedByteType] - The texture type. | |
| * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping. | |
| * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value. | |
| * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value. | |
| * @param {number} [magFilter=LinearFilter] - The mag filter value. | |
| * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value. | |
| * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value. | |
| * @param {string} [colorSpace=NoColorSpace] - The color space. | |
| */ | |
| constructor( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, colorSpace ) { | |
| super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isCompressedTexture = true; | |
| /** | |
| * The image property of a compressed texture just defines its dimensions. | |
| * | |
| * @type {{width:number,height:number}} | |
| */ | |
| this.image = { width: width, height: height }; | |
| /** | |
| * This array holds for all mipmaps (including the bases mip) the data and dimensions. | |
| * | |
| * @type {Array<Object>} | |
| */ | |
| this.mipmaps = mipmaps; | |
| /** | |
| * If set to `true`, the texture is flipped along the vertical axis when | |
| * uploaded to the GPU. | |
| * | |
| * Overwritten and set to `false` by default since it is not possible to | |
| * flip compressed textures. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| * @readonly | |
| */ | |
| this.flipY = false; | |
| /** | |
| * Whether to generate mipmaps (if possible) for a texture. | |
| * | |
| * Overwritten and set to `false` by default since it is not | |
| * possible to generate mipmaps for compressed data. Mipmaps | |
| * must be embedded in the compressed texture file. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| * @readonly | |
| */ | |
| this.generateMipmaps = false; | |
| } | |
| } | |
| export { CompressedTexture }; | |
Xet Storage Details
- Size:
- 2.6 kB
- Xet hash:
- acd35dcc5e223395cd07e4ad25080a1330ddd24f45f64f1459553b146d3dd74a
·
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