Buckets:
| import { Texture } from './Texture.js'; | |
| import { CubeReflectionMapping } from '../constants.js'; | |
| /** | |
| * Creates a cube texture made up of six images. | |
| * | |
| * ```js | |
| * const loader = new THREE.CubeTextureLoader(); | |
| * loader.setPath( 'textures/cube/pisa/' ); | |
| * | |
| * const textureCube = loader.load( [ | |
| * 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' | |
| * ] ); | |
| * | |
| * const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } ); | |
| * ``` | |
| * | |
| * @augments Texture | |
| */ | |
| class CubeTexture extends Texture { | |
| /** | |
| * Constructs a new cube texture. | |
| * | |
| * @param {Array<Image>} [images=[]] - An array holding a image for each side of a cube. | |
| * @param {number} [mapping=CubeReflectionMapping] - The texture mapping. | |
| * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value. | |
| * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value. | |
| * @param {number} [magFilter=LinearFilter] - The mag filter value. | |
| * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value. | |
| * @param {number} [format=RGBAFormat] - The texture format. | |
| * @param {number} [type=UnsignedByteType] - The texture type. | |
| * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value. | |
| * @param {string} [colorSpace=NoColorSpace] - The color space value. | |
| */ | |
| constructor( images = [], mapping = CubeReflectionMapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ) { | |
| super( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ); | |
| /** | |
| * This flag can be used for type testing. | |
| * | |
| * @type {boolean} | |
| * @readonly | |
| * @default true | |
| */ | |
| this.isCubeTexture = true; | |
| /** | |
| * If set to `true`, the texture is flipped along the vertical axis when | |
| * uploaded to the GPU. | |
| * | |
| * Overwritten and set to `false` by default. | |
| * | |
| * @type {boolean} | |
| * @default false | |
| */ | |
| this.flipY = false; | |
| } | |
| /** | |
| * Alias for {@link CubeTexture#image}. | |
| * | |
| * @type {Array<Image>} | |
| */ | |
| get images() { | |
| return this.image; | |
| } | |
| set images( value ) { | |
| this.image = value; | |
| } | |
| } | |
| export { CubeTexture }; | |
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